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The Polish people (or Poles) represent a civilization in Civilization VI. They are led by Jadwiga, under whom their default colors are dark red and pink. They are available with the Poland Civilization & Scenario Pack, which was released on December 20, 2016.

The Poles' civilization ability is Golden Liberty, which allows them to claim all surrounding tiles when they build an Encampment or a Fort in their territory and changes one of their government's Military Policy Military policy slots into a Wildcard Slot Wildcard slot. Their unique unit is the Winged Hussar (which replaces the Cuirassier), and their unique building is the Sukiennice (which replaces the Market).


Starting bias: None

Complex and versatile, Poland led by Jadwiga is a challenge to play properly, especially for new players. Poland possess many bonuses with seemingly little synergy, therefore they require good decision making to succeed. They can be very powerful if you choose one path to specialize in, but trying to leverage all of their bonuses in one game is the perfect recipe for disaster.

Golden Liberty[]

Golden Liberty brings back the "Culture Bomb" of Civilization V and allows you to steal territory from your opponents, making city placement less crucial for the Poles as long as you build Encampments and Forts strategically. You can steal tiles up to 3 tiles away from the City Center, but cannot steal tiles with completed districts or Wonders (tiles with districts or Wonders under construction can still be stolen, the unfinished structures will be destroyed in the process). When combined with Jadwiga's unique ability, the Culture Bomb also allows you to instantly convert enemy cities, thus saving you from having to spend Faith Faith on Missionaries and Apostles. Obviously though, you must have a religion.

The above combo makes Crusade an almost must-have belief for Poland, as you can capitalize on this advantage by waging wars against your neighbors, converting and capturing their cities one by one and edging closer to a Religious Victory (or a Domination Victory). Winged Hussars are an absolute menace in the Renaissance Era, especially if you can unlock them early on the Civic tree, as they can push back enemy troops and clear a path for the rest of your army to advance on a city. After making peace with your opponent, build Encampments and Forts to convert any cities near the one(s) you captured, reorganize your forces, and go to war with your opponent again if you need to spread your religion to more of their cities, and if you're worried about the warmonger penalties, wait until you've discovered Diplomatic Service and declare Holy Wars instead.

An understated side of Golden Liberty is that it converts one Military policy slot into a Wildcard one. This gives Poland, along with Greece, access to a Wildcard slot from the very beginning of the game. Although not as strong as Greece's ability, it allows Poland to effectively race for an early religion by discovering Mysticism and running Revelation afterward. In contrast, other civilizations have to discover Political Philosophy to run a Wildcard policy, which slows their discovery of a religion and may cost them the opportunity to add the beliefs they desire to it. This is very powerful especially for a civilization with Religious power, since it almost guarantees you will have a leg up in the race for a Great Prophet. Plus, you gain the ability to run God King for an early pantheon without sacrificing crucial early Production Production with Urban Planning, an advantage Poland shares only with Greece and Kublai Khan - however, unlike these two, you have to sacrifice Discipline to get this, so watch out for early Barbarian Barbarian threats!

Lithuanian Union[]

If you prefer a more peaceful approach to victory, you can play to Jadwiga's other strengths. Build Holy Sites and Theater Squares in all of your cities and focus on maximizing your Faith Faith and Culture Culture generation - later on, you can use your accumulated Faith Faith to patronize Great Artists, Musicians, and Writers, whose Great Works will generate vast amounts of Tourism Tourism for you. Polish Relic Relics are also more powerful than anyone else's, as Jadwiga's ability grants them an extra 4 Gold Gold, 2 Culture Culture and 2 Faith Faith. For this reason, you might want to build an extra Scout in the early game to maximize the chances of discovering a Relic from a Tribal Village.

A Polish Relic Relic-based Tourism Tourism strategy can be improved by adopting the Reliquaries belief and building the Mont St. Michel and Cristo Redentor later in the game. Mont St. Michel will grant all Apostles the Martyr promotion, so on death, they will grant you yet another powerful Relic Relic. You can maximize each Apostle's usefulness by using all of their charges except for one, then intentionally sending them deep into an enemy's religious territory where they will certainly die, giving you a Relic Relic at little cost to your religious pressure. Otherwise, you can just send these Apostles straight to their deaths, while also considering the Monastic Isolation belief if you also want to have a backup in Religious Victory path. Another often-overlooked method to gain Relic Relics is via trading other empires for it. Though the trade may be costly, Poland's buff to Relic Relics is well worth it over the long run.

Poland benefits strongly from other game modes that provide or boost Relic Relics. This includes Secret Societies, where the Voidsingers allow for easy creation and storage of Relics of the Void, starting in the Industrial Era; Heroes & Legends, where each Hero creates two Heroic Relics, starting from the beginning of the game; and Monopolies and Corporations, which provides large bonuses to Tourism Tourism from all sources when a player controls most of a Luxury Resource.

In the later eras, keep a few Military Engineers on hand to build Forts for protection from aggressive neighbors and steal their territory if they settle dangerously close to your cities.

The Culture Bomb aspect also works with Burial Grounds (although you most likely should take Crusade as your Enhancer Belief), Great Engineer Mimar Sinan and the World Congress' Border Control Treaty Resolution. In Gathering Storm, the Burial Grounds belief was removed and its effect got incorporated into the Warrior Monks belief, meaning now Poland can take both Warrior Monks, which is a Follower Belief (for the unit and the Culture Bomb) and Crusade, which is an Enhancer Belief. However, Reliquaries is a Follower Belief, so Poland should pick Warrior Monks when they decide to go for a Domination/Religious Victory (not for the Warrior Monk unit itself, but for the Culture Bomb ability) and pick Reliquaries when going for a Cultural Victory. The Culture Bomb pairs very well with the city-state of Fez, which grants +20 Science Science for each Citizen Citizen in a converted city. This is both much faster than using Missionaries or Apostles to convert others while also preserving your Faith Faith yields for other purposes.

Lastly, Lithuanian Union provides your Holy Sites with a +1 adjacency bonus from districts, instead of +0.5, easily helping to increase your Faith Faith yields.

Important note on Victory paths with Poland[]

The pitfall of most inexperienced players or ones who have never tried Poland before is the lack of focus. Since Poland's bonuses are all over the place, trying to maximize all of them at once can backfire horribly. Let's compare Poland to other civilizations which are also considered versatile: Cree and Japan. Regardless of which path they are going, the Cree will always send Trade Route Trade Routes and Japan will always place District Districts close to each other to maximize yields; these are core mechanics of the game that anyone will take advantage of.

The difference here is, for Poland, in order to choose a path over another, you have to commit hard to it. Want Relic Relics? You have to build Mont St. Michel and have high Faith Faith output. Want a military push with powerful Winged Hussars in the midgame? You have to focus on generating Culture Culture. As with anyone else, you may also want or need some Science Science output to keep up with the AI, or some Commercial Hubs because you can never have too much Gold Gold and the allure of the Sukiennice, or even to put down Encampments to claim a bit of land and increase Strategic Resource stockpile. This is how most players fail, since they try to do too many things as Poland, and nothing comes to fruition.

Out of the three districts above that supply neither Culture Culture nor Faith Faith, you only typically need a few Commercial Hubs for your Gold Gold income and your unique building, and to a much lesser extent, one or two Encampments, not to claim land, but to increase your Strategic Resource stockpile and aid the Production Production and power of the Winged Hussar later. Poland generally does not need to waste time on Campuses after their capital and perhaps second city, as Science Science for them is mostly only used to get to important defensive units such as the Crossbowman.

Unlike other versatile empires, Poland requires you commit and stick to one path, as any path requires a lot of build-up and investment. You can win a Domination game from Medieval Era onward solely by an early unlock of the Winged Hussars without getting a single Relic Relic the entire game, or win a Culture Victory without building a single Fort or Encampment to claim land. There are two main paths for Poland: Domination/Religion (these two go hand in hand) and Culture, which is reliable. If you fail in one of these two paths, switching to the other Victory path will not be as smooth as if you were playing Cree or Japan.


Regardless of whether you plan on playing offensively or defensively, you should develop Polish cities for commerce. Build Commercial Hubs in every possible city, then fill them with Sukiennice and enjoy the extra Gold Gold (from domestic trade) and Production Production (from foreign trade). Be sure to augment your Trade Route Trade Route via policy cards to provide further boosts. Some, like Triangular Trade, are good for both types of routes, while Market Economy only impacts international routes. If you're aiming for a Culture Victory, international trade will speed you along by further increasing your Tourism Tourism output. In Gathering Storm, the University of Sankore has good synergy with this building since it makes domestic Trade Route Trade Route even more powerful for Poland.

This is a great building, since every strong empire requires a strong network of Trade Route Trade Routes, so Commercial Hubs and Markets are a must every game. With the Sukiennice, you do not have to think too much about whether or not you should send domestic or international Trade Route Trade Routes, as you will have the best of both worlds with extra Gold Gold and Production Production it supplies. It is recommended for the early game that you send domestic Trade Route Trade Routes to improve new cities' growth. The extra 4 Gold Gold for every domestic Trade Route Trade Route completely nullifies the economic downside of this strategy. Also, try to at least get 3 Envoys at all the Commercial City-States available in your game to further boost the Sukiennice.

However, keep in mind that this is not CivRev, Economic Victory does not exist. Building Commercial Hubs and the Sukiennice should be your second priority after whatever Victory Path you are committing to, unless you're on the verge of bankruptcy.

Winged Hussar[]

With its mighty lance, high mobility, and intimidating stature, it's easy to understand why enemies want to flee from the Winged Hussar. It has higher Strength Combat Strength than most of the other units of its era by a long shot, and its ability to push back the enemy lines make it a powerful weapon if Poland decides to go on the offensive. A force of 2-4 Winged Hussars can drive enemy units away from a besieged city and allow other Polish units to attack it without fear of retaliation. They also excel at clearing Barbarian outposts, as they will force the defending unit off the tile and allow Poland to capture the outpost in one fell swoop.

The Winged Hussar is superior to the Knight in conquest and becomes available much earlier than the Cuirassier it replaces, meaning that other civilizations have virtually no counterplay to this unit beyond training Pike and Shots en masse, who still barely have more Strength Combat Strength with their bonus against cavalry. Because of this, the only civilization that can reliably defeat a horde of Winged Hussars is Sweden, with their Pike and Shot replacement. Sweden's Caroleans will have 64 Strength Combat Strength if they have full Movement Movement, equal to the Winged Hussar, without taking into account the inherent bonus anti-cavalry have against heavy cavalry or terrain features.

There are only two other civs whose units can be stronger than the Winged Hussar, but require certain conditions to be met. The first is the Mapuche Malón Raider, which can have 65 Strength Combat Strength if they are fighting a Golden Age opponent, or 70 Strength Combat Strength if the Raider is also within 4 tiles of Mapuche territory. The other is the Spanish Conquistador, which starts with 58 Strength Combat Strength, but is almost always 68 Strength Combat Strength because they gain +10 Strength Combat Strength from having an adjacent religious unit. If Spain is fighting Poland and they do not follow Poland's religion, Philip II's leader bonus will further raise this to 73 Strength Combat Strength. However, the Winged Hussar can outmaneuver the Conquistador, and if you know you want to fight the Mapuche in the Renaissance Era, you can intentionally get a Normal Age in the Medieval Era to make the war easier.

When attacking, if the Winged Hussar deals more damage than it takes and can push the enemy backwards to 1 of the 3 tiles behind the enemy, not just the tile directly behind them. This unique dislocation mechanic allows for really cool tactics. You can go around the enemy lineup and break it by pushing a unit (most ideally a ranged or siege unit) towards your line of defense, push enemies out of their fortifications and take them for your own, push Barbarians out of their camps, or push enemies out of formation to steal or kill civilian units, or to simply reduce their flanking and support bonus. You can even push units onto water tiles, which is a cool tactic against armies with a lot of ranged and siege units, since these units cannot attack amphibiously, so they will waste at least one more turn disembarking, or become easy prey for your navy. When considering map generation, the possibilities are endless. However, be aware that it is possible to get carried away, sending the Winged Hussars straight into firing range of City Centers and Encampments.

One more uniqueness of the Winged Hussar is that they are unlocked on the Civic tree, making early Culture Culture generation essential for Poland. To accomplish this, try to pump out new cities which will build Monuments first as fast as possible, go for a Pantheon that supplies Culture Culture (or Religious Settlements in Gathering Storm), appoint Pingala with the Connoisseur promotion, and beeline for Mercantilism after Political Philosophy. The only civic detour you should take on the religious branch is for Mysticism, so that you can unlock the Revelation policy card. If you want to go a step further, pick Choral Music as your Follower Belief, instead of Reliquaries, since the Domination path for Poland is much more secure than Culture relying on Relic Relics anyway (unless you are determined to go down the Cultural path, then take Reliquaries, but still, you do need to reach Mercantilism as fast as possible, ideally before other civilizations unlock their Knights). After researching Mercantilism, immediately switch to Divine Right to unlock Monarchy and the Chivalry policy card. Science Science and Campuses do not matter too much for Poland at this point, once you start conquering, Science Science will naturally pour in from the Campuses you conquer and the Citizen Population of your empire.

Victory Types[]

If you are playing Poland for the first time, Domination with a Religious backup is a sound choice, and it is the easiest one to pull off, as long as you accumulate Culture Culture early on, pick up the Crusade belief and avoid detours and distractions. Once the Winged Hussars come and start conquering, they will give you everything you need, whether it is Science Science or Gold Gold, as detailed above.

Culture Victory is within reach as well, but a lot trickier. Out of the two civilizations that make use of Relic Relics, the Kongolese have impactful and powerful Relic Relics the entire game but have trouble generating them reliably. Poland's Relic Relics are weaker, but easier to acquire. The only problem with this route is that Mont St. Michel is a must, and it is a Medieval Era Wonder unlocked with Divine Right, a total detour from the Mercantilism Civic since it lies on the Religious branch of the civic tree. Not to mention, The Enlightenment Civic comes right after in Renaissance Era, which will cut religious Tourism Tourism in half, so you do not have a few eras to accumulate religious Tourism Tourism for a quick Cultural Victory. Of course, you can back it up with regular Tourism Tourism from Great People and Theatre Squares, which is slightly easier, since Drama and Poetry is not a detour on the Civic tree, as it is required for the all important Mercantilism Civic, meaning your timing push with the Winged Hussars would not be pushed back. However, even if you do follow this path, you have a Wonder to build and Theocracy to unlock to maximize the Faith Faith purchase strategy. This route is recommended when you already have a feel with this civilization, not when it is your first playthrough. Again, it is all about commitment to a path when it comes to Poland, as they are versatile but not flexible.

Counter Strategy[]

Most of Poland's weaponry relies on you settling right next to their border, from the Culture Bomb to the instant religious conversion, so when you put down your cities, pay attention to the distance between your City Center and theirs to see if they can steal land from you or not, and if they can, how many tiles at maximum. It is worth pinning those tiles and avoid building tile improvements on them, instead, try to build districts. Poland cannot flip tiles containing Wonders as well, but if they can see that you are building a Wonder on these "flippable" tiles, they may try to ruin it. The most effective way for Poland to initiate Culture Bombs is through Forts, which are built by Military Engineers. If you are in a war with Poland, targeting and capturing (or quickly razing) cities with Encampments should be a priority, since Engineers require Armories to be trained.

In terms of the Winged Hussar, just avoid attacking Poland during the time this unit is relevant. On defense, Pikemen should be a good frontline against Winged Hussars, since with their +10 Strength Combat Strength against cavalry, they can reach high Strength Combat Strength especially if you fortify them for a few turns, so they do not get pushed around. Not to mention, Pikemen are cheaper, which means you can have strength in number with this unit, compared to the Winged Hussar, and it can benefit from Oligarchy or its legacy card with even higher Strength Combat Strength. Also, try to secure civilian units inside an Encampment or City Center to avoid getting them captured by Winged Hussar's pushback. Fighting close to the coast should also be avoided, since a Winged Hussar can force your units to embark, making their counter-attacks much less potent if done from water.

Civilopedia entry[]

The most salient feature of Poland’s topography is the extensive plain that stretches from the Baltic Sea in the north to the Carpathian Mountains to the south. Unfortunately for Poland, that plain served as the gateway for invasion—from Europe at the western borders and from Asia to the east. Poland also had the inconvenience to lie between Germany and Russia, who (for more than a millennium) cast covetous eyes on its rich lands and resources. Despite this, Poland managed to hold its own, and was once itself the biggest bully on the block.

According to semi-legendary accounts, Mieszko ruled the Polanie tribe from the fortified settlement of Gniezno. When marauding Magyars threatened the Wislanie tribe of Krakow, with whom Mieszko had close ties, he united both tribes—and in doing so, founded the Piast Dynasty. Mieszko converted to Christianity after Roman Catholic missionaries from Bohemia preached the spiritual and practical benefits, and was baptized in 966. Despite some debate, even most skeptical scholars now accept this date as the beginning of Poland.

A series of strong (or strong-arm) successors to Mieszko slowly converted the pagan Poles, established a firm dynastic grip, and dragged reluctant Poland into the broader European culture. Mieszko's son Boleslaw established a purely Polish-Catholic ecclesiastical organization, and his secular authority was recognized by the Germanic Holy Roman Emperor. This led to Boleslaw’s coronation in 1025, making him the first "King of Poland."

Poland soon stretched from the Baltic to the Carpathians, loosely establishing its historical borders by 1100. However, the death of Boleslaw III in 1138 brought complications to the century-old kingdom. With no tradition of primogeniture, Poland was divided among Boleslaw's several sons. The resulting fragmentation led to continuous internal conflict and external pressures throughout the next few centuries.

Wladyslaw, a minor duke of Piast lineage, spent his life reunifying the realm and was crowned King Wladyslaw I for his troubles. In defending Poland, Wladyslaw waged crusades against the pagan Lithuanians and Mongols, as well as a war to expel the self-righteous and greedy Teutonic Knights. Wladyslaw was succeeded by his even more able son, who began his reign as Casimir III and ended it as Casimir the Great. He would not only secure his father’s gains through astute diplomacy and brief, victorious warfare, but make Poland a center of culture, learning, and trade. Casimir more than doubled the size of the kingdom, reorganized the nation's economy and legal system, and provided the impetus for the establishment of Poland’s first university. Under Casimir’s liberal rule, Poland became a haven for the dispossessed and persecuted; Germans settled in the cities, Armenian and Slavic refugees in the rural lowlands, and thousands of Jews moved in and flourished. However, having no male heirs, Casimir the Great was the last Piast king, dying in 1370.

Casimir's designated successor was his nephew Louis I of Hungary (where Louis spent most of his time). His death in 1382 resulted in the recalcitrant Polish nobles crowning his youngest daughter Jadwiga king of Poland. Her marriage to Jogaila, the Grand Duke of Lithuania, also made him a Polish king—after he converted to Catholicism and took the good Polish name Wladyslaw II. The two co-kings ruled until her death in 1399, when it became far less confusing to deliver messages to the (sole) King of Poland.

Wladyslaw II brought the Poles into the conflict in 1401. They came to the aid of the Lithuanians, who were locked in a vicious war with the Teutonic Knights. At Grunwald in July 1410, after one of the most ferocious battles of the Middle Ages, his combined Lithuanian-Polish force won a victory so overwhelming that the Teutonic Order was virtually annihilated, with most of its leaders killed or captured.

The Jagiellonian monarchs would spend the following decades at (mostly victorious) war with their covetous neighbors—the resurgent Teutonic Knights, the Duchy of Prussia, the kingdoms of Bohemia and Hungary, the Grand Duchy of Moscow, and, to the south, the Ottoman Turks and the Crimean Tatars. The latter launched no less than 75 separate incursions between 1474 and 1569. They all just never seemed to learn. Overall, Poland’s kings were able to maintain its borders and influence throughout the dynasty.

More significant and enduring than all those victories were the social and scientific advances under the Jagiellonians. In 1505, the Nihil Novi Act transferred most legislative power from the monarch to the Sejm, a parliament composed of the Polish nobility—a stumbling step towards democracy. Protestant Reformation movements, notably that led by John Hus of Bohemia, made inroads into Polish Catholicism and resulted in the establishment of laws promoting religious tolerance. Renaissance ideals evoked an urge to promote Polish arts and culture by the Jagiellonian kings Sigismund I and Sigismund II. And in 1543, an epochal work claiming a heliocentric model of the solar system was published by the Polish astronomer Nicolaus Copernicus.

Spurred by rampant nationalism, "democratic" precepts, and (a few) concerns about foreign intentions, in June 1569 the Sejm passed an act establishing the Polish-Lithuanian Commonwealth, a unified federal state with an elected monarch—governed primarily by the nobility, through local assemblies and a central parliament. The childless Sigismund II, last of the Jagiellonian dynasty, accepted and signed the act. Although this is credited with instituting a period of stability and prosperity and the spread of Western culture to areas such as the Ukraine and western Russia, the Commonwealth found itself repeatedly embroiled in conflicts with Russia, Sweden, the Ottomans, Cossacks, and other unruly neighbors.

The toll of these wars—notably Poland-Lithuania’s involvement in the Great Northern War, coupled with a succession of weak elected kings—left the nation desperately in need of internal reform. During the middle years of the 18th Century, the Sejm moved to implement commercial, military, social and educational reforms. This effort included the Commission of National Education in 1773, the first state-sponsored education system in Europe, and taught all those peasants to read the Scriptures for themselves. Shortly thereafter, the Polish peasants began to agitate for more rights, and perhaps even a little taste of democracy themselves.

By this time, the Bible was no longer the most common Polish reading material. In the previous centuries, under various high-minded monarchs, a distinctly Polish culture evolved and flourished. Polish authors cranked out all sorts of moody literature and poetry, like the works of Krasicki and Jan Polocki. Although Polish culture was profoundly affected by Germanic, Slavic, Latin and Byzantine threads, a distinct character arose in its architecture, art and dance. But where the Poles really excelled was in music, compelling in its timbre and tone, tempo and texture. Later world-famous Polish composers such as Chopin built their reputations, in part, on the great works of Mielczewski, Oginski, and Szymanowska.

Poland grew wealthy due to its export of agricultural goods. The Commonwealth was by far Europe’s largest producer of grain. As agrarian advances spread, Poland became a major exporter of fruit, spices, herring, fabrics, timber, beer and wine. All this produce was barged along the Vistula, Bug, and Neman rivers to Baltic ports such as Gdansk for shipment on to Flanders and the Netherlands. Overland routes ran deep into the Holy Roman Empire. To keep track of all this wealth, the Sejm had created the zloty as the national currency in 1496. During his reign, Poland's last king King Stanislaw August Poniatowski standardized the zloty in the wake of financial reforms … just in time for the Commonwealth to cease to exist.

Given that all this public spending on reform had emptied the treasury (and thus a way to pay the military), and that the nobles were understandably hesitant to put their lives and fortunes on the line, Poland’s neighbors weren't dissuaded from intervening. In 1772, the First Partition occurred when Russia, Austria and Prussia occupied portions of the country. Following the short Polish-Russian War, Prussia and Russia executed the Second Partition, which stripped Poland of so much territory as to leave it incapable of supporting itself economically or militarily. In 1795 the Third Partition by Austria, Russia and Prussia ceded the nation’s last holdings to these powers and independent Poland ceased to exist.

Following the last partition, Poland disappeared from the pages of history … almost. The Grand Duchy of Poland was resurrected by Napoleon as a free client state of the French Empire. Following Bonaparte’s defeat, it was ripped apart again by Prussia, Austria and Russia. After World War I Poland was reconstituted as a free nation, but had to fight a two-year war against the infant Soviet Union to maintain that freedom. Come 1939, it was divvied up between the erstwhile allies Nazi Germany and Soviet Russia. Reborn once again, it was Communist occupied behind the Iron Curtain. But in the 1990s, Poland was one of the first to take advantage of the rusted curtain to throw off Russian rule, becoming a free nation once more. If nothing else, the Polish people are persistent in their pursuit of self-rule.



Males Females Modern males Modern females
Alojzy Adelajda Bartosz Angelika
Blazej Aldona Cyryl Brygida
Czeslaw Berta Feodor Danika
Dobrogost Franciszka Flawiusz Ewa
Grzegorz Jagoda Janusz Kaja
Janusz Katarzyna Kacper Lucja
Jaroslaw Milena Maciej Magdalena
Lech Patka Szymon Pola
Slawomir Radomila Tadeusz Wiktoria
Zbigniew Waleria Wilus Zofia





CIVILIZATION VI – First Look- Poland

First Look: Poland

Related achievements[]

You Are A Terrible Person
You Are A Terrible Person
Playing as Poland, destroy another civilization’s incomplete wonder by initiating a Culture Bomb.
The player has wasted the other civilization's resources by destroying their wonder.
Armor of Faith
Armor of Faith
Win a regular game as Jadwiga
Jadwiga was remembered for her religious devotion and her contributions to the Catholic Church in Poland. She was also canonized as a saint in 1997.

See also[]

Civilization VI Civilizations [edit]
AmericanArabianAustralian1AztecBabylonian1BrazilianByzantine1Canadian GS-OnlyChineseCree R&F-OnlyDutch R&F-OnlyEgyptianEnglishEthiopian1FrenchGallic1Georgian R&F-OnlyGermanGran Colombian1GreekHungarian GS-OnlyIncan GS-OnlyIndianIndonesian1JapaneseKhmer1KongoleseKorean R&F-OnlyMacedonian1Malian GS-OnlyMāori GS-OnlyMapuche R&F-OnlyMayan1Mongolian R&F-OnlyNorwegianNubian1Ottoman GS-OnlyPersian1Phoenician GS-OnlyPolish1Portuguese1RomanRussianScottish R&F-OnlyScythianSpanishSumerianSwedish GS-OnlyVietnamese1Zulu R&F-Only
1 Requires DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.