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20xPopulation5.png Population is a term used in Civilization V to represent the 20xPopulation5.png Citizens living in each of the population centers (cities) of the civilization. 20xPopulation5.png Citizens are the main laborers of the empire, working the tiles of terrain around the city, as well as the Engineer (Civ5).png Specialist slots, to obtain yields. As such, they're paramount for the productivity of each city, and the empire as a whole.

20xPopulation5.png Population is represented by a number that indicates both the number of 20xPopulation5.png Citizens inhabiting a city and its general size. This number is not literal, and is instead used for gameplay purposes: an individual 20xPopulation5.png Citizen can work one tile, or use one Engineer (Civ5).png Specialist slot, or be Unemployed (Civ5).png Unemployed. If a city has 1 20xPopulation5.png Population, or a single 20xPopulation5.png Citizen, it does not mean there is literally only one person living there; it means the city is a very small village. A city with a 20xPopulation5.png Population of 10 is a concentrated urban area, and a city with a 20xPopulation5.png Population of 20 or more is a major metropolitan area. The size differences between cities are represented graphically as well: whereas a newly founded village will barely occupy the middle of its tile, a sprawling metropolis will appear to spill over into neighboring tiles.

Each new city starts with a 20xPopulation5.png Population of 1, or 1 20xPopulation5.png Citizen. This means that it can work one nearby tile (in addition to the tile the city is placed upon, which is worked for free). It can subsequently grow or shrink its 20xPopulation5.png Population according to the rules of Food Food consumption and distribution, though it will always have at least 1 20xPopulation5.png Citizen.

Apart from producing tile yields, 20xPopulation5.png Citizens also contribute to Science Science production at the rate of 1 Science Science per 20xPopulation5.png Citizen without additional buildings. Each unit of 20xPopulation5.png Population produces 1 Unhappiness (Civ5).png Unhappiness, and so 20xHappiness5.png Happiness serves to cap the number of 20xPopulation5.png Citizens in the empire.

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