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Praetorian Guard is a Golden Age Policy Card from the Dramatic Ages game mode in Civilization VI. It is available from the Classical Era to the Renaissance Era and uses a Wildcard slot.
Strategy[]
Despite the rather misleading description, Praetorian Guard does not turn all of your wounded units into Mamluks, as they will not heal 10 HP at the end of every turn regardless of their actions that turn - rather, it allows your units to heal 10 extra HP when they "Fortify and Heal." It works in a similar fashion to the Medic or units affected by the activated Abu Al-Qasim Al-Zahrawi. It's most useful for Vampires (in the Secret Societies game mode), for naval units (which will be able to heal anywhere, as though they had the Supply Fleet Promotion), or when your units are in hostile territory, as they can now heal 15 HP per turn instead of 5.
Civilopedia entry[]
In the later Western Roman Empire, the Praetorian Guard, formerly a personal bodyguard for the Emperor, grew to a politically active force, involving the military in the organization of political and social life.
See also[]
- Praetorian (Guard) in other games