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The Prasat is a unique building of the Khmer civilization in Civilization VI. It is built in the Holy Site district and replaces the Temple.


Heroes & Legends[]


The Prasat is an incredible replacement for the Temple, as it provides an extra layer of rewards whenever a Khmer city reaches a Citizen Population checkpoint while supplying an excellent output of Faith Faith and Culture Culture in the meantime.

First, the Prasat's base Faith Faith yield is 6, compared to the standard 4 of the Temple. As a civilization with victory skews towards a religious or a cultural victory, this is useful right off the bat. This advantage over the regular Temple is amplified further when the Simultaneum policy card is run, and the Khmer is the one civilization who has no problem satisfying both the adjacency bonus condition and the Citizen Population condition set by the card.

Second, and more importantly, it grants 0.5 Culture Culture for every Citizen Population in the city. Normally, each point of Citizen Population grants 0.3 Culture Culture, the Prasat lifts this number up to 0.8, more than double what it used to be. A city with 10 Citizen Population generates 8 Culture Culture per turn, just from this building alone, that is twice the amount of Culture Culture granted by a Temple with Choral Music belief. The interesting aspect of this bonus is that the Prasat itself does not provide any means to boost growth, but only more incentives for you to grow populous cities. Although the Khmer can enjoy a healthy level of Housing Housing from their Holy Sites combined with the River Goddess pantheon and Aqueducts, the amount of bonus Food Food from Farms next to Aqueducts may not be sufficient to reliably raise the Citizen Population of every city to 20. Here are some other Food Food sources that may be useful:

With Flight, the Prasat also supplies 10 Tourism Tourism to any city with at least 10 Citizen Population or 20 Tourism Tourism to cities with at least 20. This huge burst of Tourism Tourism will help usher the Khmer toward a cultural victory a lot faster. Therefore, once a city reaches the milestone of 20 Citizen Population, consider focus your growth power somewhere else, like swapping Food Food tiles, moving Magnus with the Surplus Logistics title and Trade Route Trade Routes to other cities. It is also worth noting that the Stadium also grants a bit of Tourism Tourism based on cities' Citizen Population, making it a useful complementary piece to the Prasat, even without taking into consideration that Stadiums and Entertainment Complexes help alleviate Amenity Amenity issues the Khmer is guaranteed to run into.

Civilopedia entry[]

When not dominating the Mekong and the mainland of Southeast Asia, the kings of the Khmer empire would turn their attention to their faith. And what better way to venerate the gods than through erecting massive temples?

These holy sites at the center of Khmer worship would serve as both symbols of their warrior-kings’ piety and their engineers' brilliance. The earliest Khmer temple on record is Prasat Ak Yom (c. 800), its design reflecting the South Indian tradition of 'ratha'-style temples, towering edifices terminating in a crown at the top. Of course, the Khmer would add their own flourish, adding prangs, or towers to the structures.

The construction of these temples would become an enduring feature of subsequent Khmer rulers, first facing east in honor of the Hindu god Shiva, while later construction would turn west after Jayavarman VII introduced Mahayana Buddhism to the Empire in the Twelfth Century.


  • Prasat (ប្រាសាទ) simply means "temple" in Khmer.


Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.