Production and Shields[]
Shields represent common raw materials in the countryside and the labor required to make useful materials from them. In essence they are a measure of Production. The shields a city produces are used to complete its current project, which may be to build a military unit, city improvement, or wonder. When the production box is full of shields, the project is finished, the box is emptied, and a new project must be started.
- Some cities lose shields to Corruption.
- Shield production depends upon the terrain within the City's radius, because citizens laboring there produce shields. When the City Display is open, you can see what the citizens are producing.
A citizen working | Produces this many | If mined |
---|---|---|
Grassland | 0 | 1 |
Outcropping | 1 | 2 |
Plains | 1 | 2 |
Hills | 1 | 3 |
Mountains | 1 | 3 |
Tundra | 0 | 1 |
Desert | 1 | 2 |
Forest | 2 | cannot be mined |
- Note that some Resources provide bonus shields as well.
See also[]
- Production in other games