Civilization Wiki

Back to List of policy cards in Civ6

Wikipedia
Wikipedia
Wikipedia has a page called:

Professional Army is a Military Policy Card in Civilization VI.

In the Antarctic Late Summer Update, Professional Army's effect of providing a resource discount on unit upgrades was transferred to Retinues and its original effects were inherited by Force Modernization.

Strategy[]

Professional Army is one of the most useful Military Policies in the entire game, hands down! The process of upgrading your military units is constant, going throughout the entire game. All upgrades cost Gold Gold, and after the Medieval Era they start costing quite a bit of it. It goes without saying how valuable Professional Army is for cutting these costs in half, especially when the normal cost of upgrading units is 300+ Gold Gold.

The way to use this policy is: you gather your Gold Gold (using other permanent Gold Gold-saving policies in the meantime, such as Conscription), you develop your tech, and when you're ready you slot Professional Army and upgrade as many units as you can for the several turns you will have the policy. Then slot back the money-saving policy. Rinse and repeat as necessary. For militaristic civilizations with lots of units this is especially useful, as they will spend huge amounts of Gold Gold both to maintain their army and to upgrade it - any savings are very welcome!

Of course, sometimes there will be emergencies, such as when a neighbor declares a Surprise War and you find yourself with an outdated army. In such cases you might want to upgrade several crucial units right away, without waiting to slot Professional Army.

Civilopedia entry[]

In the early medieval period, serfs and villeins formed the bulk of the armies; barely trained and ill-equipped, other than sheer numbers, they were pretty useless in battle. The idea of a state-maintained “professional” army had faded – as so much else did – with the Roman Empire (although China still had one). But as various nations coalesced out of the ruins, kings began to supplement their mobs drawn from feudal lords with paid professionals. These soldiers were usually housed in barracks and segregated from the civilian population to minimize friction, and the king provided their food, weapons, clothes, and training. They were (almost) always more effective than the amateurs.

See also[]

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports AgogeBastionsChivalryConscriptionCraftsmen Defense of the MotherlandDisciplineDrill Manuals Equestrian Orders Feudal ContractForce Modernization Grande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei LogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management RetainersRetinues SackSecond Strike Capability Strategic Air ForceSurveyTheir Finest HourThird Alternative Total WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige CollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices Colonial Taxes Communications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship Nuclear EspionagePolice StatePraetorium RajWisselbanken
Wildcard Policy
Wildcard
Aerospace Contractors Autocratic Legacy Communist Legacy Defense of the Motherland Democratic Legacy Diplomatic Capital Fascist Legacy FrescoesGlobal Coalition Hallyu InspirationIntegrated Attack Logistics InventionLaissez-FaireLiterary TraditionMartial Law Mercantile Legacy Military OrganizationMonarchic Legacy NavigationNobel PrizeNon-State Actors Oligarchic Legacy Rabblerousing Republican Legacy RevelationScience Foundations Space Tourism StrategosSymphoniesTheir Finest Hour Theocratic Legacy Traveling Merchants
Dark Age Policy
Dark
Automated Workforce Collectivism Cyber Warfare Decentralization1Despotic Paternalism1Disinformation Campaign Elite Forces Flower Power Inquisition Isolationism Letters of Marque Monasticism Robber Barons Rogue State Samoderzhaviye1Soft Targets1Twilight Valor
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.