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Professional Army is a Military Policy Card in Civilization VI.

In the Antarctic Late Summer Update, Professional Army's effect of providing a resource discount on unit upgrades was transferred to Retinues and its original effects were inherited by Force Modernization.

Strategy[]

This is one of the most useful Military Policies in the entire game, hands down! The process of upgrading your military units is constant, going throughout the entire game. All upgrades cost Gold Gold, and after the Medieval Era they start costing quite a bit of it! It goes without saying how valuable Professional Army is for cutting these costs in half, especially when the normal cost of upgrading units is 300+ Gold Gold!

The way to use this Policy is: you gather your Gold Gold (using other permanent Gold Gold-saving Policies in the meantime, such as Conscription), you develop your tech, and when you're ready you slot Professional Army and upgrade as many units as you can for the several turns you will have the Policy. Then slot back the money-saving Policy. Rinse and repeat as necessary. For militaristic civilizations with lots of units this is especially useful, as they will spend huge amounts of Gold Gold both to maintain their army and to upgrade it - any savings are very welcome!

Of course, sometimes there will be emergencies, such as when a neighbor declares a Surprise War and you find yourself with an outdated army. In such cases you might want to upgrade several crucial units right away, without waiting to slot Professional Army.

Civilopedia entry[]

In the early medieval period, serfs and villeins formed the bulk of the armies; barely trained and ill-equipped, other than sheer numbers, they were pretty useless in battle. The idea of a state-maintained “professional” army had faded – as so much else did – with the Roman Empire (although China still had one). But as various nations coalesced out of the ruins, kings began to supplement their mobs drawn from feudal lords with paid professionals. These soldiers were usually housed in barracks and segregated from the civilian population to minimize friction, and the king provided their food, weapons, clothes, and training. They were (almost) always more effective than the amateurs.

Civilization VI Policy cards [edit]
Military Policy
Military
After Action Reports R&F-Only.pngAgogeBastionsChivalryConscriptionCraftsmenDefense of the MotherlandDisciplineDrill Manuals GS-Only.pngEquestrian Orders GS-Only.pngFeudal ContractForce Modernization GS-Only.pngGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-Only.pngLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-Only.pngRetainersRetinues GS-Only.pngSackSecond Strike Capability R&F-Only.pngStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-Only.pngTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-Only.pngCollectivizationColonizationCorvéeEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial OfficesColonial TaxesCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-Only.pngNuclear EspionagePolice StatePraetorium R&F-Only.pngRajWisselbanken R&F-Only.png
Wildcard Policy
Wildcard
Aerospace Contractors GS-Only.pngAutocratic Legacy R&F-Only.pngCommunist Legacy R&F-Only.pngDefense of the Motherland GS-Only.pngDemocratic Legacy R&F-Only.pngDiplomatic Capital GS-Only.pngFascist Legacy R&F-Only.pngFrescoesGlobal Coalition GS-Only.pngHallyu GS-Only.pngInspirationIntegrated Attack Logistics GS-Only.pngInventionLaissez-FaireLiterary TraditionMartial Law GS-Only.pngMercantile Legacy R&F-Only.pngMilitary OrganizationMonarchic Legacy R&F-Only.pngNavigationNobel PrizeNon-State Actors GS-Only.pngOligarchic Legacy R&F-Only.pngRabblerousing GS-Only.pngRepublican Legacy R&F-Only.pngRevelationScience Foundations GS-Only.pngSpace Tourism GS-Only.pngStrategosSymphoniesTheir Finest Hour GS-Only.pngTheocratic Legacy R&F-Only.pngTraveling Merchants
Dark Age Policy
Dark R&F-Only.png
Automated Workforce GS-Only.pngCollectivism R&F-Only.pngCyber Warfare GS-Only.pngDecentralization1Despotic Paternalism1Disinformation Campaign GS-Only.pngElite Forces R&F-Only.pngFlower Power GS-Only.pngInquisition R&F-Only.pngIsolationism R&F-Only.pngLetters of Marque R&F-Only.pngMonasticism R&F-Only.pngRobber Barons R&F-Only.pngRogue State R&F-Only.pngSamoderzhaviye1Soft Targets1Twilight Valor R&F-Only.png
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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