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In Civilization VI and its expansions, a project can be undertaken in the Production Production queue of a city to provide some sort of benefit which doesn't include creating a permanent feature like a unit, building, or District District.

There are now three main types of projects:

  • City projects, which are more or less the same as in previous games. They are required to unlock some powerful feature, such as nuclear weapons, or perform some empire-wide task, such as launching spacecraft. They may (usually) be undertaken in all your cities (with the exceptions of the Science Victory projects, which always require an active Spaceport in the city), and usually need be completed only once. Their Production Production cost is fixed. You should undertake these projects only on a need-to-do basis; otherwise, you will be wasting Production Production capacity.
  • District projects, which are closely related to the new districts and Great Person Great People. They convert a city's Production Production into other kinds of yields while the project is active and (usually) provide points toward earning Great Person Great People when it ends. They can be undertaken as many times as a player wants in any city that has the requisite district. The Production Production cost of district projects scales up from a base price based on the number of technologies and/or civics a player has discovered, but this also means that their overall effectiveness goes up (as the points they produce are a function of their Production Production cost). District projects are a great way to boost some specific yields for a time, and also to accelerate your progress towards attracting Great Person Great People - you should use them strategically.
  • Gathering Storm adds a third type of project: competition projects. These become available in all cities only after a resolution to start a Scored Competition in the World Congress has been enacted, and turn a city's Production Production toward increasing the player's score for the competition. The projects have fixed Production Production costs and are only unlocked while the relevant competition lasts. You should undertake them if you're interested in winning the relevant competition, but should always consider the other opportunities for increasing your score as well.

The various types of projects and their effects are listed here.

Civilization VI Projects [edit]
City projects

AIF Training1Build Nuclear DeviceBuild Thermonuclear DeviceCarbon Recapture GS-Only.pngCreate New Product4Dark Signal5Dark Summoning2Devotion3Exoplanet Expedition GS-Only.pngHeroic Tales3Lagrange Laser Station GS-Only.pngLaunch Earth SatelliteLaunch Mars Colony GS-Only.pngLaunch Mars HabitationLaunch Mars HydroponicsLaunch Mars ReactorLaunch Moon LandingManhattan ProjectOccult Research2Operation IvyRepair Outer DefensesTerrestrial Laser Station GS-Only.pngTurn Undead5

Districts projects

Bread and Circuses R&F-Only.pngCampus Research GrantsCarnivalCommercial Hub InvestmentConvert to Coal Power GS-Only.pngConvert to Nuclear Power GS-Only.pngConvert to Oil Power GS-Only.pngCourt FestivalEncampment TrainingHarbor ShippingHoly Site PrayersIndustrial Zone LogisticsMove Capital GS-Only.pngRecommission Nuclear Reactor GS-Only.pngTheater Square Performances

Competitions projects GS-Only.png

Decommission Coal Power Plant GS-Only.pngDecommission Nuclear Power Plant GS-Only.pngDecommission Oil Power Plant GS-Only.pngSend Aid GS-Only.pngTrain Astronauts GS-Only.pngTrain Athletes GS-Only.png

1 Outback Tycoon scenario only • 2 Secret Societies mode only • 3 Heroes & Legends mode only • 4 Monopolies and Corporations mode only • 5 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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