FANDOM


BackArrowGreen Back to Civilization VI
BackArrowGreen Back to City
In Civilization VI and its expansions, a project can be undertaken in the Civ6Production Production queue of a city to provide some sort of benefit which doesn't include creating a permanent feature like unit, building or district.

There are now three main types of projects:

  • City projects, which are more or less the same as in previous games. They are required to unlock some powerful feature, such as nuclear weapons, or perform some empire-wide task, such as launching spacecraft. They may (usually) be undertaken in all your cities (exception to this are all space-related projects, which always require an active Spaceport in the city), and need usually be completed only once. Their Civ6Production Production cost is fixed. You should undertake these projects only on a need-to-do basis, otherwise you will be wasting Production capacity.
  • District projects, which are closely related to the new districts and Great People. They convert a city's Civ6Production Production into other kinds of yields while the project is active and (usually) provide points toward earning Great People when it ends. They can be undertaken as many times as a player wants in any city that has the requisite district. The Civ6Production Production cost of district projects scales up from a base price based on the number of technologies and/or civics a player has discovered, but this also means that their overall effectiveness goes up (as the points they produce are a function of their Civ6Production Production cost). District projects are a great way to boost some specific yields for a time, and also to accelerate your progress towards attracting Great People - you should use them strategically.
  • Gathering Storm adds a third type of project: competition projects. These become available in all cities only after a resolution to start a Scored Competition in the World Congress has been enacted, and turn a city's Civ6Production Production toward increasing the player's score for the competition. The projects have fixed Civ6Production Production cost and are only unlocked while the relevant competition lasts. You should undertake them if you're interested in winning the relevant competition, but should always consider the other opportunities for increasing your score as well.

The various types of projects and their effects are listed in the tables below.


City ProjectsEdit

Project Requires Effect
AIF Training[1] The Great War Extra Civ6Gold Gold per turn
Repair Outer Defenses (Civ6) Repair Outer Defenses Damaged Walls, 3 or more turns without suffering attacks Fully restores HP of Walls around this city and its Encampment
Manhattan Project (Civ6) Manhattan Project Nuclear Fission Allows Nuclear Device (Civ6) Nuclear Devices to be built
Operation Ivy (Civ6) Operation Ivy Completed Manhattan Project

Nuclear Fusion

Allows Thermonuclear Device (Civ6) Thermonuclear Devices to be built
Build Nuclear Device (Civ6) Build Nuclear Device Completed Manhattan Project

Uranium (Civ6) Uranium (GS-Only 10 Uranium (Civ6) Uranium)

Adds 1 Nuclear Device (Civ6) Nuclear Device to inventory
Build Thermonuclear Device (Civ6) Build Thermonuclear Device Completed Operation Ivy

Uranium (Civ6) Uranium (GS-Only 20 Uranium (Civ6) Uranium)

Adds 1 Thermonuclear Device (Civ6) Thermonuclear Device to inventory
Carbon Recapture (Civ6) Carbon Recapture GS-Only Industrial Zone

Global Warming Mitigation

+30 Diplomatic Favor (Civ6) Diplomatic Favor and -50 lifetime carbon emissions
Launch Earth Satellite (Civ6) Launch Earth Satellite Rocketry

Spaceport

Step 1 of Science Victory

Reveals entire map

Launch Moon Landing (Civ6) Launch Moon Landing Completed Launch Earth Satellite

Satellites
Spaceport

Step 2 of Science Victory

Provides bonus Civ6Culture Culture (= 10× Civ6Science Science per turn) at completion

Launch Mars Habitation (Civ6) Launch Mars Habitation Completed Launch Moon Landing

Robotics
Spaceport

Step 3 of Science Victory[2]
Launch Mars Hydroponics (Civ6) Launch Mars Hydroponics Completed Launch Moon Landing

Nanotechnology
Spaceport

Step 3 of Science Victory[2]
Launch Mars Reactor (Civ6) Launch Mars Reactor Completed Launch Moon Landing

Nuclear Fusion
Spaceport

Step 3 of Science Victory[2]
Mars Colony (Civ6) Mars Colony GS-Only Completed Launch Moon Landing

Nanotechnology
Spaceport

Step 3 of Science Victory[3]
Exoplanet Expedition (Civ6) Exoplanet Expedition GS-Only Completed Mars Colony GS-Only

Smart Materials GS-Only
Spaceport

Step 4 of Science Victory

Triggers Step 5 of Science Victory[4]

Terrestrial Laser Station (Civ6) Terrestrial Laser Station GS-Only Completed Exoplanet Expedition GS-Only

Offworld Mission GS-Only
Spaceport

This city requires +5 Power (Civ6) Power, but increases speed of Exoplanet Expedition by 1 Light Year/turn while Power (Civ6) Powered
Lagrange Laser Station (Civ6) Lagrange Laser Station GS-Only Completed Exoplanet Expedition GS-Only

Offworld Mission GS-Only
Spaceport
30 Aluminum (Civ6) Aluminum

Increases speed of Exoplanet Expedition by 1 Light Year/turn

District ProjectsEdit

Project Requires Effect
Bread and Circuses (Civ6) Bread and Circuses R&F-Only Entertainment Complex

Water Park R&F-Only

Extra Loyalty produced by Citizen6 Citizens while ongoing

+20 Loyalty for this city at completion

Campus Research Grants (Civ6) Campus Research Grants Campus (or its replacement) Extra Civ6Science Science while ongoing

Extra Scientist6 Great Scientist points at completion

Commercial Hub Investment (Civ6) Commercial Hub Investment Commercial Hub (or its replacement) Extra Civ6Gold Gold while ongoing

Extra Merchant6 Great Merchant points at completion

Encampment Training (Civ6) Encampment Training Encampment (or its replacement) Extra Civ6Gold Gold while ongoing

Extra General6 Great General points at completion

Harbor Shipping (Civ6) Harbor Shipping Harbor (or its replacement) Extra Civ6Gold Gold while ongoing

Extra Admiral6 Great Admiral points at completion

Holy Site Prayers (Civ6) Holy Site Prayers Holy Site (or its replacement) Extra Civ6Faith Faith while ongoing

Extra Prophet6 Great Prophet points at completion
GS-Only +100% Religious Pressure from this Holy Site

Industrial Zone Logistics (Civ6) Industrial Zone Logistics Industrial Zone (or its replacement) Extra Civ6Gold Gold while ongoing (GS-Only Power (Civ6) Powers city while ongoing)

Extra Engineer6 Great Engineer points at completion

Convert to Coal Power (Civ6) Convert to Coal Power GS-Only Industrial Zone (or its replacement)

Nuclear Power Plant or Oil Power Plant
Industrialization

Decommissions existing Power Plant and replaces it with a Coal Power Plant
Convert to Oil Power (Civ6) Convert to Oil Power GS-Only Industrial Zone (or its replacement)

Coal Power Plant or Nuclear Power Plant
Electricity

Decommissions existing Power Plant and replaces it with an Oil Power Plant
Convert to Nuclear Power (Civ6) Convert to Nuclear Power GS-Only Industrial Zone (or its replacement)

Coal Power Plant or Oil Power Plant
Nuclear Fission

Decommissions existing Power Plant and replaces it with a Nuclear Power Plant
Recommission Nuclear Reactor (Civ6) Recommission Nuclear Reactor GS-Only Industrial Zone (or its replacement)

Nuclear Power Plant
Nuclear Fission

Resets nuclear reactor's age to 0, decreasing likelihood of Nuclear Accidents
Theater Square Performances (Civ6) Theater Square Performances Theater Square (or its replacement) Extra Civ6Culture Culture while ongoing

Extra Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician points at completion

Carnival (Civ6) Carnival[5] Street Carnival

Copacabana R&F-Only

+1 Amenities6 Amenity while ongoing

Extra Engineer6 Great Engineer, Merchant6 Great Merchant, Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician points at completion

Move Capital (Civ6) Move Capital[6] GS-Only Cothon GS-Only Moves Capital6 Capital to this city

Competition ProjectsEdit

Project Requires Effect
Decommission Coal Power Plant GS-Only Active Climate Accords competition

Industrial Zone (or its replacement)
Coal Power Plant

Removes existing Power Plant from this city and awards points for competition
Decommission Nuclear Power Plant GS-Only Active Climate Accords competition

Industrial Zone (or its replacement)
Nuclear Power Plant

Removes existing Power Plant from this city and awards points for competition
Decommission Oil Power Plant GS-Only Active Climate Accords competition

Industrial Zone (or its replacement)
Oil Power Plant

Removes existing Power Plant from this city and awards points for competition
Send Aid GS-Only Active Aid Request or Military Aid Request competition +50 points for competition
Train Astronauts GS-Only Active International Space Station competition

Spaceport

+30 points for competition
Train Athletes GS-Only Active World Games competition +50 points for competition
  1. Unique to Outback Tycoon.
  2. 2.0 2.1 2.2 The projects that are part of this step may be undertaken in any order, or even at the same time. Completing the final Mars module immediately wins the victory.
  3. Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in Gathering Storm.
  4. Completing Step 4 launches a spacecraft that travels toward a habitable exoplanet at a base speed of 1 Light Year/turn. Victory is won when the spacecraft reaches its destination.
  5. Unique to Brazil.
  6. Unique to Phoenicia (when led by Dido).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering Storm

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsCompetitionsGS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFutureGS-Only

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • ClimateGS-Only (Disasters) • CombatDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic FavorGS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) PowerGS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Community content is available under CC-BY-SA unless otherwise noted.