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In Civilization VI and its expansions, a project can be undertaken in the Civ6Production Production queue of a city to provide some sort of benefit which doesn't include creating a permanent feature like a unit, building, or District (Civ6) District.

There are now three main types of projects:

  • City projects, which are more or less the same as in previous games. They are required to unlock some powerful feature, such as nuclear weapons, or perform some empire-wide task, such as launching spacecraft. They may (usually) be undertaken in all your cities (with the exceptions of the Science Victory projects, which always require an active Spaceport in the city), and usually need be completed only once. Their Civ6Production Production cost is fixed. You should undertake these projects only on a need-to-do basis; otherwise, you will be wasting Civ6Production Production capacity.
  • District projects, which are closely related to the new districts and GreatPerson6 Great People. They convert a city's Civ6Production Production into other kinds of yields while the project is active and (usually) provide points toward earning GreatPerson6 Great People when it ends. They can be undertaken as many times as a player wants in any city that has the requisite district. The Civ6Production Production cost of district projects scales up from a base price based on the number of technologies and/or civics a player has discovered, but this also means that their overall effectiveness goes up (as the points they produce are a function of their Civ6Production Production cost). District projects are a great way to boost some specific yields for a time, and also to accelerate your progress towards attracting GreatPerson6 Great People - you should use them strategically.
  • Gathering Storm adds a third type of project: competition projects. These become available in all cities only after a resolution to start a Scored Competition in the World Congress has been enacted, and turn a city's Civ6Production Production toward increasing the player's score for the competition. The projects have fixed Civ6Production Production costs and are only unlocked while the relevant competition lasts. You should undertake them if you're interested in winning the relevant competition, but should always consider the other opportunities for increasing your score as well.

The various types of projects and their effects are listed here.

Civilization VI Projects [edit]
City projects

AIF Training1Build Nuclear DeviceBuild Thermonuclear DeviceCarbon Recapture GS-OnlyExoplanet Expedition GS-OnlyLagrange Laser Station GS-OnlyLaunch Earth SatelliteLaunch Mars Colony GS-OnlyLaunch Mars HabitationLaunch Mars HydroponicsLaunch Mars ReactorLaunch Moon LandingManhattan ProjectOperation IvyRepair Outer DefensesTerrestrial Laser Station GS-Only

Districts projects

Bread and Circuses R&F-OnlyCampus Research GrantsCarnivalCommercial Hub InvestmentConvert to Coal Power GS-OnlyConvert to Nuclear Power GS-OnlyConvert to Oil Power GS-OnlyCourt FestivalEncampment TrainingHarbor ShippingHoly Site PrayersIndustrial Zone LogisticsMove Capital GS-OnlyRecommission Nuclear Reactor GS-OnlyTheater Square Performances

Competitions projects GS-Only

Decommission Coal Power Plant GS-OnlyDecommission Nuclear Power Plant GS-OnlyDecommission Oil Power Plant GS-OnlySend Aid GS-OnlyTrain Astronauts GS-OnlyTrain Athletes GS-Only

1: Outback Tycoon scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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