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The following is a list of projects in Civilization VI and its expansions, sorted by type.
City Projects[]
Project | Unique to | Requirement | Effect |
---|---|---|---|
Repair Outer Defenses |
Damaged Walls, 3 or more turns without suffering attacks | Fully restores HP of Walls around this city and its Encampment | |
Manhattan Project |
Nuclear Fission | Allows Nuclear Devices to be built | |
Operation Ivy |
Completed Manhattan Project |
Allows Thermonuclear Devices to be built | |
Build Nuclear Device |
Completed Manhattan Project |
Adds 1 Nuclear Device to inventory | |
Build Thermonuclear Device |
Completed Operation Ivy |
Adds 1 Thermonuclear Device to inventory | |
Lijia (Faith) |
Yongle |
Provides Faith every turn equal to 50% of this city's Production. | |
Lijia (Food) |
Yongle |
Provides Food every turn equal to 50% of this city's Production. | |
Lijia (Gold) |
Yongle |
Provides Gold every turn equal to 100% of this city's Production. |
District Projects[]
See Project (Civ6) for information about district projects' Great People points yield scaling by era.
Science Victory Projects[]
All Science Victory Projects require a Spaceport.
Project | Technology | Requirement | Effect |
---|---|---|---|
Launch Earth Satellite |
Rocketry |
Step 1 of Science Victory. Reveals entire map. | |
Launch Moon Landing |
Satellites |
Earth Satellite | Step 2 of Science Victory. Provides bonus Culture equal to ten times the amount of Science being produced per turn when completed. |
Launch Mars Habitation |
Robotics |
Moon Landing | Step 3 of Science Victory for base game[SV 1] |
Launch Mars Hydroponics |
Nanotechnology |
Moon Landing | Step 3 of Science Victory for base game[SV 1] |
Launch Mars Reactor |
Nuclear Fusion |
Moon Landing | Step 3 of Science Victory for base game[SV 1] |
Launch Mars Colony |
Nanotechnology |
Moon Landing | Step 3 of Science Victory for [SV 2] |
Exoplanet Expedition |
Smart Materials |
Mars Colony | Step 4 of Science Victory for . Launches Exoplanet Expedition traveling at a rate of 1 Light Year/turn. On standard speed the Expedition must travel 50 Light Years to achieve victory.[SV 2] |
Terrestrial Laser Station |
Offworld Mission |
Exoplanet Expedition Launched | Increases speed of Exoplanet Expedition by 1 Light Year/turn while this city is Powered. Adds an additional +5 Power requirement for this city. |
Lagrange Laser Station |
Offworld Mission |
Exoplanet Expedition Launched 30 Aluminum |
Increases speed of Exoplanet Expedition by 1 Light Year/turn. |
- ↑ 1.0 1.1 1.2 Can be completed in any order with other Mars Projects to achieve victory.
- ↑ 2.0 2.1 Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in .
Competition Projects[]
These projects are present only in Gathering Storm.
Project | Competition | Requirements | Effect | |
---|---|---|---|---|
Decommission Coal Power Plant |
Climate Accords |
Industrial Zone, Hansa, or Oppidum |
Coal Power Plant |
Removes existing Power Plant from this city and awards points for competition |
Decommission Nuclear Power Plant |
Climate Accords |
Industrial Zone, Hansa, or Oppidum |
Nuclear Power Plant |
Removes existing Power Plant from this city and awards points for competition |
Decommission Oil Power Plant |
Climate Accords |
Industrial Zone, Hansa, or Oppidum |
Oil Power Plant |
Removes existing Power Plant from this city and awards points for competition |
Send Aid |
Aid Request or |
City Center |
+50 points for competition | |
Train Astronauts |
International Space Station |
Spaceport |
+30 points for competition | |
Train Athletes |
World Games |
City Center |
+50 points for competition |
Game Mode Projects[]
Secret Societies[]
Project | Society | Promotion | Effect |
---|---|---|---|
Dark Summoning |
Voidsingers |
Symphony | Extra Faith while ongoing (30% Production converted to Faith)
Raises the amount of Loyalty damage done by Cultists by 2 (capped at 30). |
Occult Research |
Hermetic Order |
Aiwass Campus | Provides Gold every turn. Receive Science per Ley Line in this city and Great Scientist, Great Merchant, and Great Engineer points once finished. |
Heroes & Legends[]
Project | Requirements | Effect | |
---|---|---|---|
Devotion |
Monument or Old God Obelisk |
Hero must be discovered and unsummoned | Summons the chosen Hero. Each City may complete one Devotion. |
Heroic Tales |
Monument or Old God Obelisk |
At least one Hero must be undisovered and unsummoned | Discovers a new Hero. Can be run multiple times and concurrently in multiple cities. |
Monopolies and Corporations[]
Project | Requirements | Effect | |
---|---|---|---|
Create New Product |
Corporation |
City Center |
Creates a new Corporation Product. Each Corporation can produce 5 Products. |
Zombie Defense[]
Project | Requirements | Effect |
---|---|---|
Turn Undead |
Holy Site or Larva |
Upon completion, gain control of the Zombies currently in this city's territory. Control lasts 15 turns. |
Dark Signal |
Campus, Seowon, or Observatory |
Upon completion, gain control of the Zombies currently in this city's territory. Control lasts 30 turns. |
Scenario-specific projects[]
Outback Tycoon[]
Project | Technology | Requirement | Effect |
---|---|---|---|
AIF Training |
The Great War |
City Center |
+10 Gold per turn (GPT) to that city. |
Notes[]
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
- ↑ Added in the Catherine De Medici Persona Pack (Civ6).
- ↑ Added in the June 2019 Update.
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |