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The following is a list of projects in Civilization VI and its expansions, sorted by type.

City Projects[]

Project Unique to Requirement Effect
Repair Outer Defenses
Repair Outer Defenses
Damaged Walls, 3 or more turns without suffering attacks Fully restores HP of Walls around this city and its Encampment
Manhattan Project
Manhattan Project
Nuclear Fission Allows Nuclear Device Nuclear Devices to be built
Operation Ivy
Operation Ivy
Completed Manhattan Project

Nuclear Fusion

Allows Thermonuclear Device Thermonuclear Devices to be built
Build Nuclear Device
Build Nuclear Device
Completed Manhattan Project

Uranium Uranium (GS-Only 10 Uranium Uranium)

Adds 1 Nuclear Device Nuclear Device to inventory
Build Thermonuclear Device
Build Thermonuclear Device
Completed Operation Ivy

Uranium Uranium (GS-Only 20 Uranium Uranium)

Adds 1 Thermonuclear Device Thermonuclear Device to inventory
Lijia (Faith)
Lijia (Faith)
Yongle
Yongle
Provides Faith Faith every turn equal to 50% of this city's Production Production.
Lijia (Food)
Lijia (Food)
Yongle
Yongle
Provides Food Food every turn equal to 50% of this city's Production Production.
Lijia (Gold)
Lijia (Gold)
Yongle
Yongle
Provides Gold Gold every turn equal to 100% of this city's Production Production.

District Projects[]

Project Unique to Requirement Effect
Bread and Circuses
Bread and Circuses R&F-Only
Entertainment Complex
Entertainment Complex, Hippodrome, or Street Carnival
Water Park
Water Park, or Copacabana
Extra Loyalty produced by Citizen Citizens while ongoing
+20 Loyalty for this city at completion
Campus Research Grants
Campus Research Grants
Campus
Campus, Seowon, or Observatory
Extra Science Science while ongoing (15% Production Production converted to Science Science)
Extra Great Scientist Great Scientist points at completion (22% of Production Production cost on Standard Game Speed)
Commercial Hub Investment
Commercial Hub Investment
Commercial Hub
Commercial Hub or Suguba
Extra Gold Gold while ongoing (30% Production Production converted to Gold Gold)
Extra Great Merchant Great Merchant points at completion (22% of Production Production cost on Standard Game Speed)
Encampment Training
Encampment Training
Encampment
Encampment, Ikanda, or Thành
Extra Gold Gold while ongoing (15% Production Production converted to Gold Gold)
Extra Great General Great General points at completion (22% of Production Production cost on Standard Game Speed)
Harbor Shipping
Harbor Shipping
Harbor
Harbor, Royal Navy Dockyard, or Cothon
Extra Gold Gold while ongoing (15% Production Production converted to Gold Gold)
Extra Great Admiral Great Admiral points at completion (22% of Production Production cost on Standard Game Speed)
Holy Site Prayers
Holy Site Prayers
Holy Site
Holy Site or Lavra
Extra Faith Faith while ongoing (15% Production Production converted to Faith Faith)
Extra Great Prophet Great Prophet points at completion (22% of Production Production cost on Standard Game Speed)

GS-Only +100% Religious Pressure from this Holy Site while ongoing

Industrial Zone Logistics
Industrial Zone Logistics
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Extra Gold Gold while ongoing (GS-Only Power Powers city while ongoing)
Extra Great Engineer Great Engineer points at completion (22% of Production Production cost on Standard Game Speed)
Convert to Coal Power
Convert to Coal Power GS-Only
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Oil Power Plant
Oil Power Plant
Nuclear Power Plant
Nuclear Power Plant
Decommissions existing Power Plant and replaces it with a Coal Power Plant
Unlocks at Industrialization
Convert to Oil Power
Convert to Oil Power GS-Only
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Coal Power Plant
Coal Power Plant
Nuclear Power Plant
Nuclear Power Plant
Decommissions existing Power Plant and replaces it with an Oil Power Plant
Unlocks at Electricity
Convert to Nuclear Power
Convert to Nuclear Power GS-Only
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Coal Power Plant
Coal Power Plant
Oil Power Plant
Oil Power Plant
Decommissions existing Power Plant and replaces it with a Nuclear Power PlantUnlocks at Nuclear Fission
Recommission Nuclear Reactor
Recommission Nuclear Reactor GS-Only
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Nuclear Power Plant
Nuclear Power Plant
Resets nuclear reactor's age to 0, decreasing likelihood of Nuclear Accidents
Unlocks at Nuclear Fission
Carbon Recapture
Carbon Recapture GS-Only
Industrial Zone
Industrial Zone, Hansa, or Oppidum
+30 Diplomatic Favor Diplomatic Favor and -50 lifetime carbon emissions
Unlocks at Global Warming Mitigation

During Climate Accords Climate Accords earn competition points upon completion

Theater Square Performances
Theater Square Performances
Theater Square
Theater Square or Acropolis
Extra Culture Culture while ongoing (15% Production Production converted to Culture Culture)
Extra Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points at completion (11% of Production Production cost each on Standard Game Speed)
Court Festival
Court Festival[1]
Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)
Theater Square
Theater Square
Awards 50 Culture Culture and Tourism Tourism times the number of excess copies of Luxury resources that France possesses.
Carnival
Carnival
Brazil
Brazil
Street Carnival
Street Carnival
Copacabana
Copacabana
+1 Amenity Amenity while ongoing
Extra Great Engineer Great Engineer, Great Merchant Great Merchant, Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points at completion (11% of Production Production cost each on Standard Game Speed)
Move Capital
Move Capital GS-Only
Dido
Dido
Cothon
Cothon
Moves Capital Capital to this city

See Project (Civ6) for information about district projects' Great Person Great People points yield scaling by era.

Science Victory Projects[]

All Science Victory Projects require a Spaceport Spaceport.

Project Technology Requirement Effect
Launch Earth Satellite
Launch Earth Satellite
Rocketry
Rocketry
Step 1 of Science Victory. Reveals entire map.
Launch Moon Landing
Launch Moon Landing
Satellites
Satellites
Earth Satellite Step 2 of Science Victory. Provides bonus Culture Culture equal to ten times the amount of Science Science being produced per turn when completed.
Launch Mars Habitation
Launch Mars Habitation
Robotics
Robotics
Moon Landing Step 3 of Science Victory for base game[SV 1]
Launch Mars Hydroponics
Launch Mars Hydroponics
Nanotechnology
Nanotechnology
Moon Landing Step 3 of Science Victory for base game[SV 1]
Launch Mars Reactor
Launch Mars Reactor
Nuclear Fusion
Nuclear Fusion
Moon Landing Step 3 of Science Victory for base game[SV 1]
Launch Mars Colony
Launch Mars Colony
GS-Only
Nanotechnology
Nanotechnology
Moon Landing Step 3 of Science Victory for GS-Only[SV 2]
Exoplanet Expedition
Exoplanet Expedition
GS-Only
Smart Materials
Smart Materials
Mars Colony Step 4 of Science Victory for GS-Only. Launches Exoplanet Expedition traveling at a rate of 1 Light Year/turn. On standard speed the Expedition must travel 50 Light Years to achieve victory.[SV 2]
Terrestrial Laser Station
Terrestrial Laser Station
GS-Only
Offworld Mission
Offworld Mission
Exoplanet Expedition Launched Increases speed of Exoplanet Expedition by 1 Light Year/turn while this city is Power Powered. Adds an additional +5 Power Power requirement for this city.
Lagrange Laser Station
Lagrange Laser Station
GS-Only
Offworld Mission
Offworld Mission
Exoplanet Expedition Launched

30 Aluminum Aluminum
Increases speed of Exoplanet Expedition by 1 Light Year/turn.
  1. 1.0 1.1 1.2 Can be completed in any order with other Mars Projects to achieve victory.
  2. 2.0 2.1 Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in GS-Only.

Competition Projects[]

These projects are present only in Gathering Storm.

Project Competition Requirements Effect
Decommission Coal Power Plant
Decommission Coal Power Plant
Climate Accords
Climate Accords
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Coal Power Plant
Coal Power Plant
Removes existing Power Plant from this city and awards points for competition
Decommission Nuclear Power Plant
Decommission Nuclear Power Plant
Climate Accords
Climate Accords
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Nuclear Power Plant
Nuclear Power Plant
Removes existing Power Plant from this city and awards points for competition
Decommission Oil Power Plant
Decommission Oil Power Plant
Climate Accords
Climate Accords
Industrial Zone
Industrial Zone, Hansa, or Oppidum
Oil Power Plant
Oil Power Plant
Removes existing Power Plant from this city and awards points for competition
Send Aid
Send Aid
Aid Request
Aid Request or

Military Aid Request[2]

City Center
City Center
+50 points for competition
Train Astronauts
Train Astronauts
International Space Station
International Space Station
Spaceport
Spaceport
+30 points for competition
Train Athletes
Train Athletes
World Games
World Games
City Center
City Center
+50 points for competition

Game Mode Projects[]

Secret Societies[]

Project Society Promotion Effect
Dark Summoning
Dark Summoning
Voidsingers
Voidsingers
Symphony Extra Faith Faith while ongoing (30% Production Production converted to Faith Faith)

Raises the amount of Loyalty damage done by Cultists by 2 (capped at 30).

Occult Research
Occult Research
Hermetic Order
Hermetic Order
Aiwass Campus Provides Gold Gold every turn. Receive Science Science per Ley Line Ley Line in this city and Great Scientist Great Scientist, Great Merchant Great Merchant, and Great Engineer Great Engineer points once finished.

Heroes & Legends[]

Project Requirements Effect
Devotion
Devotion
Monument
Monument or Old God Obelisk
Hero must be discovered and unsummoned Summons the chosen Hero. Each City may complete one Devotion.
Heroic Tales
Heroic Tales
Monument
Monument or Old God Obelisk
At least one Hero must be undisovered and unsummoned Discovers a new Hero. Can be run multiple times and concurrently in multiple cities.

Monopolies and Corporations[]

Project Requirements Effect
Create New Product
Create New Product
Corporation
Corporation
City Center
City Center
Creates a new Corporation Create New Product (Civ6) Product. Each Corporation can produce 5 Create New Product (Civ6) Products.

Zombie Defense[]

Project Requirements Effect
Turn Undead
Turn Undead
Holy Site
Holy Site or Larva
Upon completion, gain control of the Zombies currently in this city's territory.
Control lasts 15 Turn turns.
Dark Signal
Dark Signal
Campus
Campus, Seowon, or Observatory
Upon completion, gain control of the Zombies currently in this city's territory.
Control lasts 30 Turn turns.

Scenario-specific projects[]

Outback Tycoon[]

Project Technology Requirement Effect
AIF Training
AIF Training
The Great War
The Great War
City Center
City Center
+10 Gold Gold per turn (GPT) to that city.

Notes[]

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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