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A promotion is an extra ability military units can get, which somehow improves their performance in the game. There are three main ways to acquire promotions for units:

Additionally, many civilizations' unique units come with special promotions, which most of the time transfer when they upgrade to more advanced units. Sometimes, these are just generic promotions earned as part of the "special" abilities of the unit in question. In this case, if the unit had already acquired the promotion earlier (through earning Experience before the upgrade), it will get nothing on upgrade, so you should plan its earlier development accordingly.

A diagram of all available promotions in vanilla Civilization V can be found here (on Stack Exchange).

General promotions[edit | edit source]

Note that many promotions apply only to certain classes of units - for example, melee, ranged, naval, etc. Also, several key promotions have multiple stages, marked as I, II or III - each subsequent stage of these can only be acquired after you earn the previous stage.

The highest-level promotions require all stages of another lower-level promotion. Note that they are usually available across classes (that is, both for melee and ranged units, for example), but they also require different promotions for the different classes.

Promotion Unit Type Effect Prerequisite Promotion
Accuracy I Accuracy I Ranged, Siege +15% Ranged Combat Strength against Units in OPEN Terrain (NO Hills, Forest, or Jungle)
Accuracy II Accuracy II Ranged, Siege +15% Ranged Combat Strength against Units in OPEN Terrain (NO Hills, Forest, or Jungle) Accuracy I
Accuracy III Accuracy III Ranged, Siege +15% Ranged Combat Strength against Units in OPEN Terrain (NO Hills, Forest, or Jungle) Accuracy II
Air Recon Air Recon Air 6 tiles in every direction always visible
Air Repair Air Repair Air Unit will Heal Every Turn, even if it performs an action Interception II, Dogfighting II, Siege II, Bombardment II
Air Targeting I Air Targeting I Air +33% Combat Strength against Naval Units Interception I/Dogfighting I (Fighters), Siege I/Bombardment I (Bombers)
Air Targeting II Air Targeting II Air +33% Combat Strength against Naval Units Air Targeting I
Altitude Training Altitude Training All Ground Units Double movement in hill; 10% Combat Strength when fighting in Hill Land units passing by Mt. Kilimanjaro will automatically gain this skill
Ambush I Ambush I Air, Modern Melee, Helicopter +25% Combat Strength vs Armor Units Shock II/Drill II (Melee), Interception I/Dogfighting I (Fighter), Siege I/Bombardment I (Bomber), Shock II/Drill II (Melee), None (Helicopter)
Ambush II Ambush II Air, Modern Melee, Helicopter +25% Combat Strength vs Armor Units Ambush I
Formation I Formation I Melee, Mounted +33% Combat Strength vs Mounted Units Shock II, Drill II, Free (Lancer, Sipahi)
Formation II Formation II Melee, Mounted +33% Combat Strength vs Mounted Units Formation I
Amphibious Amphibious Melee Eliminates combat penalty for attacking from the sea or over a river Shock I, Drill I
Armor Plating I Armor Plating I Aircraft Carrier +25% Combat Bonus when defending
Armor Plating II Armor Plating II Aircraft Carrier +25% Combat Bonus when defending Armor Plating I
Armor Plating III Armor Plating III Aircraft Carrier +25% Combat Bonus when defending Armor Plating II
Barrage I Barrage I Ranged, Siege +15% Ranged Combat Strength against Units in ROUGH terrain (Hills, Forest, or Jungle)
Barrage II Barrage II Ranged, Siege +15% Ranged Combat Strength against Units in ROUGH terrain (Hills, Forest, or Jungle) Barrage I
Barrage III Barrage III Ranged, Siege +15% Ranged Combat Strength against Units in ROUGH terrain (Hills, Forest, or Jungle) Barrage II
Blitz Blitz Melee, Mounted 1 additional attack per turn Shock III, Drill III
Bombardment I Bombardment I Naval Ranged, Air +33% Combat Strength against Land Units
Bombardment II Bombardment II Naval Ranged, Air +33% Combat Strength against Land Units Bombardment I
Bombardment III Bombardment III Naval Ranged, Air +34% Combat Strength against Land Units Bombardment II
Boarding Party I Boarding Party I Naval Melee +15% Combat Strength in melee attacks against Naval Units
Boarding Party II Boarding Party II Naval Melee +15% Combat Strength in melee attacks against Naval Units Boarding Party I
Boarding Party III Boarding Party III Naval Melee +15% Combat Strength in melee attacks against Naval Units Boarding Party II
Charge Charge Mounted +33% Combat Strength VS Wounded Units Shock II, Drill II
Coastal Raider I Coastal Raider I Naval Melee +20% Combat Strength when attacking Cities; Steal gold equal to 33% of the damage inflicted on a city
Coastal Raider II Coastal Raider II Naval Melee +20% Combat Strength when attacking Cities; Steal gold equal to 33% of the damage inflicted on a city Coastal Raider I
Coastal Raider III Coastal Raider III Naval Melee +20% Combat Strength when attacking Cities; Steal gold equal to 34% of the damage inflicted on a city Coastal Raider II
Cover I Cover I Melee, Ranged, Siege +25% Defense against all Ranged Attacks
Cover II Cover II Melee, Ranged, Siege +25% Defense against all Ranged Attacks Cover I
Discipline (promotion) Discipline (promotion) All Ground Units +15% Combat Strength when adjacent to a friendly Unit Discipline Social Policy (Honour)
Dogfighting I Dogfighting I All Fighters +33% Combat Strength when performing an Air Sweep
Dogfighting II Dogfighting II All Fighters +33% Combat Strength when performing an Air Sweep Dogfighting I
Dogfighting III Dogfighting III All Fighters +34% Combat Strength when performing an Air Sweep Dogfighting II
Drill I Drill I Melee, Mounted +15% Combat Strength when fighting in ROUGH terrain (Hills, Forest, or Jungle)
Drill II Drill II Melee, Mounted +15% Combat Strength when fighting in ROUGH terrain (Hills, Forest, or Jungle) Drill I
Drill III Drill III Melee, Mounted +15% Combat Strength when fighting in ROUGH terrain (Hills, Forest, or Jungle) Drill II
Embarkation Embarkation Shared Can embark onto Water Tiles Technology
Embarkation with Defense Embarkation with Defense Marines Can embark onto Water Tiles; Embarked units defend at double strength
Embarkation with Ocean Movement Embarkation with Ocean Movement Shared, only for Polynesia Can embark onto Water Tiles; Embarked units can enter Ocean and have +1 Sight Polynesia
Evasion Evasion All Bombers Reduces damage taken from interception by 50% Siege II, Bombardment II
Exploration Exploration Social Policy +1 Movement and +1 Sight (Naval Units)
Flight Deck I Flight Deck I Aircraft Carrier Can carry 1 extra air unit
Flight Deck II Flight Deck II Aircraft Carrier Can carry 1 extra air unit Flight Deck I
Flight Deck III Flight Deck III Aircraft Carrier Can carry 1 extra air unit Flight Deck II
Great Lighthouse Great Lighthouse Shared +1 Movement and +1 Sight (Naval Units) Great Lighthouse Wonder
Heal Instantly Heal Instantly All Damaged Units Heal this Unit by 50 HP; Doing so will Consume this Opportunity to choose a Promotion
Fountain of Youth Fountain of Youth All Ground Units All healing effects doubled Land units passing by Fountain of Youth will automatically gain this skill
Himeji Castle Himeji Castle Shared +15% Combat Strength in friendly territory Himeji Castle Wonder
Indirect Fire Indirect Fire Battleship, Ranged, Siege Ranged attacks may be performed over obstacles (as long as other friendly units can see the target) Targeting II/Bombardment II (Naval Ranged), Accuracy III/Barrage III (Ranged), free (Artillery)
Interception I Interception I All Fighters +33% Combat Strength when intercepting enemy aircraft
Interception II Interception II All Fighters +33% Combat Strength when intercepting enemy aircraft Interception I
Interception III Interception III All Fighters +34% Combat Strength when intercepting enemy aircraft Interception II
Logistics Logistics Ranged, Naval Ranged, Naval Melee, Air 1 additional attack per turn Accuracy III/Barrage III (Ranged), Targeting III/Bombardment III (Naval Ranged), Coastal Raider III/Boarding Party III (Naval Melee), Siege III/Bombardment III (Air), Ambush II/Mobility II (Helicopter)
March March Melee, Ranged, Siege, Mounted (before Landship) Unit will Heal Every Turn, even if it performs an action Shock III/Drill III (Melee, Mounted), Accuracy II/Barrage II (Ranged)
Medic Medic Melee, Mounted (before Landship) This unit and all others in adjacent tiles heal 5 additional HP per turn Shock I, Drill I, Scouting II, Survivalism II
Medic II Medic II Melee, Mounted (before Landship) This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additionnal HP outside of friendly territory. Medic
Mobile Admiral Mobile Admiral Great Admiral +2 Movement
Mobile General Mobile General Great General +3 Movement
Mobility Mobility Mounted, Naval Ranged, Naval Melee, Helicopter +1 Movement Shock III /Drill III (Melee), Targeting I/Bombardment I (Ranged), Coastal Raider I/Boarding Party I (Naval Melee)
Mobility II Mobility II Helicopter +1 Movement Mobility (Helicopter)
Morale Morale Shared +15% Combat Strength Heroic Epic
Patriotic War Patriotic War Shared +15% attack bonus in friendly territory Patriotic War (Order Policy)
Range Range Ranged, Siege, Naval Ranged +1 Range Accuracy III/Barrage III (Land Ranged), Targeting II/Bombardment II (Naval Ranged)
Range Range Air +2 operational range Interception I, Dogfighting I, Siege I, Bombardment I
Repair Repair Armored Units (Landship and beyond), Helicopter Unit will Heal Every Turn, even if it performs an action Shock III/Drill III (Armored), Ambush II/Mobility II (Helicopter)
Sapper Sapper Siege Tower When next to an enemy city, other units within 2 tiles get a 50% Bonus when attacking the city
Scouting I Scouting I Scout +1 Visibility Range
Scouting II Scouting II Scout +1 Visibility Range Scouting I
Scouting III Scouting III Scout +1 Movement Scouting II
Sentry Sentry Mounted, Naval Melee, Naval Ranged, Lancer, Scout +1 Visibility Range Shock I/Drill I (Mounted), Targeting I/Bombardment I (Naval Ranged)
Shock I Shock I Melee, Mounted +15% Combat Strength when fighting in OPEN Terrain (NO Hills, Forest, or Jungle)
Shock II Shock II Melee, Mounted +15% Combat Strength when fighting in OPEN Terrain (NO Hills, Forest, or Jungle) Shock I
Shock III Shock III Melee, Mounted +15% Combat Strength when fighting in OPEN Terrain (NO Hills, Forest, or Jungle) Shock II
Siege Siege Melee +50% Combat Strength VS Cities Shock II/Drill II (Melee)
Siege I Siege I All Bombers +33% Combat Strength VS Cities
Siege II Siege II All Bombers +33% Combat Strength VS Cities Siege I
Siege III Siege III All Bombers +34% Combat Strength VS Cities Siege II
Sortie Sortie All Fighters 1 extra Interception may be made per turn Interception II, Dogfighting II
Statue of Zeus Statue of Zeus Shared +15% Combat Strength when attacking cities Statue of Zeus
Supply Supply Naval Ranged, Naval Melee May heal damage Outside of Friendly Territory; 15 HP healed per turn Targeting II/Bombardment II (Ranged), Coastal Raider II/Boarding Party II (Melee), Wolfpack II (Submarine), Flight Deck II (Aircraft Carrier), Armor Plating II (Aircraft Carrier)
Survivalism I Survivalism I Scout +5 HP healed per turn outside of friendly territory and +25% Defense
Survivalism II Survivalism II Scout +5 HP healed per turn outside of friendly territory and +25% Defense Survivalism I
Survivalism III Survivalism III Scout Unit will Heal Every Turn, even if it performs an action; Unit will attempt to withdraw when faced with a melee attack Survivalism II
Targeting I Targeting I Naval Ranged, Air +15% Combat Strength against Naval Units Interception I/Dogfighting I (Air), Siege I/Bombardment I (Air)
Targeting II Targeting II Naval Ranged, Air +15% Combat Strength against Naval Units Targeting I
Targeting III Targeting III Naval Ranged +15% Combat Strength against Naval Units Targeting II (Naval-ranged only)
Volley Volley Ranged +50% Combat Strength VS Fortified Units and Cities Accuracy I, Barrage I
War Canoes War Canoes Songhai Embarked units have double the usual defense strength and see further than a normal embarked unit.
Wolfpack I Wolfpack I Submarine +25% Combat Bonus when attacking
Wolfpack II Wolfpack II Submarine +25% Combat Bonus when attacking Wolfpack I
Wolfpack III Wolfpack III Submarine +25% Combat Bonus when attacking Wolfpack II
Woodsman Woodsman Melee Double movement rate through Forest and Jungle Shock III, Drill III

Specific promotions[edit | edit source]

Kris Swordsman[edit | edit source]

Promotion Effect
Ambition (Civ5).png Ambition +50% Combat Bonus when attacking. -20% penalty when defending
Enemy Blade (Civ5).png Enemy Blade Takes 20 damage if the unit ends its turn in enemy territory
Evil Spirits (Civ5).png Evil Spirits -10% penalty when attacking. -30% penalty when defending
Heroism (Civ5).png Heroism Unit awards combat bonus to nearby units as if it is a Great General
Invulnerability (Civ5).png Invulnerability +30% Combat Bonus when defending. +20 HP when healing
Mystic Blade (Civ5).png Mystic Blade Free special promotion after the first battle, chosen at random from the list
Recruitment (Civ5).png Recruitment Heals all damage if the unit kills a non-Barbarian unit (only 50 HP)
Restlessness (Civ5).png Restlessness May attack twice, 1 extra movement
Sneak Attack (Civ5).png Sneak Attack Flank attack bonus increased by 50%

Ikanda[edit | edit source]

Promotion Effect Prerequisite Promotion
Buffalo Chest (Civ5).png Buffalo Chest +10% open terrain bonus, +25% flank attack bonus, +10% defense against ranged attacks Buffalo Horns
Buffalo Chest (Civ5).png Buffalo Horns +1 movement, +25% flank attack bonus, +10% defense against ranged attacks
Buffalo Chest (Civ5).png Buffalo Loins +10% combat strength, +25% flank attack bonus, +10% defense against ranged attacks Buffalo Chest
Civilization V [edit]
Gods & KingsBrave New World

Lists
BuildingsCivsDLCImprovementsPromotionsResourcesScenariosSocial PoliciesTechnologiesTerrainUnique AbilitiesUnitsWonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernFuture† • Atomic‡ • Information

Concepts
CityStateIcon5.png City-StateCulture CultureEspionage Espionage‡ • Food FoodGold GoldGreatPeople5.png Great People20xHappiness5.png HappinessProduction ProductionReligion Religion‡ • Science ScienceTourism Tourism‡ • Victory

Guides etc.
AchievementsMathematicsModdingMajor PatchesSoundtrack

† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World

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