Civilization Wiki
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m (replaced: {{HappinessIcon5}} Happiness → {{Happiness5}} (2))
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{{building (Civ5)
 
{{building (Civ5)
 
|name = Public School
 
|name = Public School
|image = Public school (Civ5).png
 
 
|era = Industrial
 
|era = Industrial
 
|cost = 300
 
|cost = 300
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|reqtech = Scientific Theory
 
|reqtech = Scientific Theory
 
|specialist = Scientist
 
|specialist = Scientist
|effect = *+1 {{science5}} Science per 2 {{population5}} Population
+
|effect = *+1 {{Science5}} per 2 {{PopulationIcon5}} Population
*+3 {{science5}} Science
+
*+3 {{Science5}}
 
*Requires [[University (Civ5)|University]] or [[Wat (Civ5)|Wat]]
 
*Requires [[University (Civ5)|University]] or [[Wat (Civ5)|Wat]]
 
}}
 
}}
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Industrial Era science building. Requires [[University (Civ5)|University]] or [[Wat (Civ5)|Wat]].
 
Industrial Era science building. Requires [[University (Civ5)|University]] or [[Wat (Civ5)|Wat]].
   
*+3 {{Science5}} Science
+
*+3 {{Science5}}
*+1 {{Science5}} Science for every 2 {{Population5}} Citizens in this City.
+
*+1 {{Science5}} for every 2 {{PopulationIcon5}} Citizens in this City.
 
*1 Scientist Specialist Slot
 
*1 Scientist Specialist Slot
*{{PositiveText|+1 {{Gold5}} Gold with '''Sovereignty''' Social policy}}
+
*{{PositiveText|+1 {{Gold5}} with '''Sovereignty''' Social policy}}
*{{PositiveText|+1 {{Happiness5}} Happiness with '''Academy of Sciences''' Order tenet}}
+
*{{PositiveText|+1 {{Happiness5}} with '''Academy of Sciences''' Order tenet}}
   
 
==Strategy==
 
==Strategy==
The '''Public School''' is a very effective Industrial-era building much like the [[Library (Civ5)|Library]]. It greatly increases a city's scientific output. Requiring that a city already have constructed a University or Wat, its main effect is to provide additional {{Science5}} Science based on the number of {{population5}} Citizens. With the Library, this leads to 2 {{Science5}} Science per person.
+
The '''Public School''' is a very useful Industrial-era building. Through a number of effects, it greatly increases a city's scientific output. Its main effect is to provide additional Science based on the Population, much like the effect of the [[Library (Civ5)|Library]]. Altogether combined with the base rate, this is a total of 2 {{Science5}} for each {{PopulationIcon5}} Citizen. It also provides a wide variety of small bonuses. The Specialist slot provides {{GreatPeopleIcon5}} Great Scientist potential, and adds to the token science yield on the building itself.
   
  +
There are minor bonuses which can be added through [[Social policies (Civ5)|Social policies]] can add bonuses, such as effectively reduced maintenance with either [[Sovereignty (Civ5)|Sovereignty]] (''Brave New World'') or in the base game, that effect occurs after the [[Rationalism (Civ5)|Rationalism]] policy tree is completed. It also provides 1 {{Happiness5}} with either [[Academy of Sciences (Civ5)|Academy of Sciences]] or [[Humanism (Civ5)|Humanism]].
It also has a wide variety of small bonuses. First, it provides a Specialist slot (additional +2 {{Science5}} Science and increasing {{greatPeople5}} Great Scientist potential), as well as a token +3 {{Science5}} Science increase on the building itself. With the [[Humanism (Civ5)|Humanism]] policy, it will also provide 1 {{Happiness5}} Happiness; with the tree complete, its maintenance will be reduced to 2 {{Gold5}} Gold per turn (down from 3).
 
  +
 
Altogether, this is a strong scientific building. This is especially so for large, [[Tradition (Civ5)|Tradition]] cities and empires, where naturally the ratio of production and maintenance to the output is highest. With Rationalism, this building becomes even easier to support and take advantage of. Policies combined, it can easily output as much as 20 {{Science5}} in one city before percentage boosts. Outside their {{Capital5}}, [[Liberty (Civ5)|Liberty]] empires may not get as much use out of these buildings until Rationalism completes, but will likely want a few heading into the later [[Era (Civ5)|Eras]]. An existing Public School is required for the later [[Research Lab (Civ5)|Research Lab]].
   
Altogether this is a strong building, especially for large, [[Tradition (Civ5)|Tradition]] cities and empires, where the ratio of production and maintenance to the output is highest. With [[Rationalism (Civ5)|Rationalism]], this building becomes even easier to support and take advantage of. Policies combined, it can easily output as much as 20 {{Science5}} Science in one city before percentage boosts. Outside their {{Capital5}} Capital, [[Liberty (Civ5)|Liberty]] empires may not get as much use out of these buildings until Rationalism completes, but will likely want a few more heading into the later eras.
 
   
 
==Civilopedia entry==
 
==Civilopedia entry==
  +
{{/Civilopedia}}
A public school provides free pre-university education to a civilization's children. This is a fairly advanced concept. First, the civilization must believe that education is important, and that educating the poor is not a threat to the ruling class. Second, the civilization must be wealthy enough so that the children of the poor do not need to work to fend off starvation. And finally, the civilization must be enlightened enough to be willing to expend some of its public revenue providing the education. Most countries in the world today provide some level of public education for their young. The first American public grade schools opened during the Colonial era. The first public high school was opened in Boston in 1821.
 

Revision as of 19:30, 7 June 2021

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Game Info

Industrial Era science building. Requires University or Wat.

  • +3 Science Science
  • +1 Science Science for every 2 20xPopulation5 Citizens in this City.
  • 1 Scientist Specialist Slot
  • +1 Gold Gold with Sovereignty Social policy
  • +1 20xHappiness5 Happiness with Academy of Sciences Order tenet

Strategy

The Public School is a very useful Industrial-era building. Through a number of effects, it greatly increases a city's scientific output. Its main effect is to provide additional Science based on the Population, much like the effect of the Library. Altogether combined with the base rate, this is a total of 2 Science Science for each 20xPopulation5 Citizen. It also provides a wide variety of small bonuses. The Specialist slot provides GreatPeople5 Great Scientist potential, and adds to the token science yield on the building itself.

There are minor bonuses which can be added through Social policies can add bonuses, such as effectively reduced maintenance with either Sovereignty (Brave New World) or in the base game, that effect occurs after the Rationalism policy tree is completed. It also provides 1 20xHappiness5 Happiness with either Academy of Sciences or Humanism.

Altogether, this is a strong scientific building. This is especially so for large, Tradition cities and empires, where naturally the ratio of production and maintenance to the output is highest. With Rationalism, this building becomes even easier to support and take advantage of. Policies combined, it can easily output as much as 20 Science Science in one city before percentage boosts. Outside their Capital Capital, Liberty empires may not get as much use out of these buildings until Rationalism completes, but will likely want a few heading into the later Eras. An existing Public School is required for the later Research Lab.


Civilopedia entry

A public school provides free pre-university education to a civilization's children. This is a fairly advanced concept. First, the civilization must believe that education is important, and that educating the poor is not a threat to the ruling class. Second, the civilization must be wealthy enough so that the children of the poor do not need to work to fend off starvation. And finally, the civilization must be enlightened enough to be willing to expend some of its public revenue providing the education. Most countries in the world today provide some level of public education for their young. The first American public grade schools opened during the Colonial era. The first public high school was opened in Boston in 1821.