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Public Works is an Economic Policy Card in Civilization VI.

Strategy[]

Public Works combines the effects of Ilkum and Serfdom into a single policy. Builders can start planting Woods and creating Seaside Resorts shortly after it becomes available, so it will prove most useful to players focused on a Cultural Victory. As with Ilkum and Serfdom, it is useful only as long as you produce Builders.

Civilopedia entry[]

Public works encompass public buildings (schools, hospitals, museums, and so forth), public transport facilities (everything from roads to airports), public spaces (all those parks and squares), public services (sewers, dams, the electrical grids), and anything else (often pork barrel projects) the government might be willing to finance and construct for the “greater” good. In ancient Rome, the Opera publica oversaw construction of projects to benefit the community … all those lovely aqueducts for instance. American politicians took the lead in reviving that idea; in 1791 AD Pennsylvania launched the first comprehensive publicly financed road system, and in 1801 Philadelphia built the first public water system.

See also[]

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports AgogeBastionsChivalryConscriptionCraftsmen Defense of the MotherlandDisciplineDrill Manuals Equestrian Orders Feudal ContractForce Modernization Grande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei LogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management RetainersRetinues SackSecond Strike Capability Strategic Air ForceSurveyTheir Finest HourThird Alternative Total WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige CollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices Colonial Taxes Communications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship Nuclear EspionagePolice StatePraetorium RajWisselbanken
Wildcard Policy
Wildcard
Aerospace Contractors Autocratic Legacy Communist Legacy Defense of the Motherland Democratic Legacy Diplomatic Capital Fascist Legacy FrescoesGlobal Coalition Hallyu InspirationIntegrated Attack Logistics InventionLaissez-FaireLiterary TraditionMartial Law Mercantile Legacy Military OrganizationMonarchic Legacy NavigationNobel PrizeNon-State Actors Oligarchic Legacy Rabblerousing Republican Legacy RevelationScience Foundations Space Tourism StrategosSymphoniesTheir Finest Hour Theocratic Legacy Traveling Merchants
Dark Age Policy
Dark
Automated Workforce Collectivism Cyber Warfare Decentralization1Despotic Paternalism1Disinformation Campaign Elite Forces Flower Power Inquisition Isolationism Letters of Marque Monasticism Robber Barons Rogue State Samoderzhaviye1Soft Targets1Twilight Valor
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.