Affinity Bonus[]
- Purity reveres the history of our people and their human characteristics. They receive doubled resource rewards for completing missions.
Ship Parts[]
Armor
Armor increases the amount of damage your ship can take. (Increases your HP by 30).
Engines
Upgrading Engines increases speed and maneuverability which helps you to reach the most advantageous battle locations.
Fighters
Small, fast, and dangerous – but extremely fragile. Your starship can launch one fighter group per battle turn.
Lasers
Lasers are long range energy weapons. Find a clean line of fire for maximum effect.
Plasma Cannon
High-energy kinetic weapons: cannons have a shorter range than lasers, but do a lot of damage.
Sensors
You can’t shoot’em if you can’t see’em. Activating your sensors will reveal any cloaked enemy starships within your sensor range.
Shields
Shields absorb energy from enemy weapons, reducing damage. Damaged shields will recover after each turn.
Stealth
They can’t shoot you if they can’t see you. When stealth is activated, you are invisible to ships outside of your stealth radius.
Torpedoes
Slow moving but powerful, torpedoes can flush out enemy ships in cover. You can choose the perfect moment to detonate these weapons. Torpedoes are replenished at the start of each mission.
Leader Bonus[]
Barre
The leader Barre (Benevolent) reduces the cost of cities by 25%
Bolivar
The leader Bolivar (Warrior) starts with an additional starship.
Elodie
The leader Elodie (Charismatic) causes crew morale to increase by 10%
Fielding
The leader Fielding (Economist) generates 50 credits per city each turn.
Hutama
The leader Hutama (Diplomat) always gets a first visit influence bonus.
Kavitha
The leader Kavitha (Humanitarian) starts with one extra city.
Kozlov
The leader Kozlov (Industrialist) increases metals production by 25%
Sochua
The leader Sochua (Progressive) starts with two random tech upgrades.
See also[]
Sid Meier's Starships [Edit] |
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Based off Sid Meier's Civilization: Beyond Earth |
Affinities |