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The Qhapaq Ñan is a unique tile improvement of the Incan civilization (when led by Pachacuti) in Civilization VI: Gathering Storm. It must be built on a Mountain tile in your own or neutral territory.

  • Effects:
    • Allows units to move into it and exit through another Qhapaq Ñan at the cost of 2 Movement Movement.
  • Restrictions:

Strategy[]

The effects of the Qhapaq Ñan are identical to those of the Mountain Tunnel. It can be placed in neutral territory, providing permanent vision on that Mountains tile and every adjacent tile to the civilization that builds it, even if that tile later gets taken over by another civilization.

With Qhapaq Ñan, land units are able to traverse Mountains at the cost of 2 Movement Movement. Qhapaq Ñan do not, however, allow units to end their turn on Mountains, so they cannot be used if units have too little Movement Movement left or the exit is blocked. If more than one Qhapaq Ñan is placed on the same Mountain range, they will act as connected portals, allowing units to go in and out from any of these gates at the cost of 2 Movement Movement. Since units cannot occupy a Mountains tile, this improvement cannot be pillaged, but it can still be removed by volcanic eruptions and nukes.

Additionally, Trade Route Trade Routes going through Qhapaq Ñan will have increased yields in Gold Gold. A Qhapaq Ñan tile grants 15 "efficiency" points to any Trader passing through, which is a lot more substantial than water tiles, Railroads, and Canals. More details are available here.

Although their effects are identical, the Qhapaq Ñan has a few traits that make it superior to the Mountain Tunnel. It's available in the Ancient Era rather than the Modern Era, which makes Trade Route Trade Routes sent to and from the Inca much more fluid and effective and facilitates exploration (since they cannot be blocked off by a long mountain range). Qhapaq Ñan and Mountain Tunnels can be built on Mountains in neutral territory, but since the Qhapaq Ñan is available much earlier, the Inca can utilize this to launch a surprise attack on empires that are surrounded by mountains. Even when Chemistry is unlocked, there's no reason to build Mountain Tunnels over Qhapaq Ñan, since the Qhapaq Ñan is built by Builders rather than the more expensive Military Engineers. However, the cost of a Builder scales upward for every Builder you have trained while that of a Military Engineer stays constant, meaning that a Mountain Tunnel built by a Military Engineer always costs 85 Production Production, while a Qhapaq Ñan built by a Builder may cost more depending on how many Builders you've trained throughout the game and how many build charges each one starts with.

Bear in mind that your opponents can use Qhapaq Ñan built by you, which may work to your detriment if you go overboard with this improvement. If an opponent declares war on you, immediately place your military units to block entrances and exits that lead to your core territory, or your cities may fall in one fell swoop. Qhapaq Ñan can also be captured by other civilizations or city-states, just like Mountain Tunnels.

Civilopedia entry[]

The Qhapac Ñan, also known as the Andean Road System, is a network of roads used by the Incan empire. What makes this site so remarkable isn't simply the distance covered – over 30,000 km – but also the terrain through which the roads travel - the mountains of the Andes, deserts, and lush rainforests. While the roads were used for transporting goods – usually by llama or alpaca – there was also in place a speedy messenger system. The chasquis were quick and agile men who would run through the extensive network of roads to pass messages to one another at relay stations until the message reached its final destination.

The Andean Road System was a truly innovative means for keeping such a vast empire connected, and to some extent, controlled by a central power.

Gallery[]

Related achievements[]

Surprise Attack
Surprise Attack
Move a military unit into an enemy's owned tile using a Mountain Tunnel (or Qhapaq Nan)
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See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant Lumber MillMineMissile SiloMountain Tunnel National ParkOffshore Oil RigOffshore Wind Farm Oil WellPasturePlantationQuarryRailroad Seaside ResortSeastead Ski Resort Solar Farm Wind Farm
Unique ChâteauChemamull Feitoria1Golf Course Great WallHacienda1Ice Hockey Rink Kampung1KurganMekewap MissionNubian Pyramid1Open-Air Museum Outback Station1 Pairidaeza1Polder Qhapaq Ñan Rock-Hewn Church1Roman FortSphinxStepwellTerrace Farm Ziggurat
City-state Alcázar1Batey1Cahokia Mounds Colossal HeadsMahavihara1Moai Monastery1Nazca Line Trading Dome1
Governor City Park Fishery
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.