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Quantum Physics is an advance in Call to Power II.

Gameplay[]

Quantum Physics introduces new theories on the nature of the universe, particularly related to energy and relativity. It leads the way to many of the Modern Age Advances, most notably Nuclear Power, by building on the theories of traditional Newtonian Physics.

Great Library entry[]

Whereas Isaac Newton's laws of physics primarily dealt with objects, forces and their relationships, quantum physics was concerned with small-scale phenomena that, when analyzed in the context of classical physics, defied explanation. Throughout the 1800s, most physicists considered Newton's dynamical laws sacred. By the early 20th century, however, Newtonian physics proved inadequate to explain some newly discovered phenomena, like radiation. Physicists began to apply the principles of quantum mechanics when dealing with the behavior of electrons and nuclei within atoms and molecules. Although conventional quantum mechanics did not try to completely explain what occurred inside the atomic nucleus, it helped scientists grasp the fundamentals of many processes, such as photodisintegration and the emission of alpha particles. The field theory of quantum mechanics also provided insight into the properties of mesons, subatomic particles and nuclear phenomena.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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