Back arrow (CivBE) Civilization: Beyond Earth
Quest Popup (CivBE)

Image seen when player is given a quest related information

Quest Log screenshot (CivBE)

An example of the Quest Log with a long, multipart quest open and some others closed.

A "new" feature in Civilization: Beyond Earth is the Quest-system. The 5 main overarching quests of the game are the 5 victory quests. More quests appear throughout the game as your civilization explores and adapts to their new world.


  1. Not all quests are listed here.
  2. Be aware the values below for rewards containing yields or affinity points (IE earning "X" 20xEnergyBE Energy or "Y" Purity (CivBE) Purity) are subjective to both game difficulty and game speed.

Victory QuestsEdit

Exploration QuestsEdit

Denoted by a yellow looking glass icon.

Name Triggers Objectives Rewards
Gifts From Home Claim a Resource Pod Find 3 Resource Pods +20 20xScienceBE Science
Found An Outpost Reach Turn 5

Research Pioneering

Build 1 Colonist Unit

Found 1 Outpost

1 Soldier Unit if new outpost is built on land (Note: Placed next to the Outpost)

1 Patrol Boat if new outpost is built on the waterRT only

Worm Killing Spotting your first Siege Worm Kill 1 Siege Worm +45 20xScienceBE Science
+40 20xCultureBE Culture
+95 20xEnergyBE Energy

Culper Lodge QuestsEdit

Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called Culper Lodge and revolves around performing spying operations.

Name Triggers Objectives Rewards
For Your Eyes Only

Research Computing

Build 1 Spy Agency Building

"None, so far..."
Special Delivery Complete "For Your Eyes Only"

Perform "Establish Network" covert operation in CITYNAME

Perform "Dossier Delivered" covert operation in CITYNAME

+1 20xSpyBECovert Agent
Operative Extraction Complete "For Your Eyes Only"

Perform "Steal Science" covert operation in CITYNAME

Perform "Extract Operative" covert operation in CITYNAME

+1 20xSpyBECovert Agent
//Redacted// Complete "Special Delivery" Perform a Covert Operation of 4 Intrigue or higher +1 20xSpyBECovert Agent, Culper Lodge National Wonder that makes any present and future 20xSpyBE Covert Agents automatically Special Agents

Diplomacy QuestsEdit

Denoted by a purple handshake icon.

Name Triggers Objectives Rewards
Station Charter Random, Repeatable Choice One of two different stations will be created in the world, you choose which. It says "near your territory" but can happen on another continent
Hostile Takeover Random, Repeatable Destroy Target Station 50% Yield from trade with Contracting Station for 20 turns
Growth Potential Random, Repeatable (?)

A nearby organization, STATION, has developed practices that synergize with ours.

Create a Trade Route with STATION +20% Yield from trade with another (Bug?) STATION for 20 Turns

Affinity QuestsEdit

Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is Purity (CivBE) Purity affinity, you will only get Purity (CivBE) Purity points for quests from now until the rest of that game.

Branching affinity questsEdit

These quests branch over multiple choices in such a way as to make you choose between the 3 affinity types.

Name Triggers Objectives Harmony (CivBE) Harmony Reward Purity (CivBE) Purity Reward Supremacy (CivBE) Supremacy Reward
Cultural Burden Build an Expedition at The Signal's Source

Quest Decision:
Don't risk contamination, leave the probe behind - Continues to Harmony (CivBE) Harmony. Final task is to remove wreckage from the 20xXenomassBE Xenomass lake.
Recover the probe, the Xenomass doesn't matter - Continues to Purity (CivBE) Purity or Supremacy (CivBE) Supremacy
to which the next task is to Drain the 20xXenomassBE Xenomass lake at the crash site

Second Quest Decision: Save Records (Continues to Purity (CivBE) Purity
Recovery Technology Continues to Supremacy (CivBE) Supremacy

+12 Affinity toward Harmony (CivBE) Harmony
20xXenomassBE appears at site of probe crash.
+18 Affinity toward Purity (CivBE) Purity
+50 20xCultureBE Culture
+125 20xEnergyBE Energy
+15 Affinity toward Supremacy (CivBE) Supremacy
+10% Worker Speed
Dogmatic Engineering Complete a trade route with a station Declare Hostility towards STATIONNAME (don't need to win, yet)

Dogmatic Engineering: Quest Decision (Harmony (CivBE) Harmony or Continue Quest)


Dogmatic Engineering: Quest Decision (Purity (CivBE) Purity or Supremacy (CivBE) Supremacy)

+11 Affinity toward Harmony (CivBE), 4020xScienceBE Science, get 2 soldier units +12 Affinity toward Purity (CivBE) Purity
+1 22xPopulationBE Population in CITYNAME
+70 Science
+14 Affinity toward Supremacy (CivBE) Supremacy
+1 22xPopulationBE Population in CITYNAME
+35 Science
Familiar Exotics Familiar Exotics: Quest Decision:

A. Contain Outbreak (Harmony (CivBE) Harmony)

Harmony (CivBE): Build 1 Xeno Sanctuary in CITYNAME

B. Ignore (Continues to Purity (CivBE) Purity, Supremacy (CivBE) Supremacy)

Gives 35 20xCultureBE Culture & Eventually Second Familiar Exotics Quest ?

Purity (CivBE): Build 1 Vivarium in CITYNAME

Supremacy (CivBE): Build 1 Petrochemical Plant in CITYNAME

2 choices after building the sanctuary:

1. Eradicate Species:
+14 Affinity toward Harmony (CivBE) Harmony (Gemini)
+ 200 20xCultureBE Culture
2. License:
+14 Affinity toward Harmony (CivBE) Harmony (Gemini)
+65 20xFoodBE Food in CITYNAME
+1 22xPopulationBE Population in CITYNAME
+65 20xProductionBE Production in CITYNAME

+14 Affinity toward Purity

+105 20xCultureBE Culture
+65 20xScienceBE Science

+ 22 Affinity toward Supremacy

+1 Population in CITYNAME

Occupational Hazard ? Quest Decision:

Eradicate: (Purity (CivBE) Purity - Destroy 2 nests)


Domesticate Wildlife: (Continues to Harmony (CivBE) Harmony or Supremacy (CivBE) Supremacy - Build 1 (sometimes it asks for 2) Alien Preserve Building)

+14 Affinity toward Harmony (CivBE)
+195 20xEnergyBE Energy (one time)
+15 Affinity toward Purity (CivBE) Purity
+60 20xFoodBE Food in the Capital (CivBE) Capital (one time)
+16 Affinity toward Supremacy (CivBE) Supremacy
+60 20xProductionBE Production in all Cities (one time)
Solid State Citizen A spacecraft plummeted through the atmosphere and crashed not far away Build an Expedition at the Crash Site

Asylum or Settlement: Quest Decision (Supremacy (CivBE) Supremacy and Purity (CivBE) Purity or Harmony (CivBE) Harmony)

Supremacy (CivBE)/Purity (CivBE) Found 1 Outpost

Harmony (CivBE) Destroy Station

Supremacy (CivBE)/Purity (CivBE) Augmentation or Humanity: Quest Decision (Supremacy (CivBE) Supremacy or Purity)

Supremacy (CivBE) Build 1 Autoplant Building

Purity (CivBE) Build 1 Gene Garden

+16 Affinity toward Harmony (CivBE) Harmony
+50 Culture
+125 20xEnergyBE Energy
+24 Affinity toward Purity (CivBE)Purity
+250 20xEnergyBE Energy
+14 Affinity toward Supremacy (CivBE) Supremacy (Gemini)
+60 20xProductionBE Production in Capital (CivBE) Capital
The Beating Heart Society (1) Apprehend the Scientist: (Continues to Purity (CivBE) Purity or Supremacy (CivBE) Supremacy) - Build 1 Recycler Building.

Second Quest Decision - Apprehend the engineer: (Continues to Purity (CivBE) Purity) - Final task is to Build 3 Soldier Units
Free the engineer (Continues to Supremacy (CivBE) Supremacy) - Build 1 Soldier/Patrol Boat Unit in Capital; final task is to destroy a specific Station

(2) Free the Scientist: (Continues to Harmony (CivBE) Harmony) - Build 1 Soldier/Patrol Boat Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station

+15 Affinity Toward Harmony (CivBE) Harmony and Units take 5 HP less damage from Miasma +18 Affinity toward Purity (CivBE) Purity and Old Earth Relics speed up Military Unit 20xProductionBE Production by 5% +15 Affinity Toward Supremacy (CivBE) Supremacy and Unit heals 5 HP more when fortified
The Subset Curse [unknown] Build 1 Laboratory building.

Quest Decision:

A) Accept the rare genes (Continues to Harmony (CivBE) Harmony or Supremacy (CivBE) Supremacy)

  • Build Pharmalab

Accelerate adoption: (Continues to Harmony (CivBE) Harmony)

  • Build Biofactory

Hone to elite: (Continues to Supremacy (CivBE) Supremacy)

  • Build Spy Agency

B) Reject the rare genes (Continues to Purity (CivBE) Purity)

  • Find 2 Resource Pods
  • Next, build 1 Gene Garden building
+27 Affinity Toward Harmony (CivBE) Harmony (Vostock/Marathon) and +10% Respect from Diplomacy partners +9 Affinity (on Suyoz difficulty) toward Purity (CivBE) Purity and +1 20xScienceBE Science from Clinics +8 Affinity (on Gemini) toward or Supremacy (CivBE) Supremacy and +10% Covert Operation Speed
Vanishers First Quest Decision:
Deter Vanishers: (Continues to Purity (CivBE) Purity or Supremacy (CivBE) Supremacy) - Build 1 Clinic Building then build 1 Ultrasonic Fence Building
Bait Vanishers: (Continues to Harmony (CivBE) Harmony) - Build 1 Clinic Building then build 1 Vivarium building.

Second Quest Decision:
Study Vanishers in Captivity: (Continues to Purity (CivBE) Purity - Build 1 Alien Preserve building)
Exterminate every last one: (Continues to Supremacy (CivBE) Supremacy - Kill 2 List of Aliens Units)
Enlist the help of professionals: (Continues to Harmony (CivBE) Harmony) - Build 1 Ranger Unit

+16 Affinity Toward Harmony (CivBE) Harmony and +10% Defense against melee attacks for Rangers +19 Affinity Toward Purity (CivBE) Purity and +20% Strength and Ranged Strength when attacking or defending against Aliens +17 Affinity Toward Supremacy (CivBE) Supremacy and +1 maximum veterancy for military units
Stepan Vs. The New World Decision 1A: Accept Stowaways (Continues to Supremacy (CivBE) Supremacy):

• Build a Repair Depot AND THEN

• Build a Worker

1B: Reject Stowaways (Continues to Harmony (CivBE) Harmony, Continues to Purity (CivBE) Purity):

• Build a Clinic Building

Decision 2A: Enlist Castaways (Continue to Harmony (CivBE) Harmony):

• Build an Explorer

2B: Exhile Castaways from Colony (Continues to Purity (CivBE) Purity):

• Create Trade Route with new station STATIONNAME

+17 Points towards Harmony (CivBE) +10% Worker Speed +17 Points towards Purity (CivBE)+75 20xCultureBE Culture

+185 20xEnergyBE Energy

(In doing so, creates a new Station to trade with)

+17 Points towards Supremacy (CivBE)• Explorer immunity from Miasma
An Elemental Fate After destroying an alien nest, a cave is found. Build an Expedition at the location of the cave

Quest Decision:

A) Send Rescue Team into Doorway (Continues to Harmony (CivBE) Harmony)

  • Send a Military Unit into the Xenomass Doorway

B) Send Robotic Probe into Doorway (Continues to Supremacy (CivBE) Supremacy)

  •  ?

C) Mine Cave for Floatstone (Continues to Purity (CivBE) Purity)

  •  ?
+13 Harmony (CivBE) Harmony affinity,

Chosen units receive XP [exact amount unknown; between 29-38 XP (enough to level them twice from level one and reach 38 XP total)]

+27 Purity Affinity and "Floatstone has been strewn across the region" (creates a small [3] floatstone deposit near the cave) If continued to Supremacy (CivBE) Supremacy, reward is 18 Affinity points to Supremacy (CivBE) Supremacy, and worldwide Firaxite deposits are revealed.

Universal Affinity QuestsEdit

Name Triggers Objectives Reward
Written In Stone


Build an Expedition at Ancient Tomb

Build a Laboratory

Send Military Unit into Uncovered Tomb

+17 Dominant Affinity
+160 20xScienceBE Science
Beauty In The Eye Of The Orbiter Launch an orbital unit + random Launch two satellites to investigate geoglyphs +245 20xCultureBE Culture or +490 20xEnergyBE Energy or mix
Beauty In The Eye Of The Orbiter: Chapter 2 Complete part 1, wait some time Build Expedition at proposed ruin site +20 Dominant Affinity
+160/+125 20xScienceBE Science (?/Gemini)

No Continental Surveyor + random

Launch 1 Deep Space Telescope

Build an Observatory in 3 Cities

+27 Dominant Affinity
Continent outlines revealed

Harmony (CivBE) Harmony Affinity QuestsEdit

Name Triggers Objectives Harmony (CivBE) Harmony Reward
The Sounds of Harvest Harmony Affinity at Turn 100 Build 2 Farms within borders of Headquarters

Build a Clinic building in Headquarters

+27 Affinity toward Harmony

+75 Culture

+45 Science

The Silent Symphony Completed The Sounds Of Harvest Build Institute building in Headquarters

Build Roads connecting 2 other cities to Headquarters

+27 Affinity toward Harmony

+325 Energy

Radio Silence Completed The Silent Symphony Build a new city for the Receivers:

Found 1 City

Build Vivarium in New City

+27 Affinity toward Harmony

+1 Population in New City

+95 Culture

Expose all citizens to Rikler Root:

Build 2 Xeno Sanctuaries

Launch 1 of any Orbital Unit

+27 Affinity toward Harmony

+10 Production in all Cities

+90 Culture

The Genius of Olivia Ross Build an Ultrasonic Fence in chosen City

Build a Laboratory in chosen City

+27 Affinity toward Harmony

+1 repel range from Ultrasonic Fences

Sightings of Olivia Ross Completed The Genius of Olivia Ross Create 1 trade route to chosen Station

Build an Expedition at last sighting of Olivia Ross

+27 Affinity toward Harmony

Ross Weed Artifact

Recovering Olivia Ross Completed Sightings of Olivia Ross Launch 1 of any Orbital Unit

Build an Expedition at the concentrated Ross Weed site

+27 Affinity toward Harmony

+2 Food from Farms

Purity Affinity QuestsEdit

Name Triggers Objectives Purity (CivBE) Purity Reward
Return to Sender Earned Purity (CivBE) Purity affinity within the first 100 turns.

Build 2 Old Earth Relic Buildings
Launch 1 of any Orbital Unit

+19 Affinity toward Purity (CivBE) Purity
+100 20xCultureBE Culture
+15 20xProductionBE Production in all Cities
Home Sick: Quest Decision Earned Purity (CivBE) Purity affinity within the first 100 turns.

Allow Return to Earth
Deny Return to Earth

Allow: +25 Affinity toward Purity (CivBE) Purity and +175 20xCultureBE Culture
Deny: +25 Affinity toward Purity (CivBE) Purity and +1 22xPopulationBE Population in Capital (CivBE) Capital
No One Thing Build a Quarry and Build a Laboratory 27 Affinity toward Purity (CivBE) Purity and +2 20xCultureBE Culture from Quarries

Supremacy Affinity QuestsEdit

Name Triggers Objectives Supremacy (CivBE) Supremacy Reward
A Wealth of Limbs Create 1 Trade Route to a specific Station
and then Build 1 Laboratory Building
+24 Affinity toward Supremacy (CivBE) Supremacy
+10 20xProductionBE Production in all cities
+60 20xScienceBE Science
As With Man Have high Supremacy (CivBE) Supremacy & ?

Found new city for robots

Create 1 Trade Route from CITY

+19/+23 Affinity toward Supremacy (CivBE) Supremacy
+223/+110 20xCultureBE Culture

0/+270 20xEnergyBE Energy (2nd Gemini)

Steel Synapse Build 3 CEL Cradle Buildings +24/+30 Affinity toward Supremacy (CivBE) Supremacy
+185/+210 20xScienceBE Science
Point Of No Return Null

Build a Neurolab Building in CITYNAME

Can name a city for which it is impossible to build a Neurolab (requires 20xFiraxiteBE Firaxite with city territory). In that case you are required to add 20xFiraxiteBE Firaxite by using orbital fabricator-unit.

Sky Mine A massive asteroid is on a collision course with this planet QD Deflect Asteroid: Supremacy (CivBE) Supremacy, +1 20xFoodBE Food from Work Barges

Launch 1 of any Orbital Unit

~+17/+18 Affinity toward Supremacy (CivBE) Supremacy (Gemini, same save twice)
+1 20xFoodBE Food from Work Barges
QD Allow Impact: 20xEnergyBE Energy, Continues to Supremacy (CivBE) Supremacy +245 20xEnergyBE Energy (Gemini)

Building Choice QuestsEdit

Every single non wonder Building and some Tile Improvements in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.

Quest Name Trigger Building / Improvement Choice 1 Choice 2
How We Remember Old Earth Relic (CivBE) Old Earth Relic Free 20xEnergyBE Maintenance +1 20xCultureBE Culture
The Vital Frontier Vivarium (CivBE) Vivarium +1 20xScienceBE Science +1 20xFoodBE Food
Blood Bank Clinic (CivBE) Clinic +15 City Hit Points +1 20xHealthBE Health
Times Of Plenty Trade Depot (CivBE) Trade Depot +1 20xProductionBE Production +1 20xEnergyBE Energy
Better Living Through Chemistry Pharmalab (CivBE) Pharmalab +1 20xScienceBE Science
+1 20xHealthBE Health
+2 20xHealthBE Health
Safe Behind Walls Ultrasonic Fence (CivBE) Ultrasonic Fence +1 Repel Range Trade Convoys will not be attacked by Alien units
What Goes Around Recycler (CivBE) Recycler +10% Worker speed (Global) +1 20xFoodBE Food
Spymaster And Commander Command Center (CivBE) Command Center +15 20xStrengthBE City Strength +1 Covert Agent (Global)
When The Levees Broke Water Refinery (CivBE) Water Refinery Free 20xEnergyBE Maintenance +1 20xFoodBE Food
The Scientific Method Laboratory (CivBE) Laboratory Explorer Units gain 1 additional Expedition Module (Global) +1 20xScienceBE Science
The Creative Spark Thorium Reactor (CivBE) Thorium Reactor +2 20xEnergyBE Energy +1 20xProductionBE Production
Organic Growth Cytonursery (CivBE) Cytonursery +5% 20xProductionBE Production for Military Units +1 20xProductionBE Production
Engineering The Future Repair Facility (CivBE) Repair Facility +1 Orbital Coverage +5% 20xProductionBE Production for Military Units
The Observable Universe Observatory (CivBE) Observatory +2 20xStrengthBE City Strength +2 Naval Unit Movement (Global)
Zoology Alien Preserve (CivBE) Alien Preserve All Units +5 healing (Global) +1 20xScienceBE Science, +1 20xEnergyBE Energy
Obstacles Of The Past Cloning Plant (CivBE) Cloning Plant 10% 20xFoodBE Food carried over after city growth +1 20xHealthBE Health
Fueling The Fire Petrochemical Plant (CivBE) Petrochemical Plant +2 20xProductionBE Production from 20xPetroleumBE Petroleum +2 20xCultureBE Culture from 20xPetroleumBE Petroleum
Escape Velocity Launch Complex (CivBE) Launch Complex +1 Orbital Coverage +10% 20xProductionBE Production for Orbital Units
Always On Defense Perimeter (CivBE) Defense Perimeter +10 City Hit Points Free 20xEnergyBE Maintenance
Too Much Gun Rocket Battery (CivBE) Rocket Battery +5 City Strength +1 City Orbital Strike range
A Tangled Web Network (CivBE) Network Free 20xEnergyBE Maintenance +1 20xCultureBE Culture
Hearts And Minds Feedsite Hub (CivBE) Feedsite Hub +1 Covert Agent (Global) +10% Worker speed (Global)
Garden Of Eden Gene Garden (CivBE) Gene Garden +3 20xEnergyBE Energy, Free 20xEnergyBE Maintenance +1 20xHealthBE Health
Fueling The Future Xenofuel Plant (CivBE) Xenofuel Plant +1000 20xEnergyBE Energy (one time) +3 20xEnergyBE Energy from 20xXenomassBE Xenomass, +2 20xProductionBE Production from 20xXenomassBE Xenomass
Homegrown Xenonursery (CivBE) Xenonursery +450 20xScienceBE Science (one time) +5 20xXenomassBE Xenomass (Global)
Automatic Gratification Autoplant (CivBE) Autoplant +1 20xProductionBE Production +1 20xEnergyBE Energy, Free 20xEnergyBE Maintenance
Reconstituted Regulation Biofactory (CivBE) Biofactory +1 20xFoodBE Food +1 20xCultureBE Culture
Tastes Like Cardboard Mass Digester (CivBE) Mass Digester +1 20xProductionBE Production +1 20xFoodBE Food
The Think Tank Neurolab (CivBE) Neurolab +1 20xHealthBE Health +10% 20xProductionBE Production for Military Units
A World Of Pure Imagination Holosuite (CivBE) Holosuite +2 20xCultureBE Culture Free Virtue (one time)
By Our Powers Combined CEL Cradle (CivBE) CEL Cradle 10% 20xFoodBE Food carried over after city growth +1 Covert Agent (Global)
Big Brother Surveillance Web (CivBE) Surveillance Web Covert Agents need fewer successful operations to advance in rank (Global) +10 City Hit Points
Quality Or Quantity Alloy Foundry (CivBE) Alloy Foundry +2 20xProductionBE Production from 20xTitaniumBE Titanium +4 20xTitaniumBE Titanium (Global)
We Can Rebuild Them Bionics Lab (CivBE) Bionics Lab +1 20xScienceBE Science +1 20xCultureBE Culture
The More You Know Institute (CivBE) Institute +5% 20xScienceBE Science Free Technology (one time)
A Biological Imperative Biofuel Plant (CivBE) Biofuel Plant +1 20xEnergyBE Energy +1 20xProductionBE Production
Nature's Potential Gaian Well (CivBE) Gaian Well +2 20xEnergyBE Energy +1 20xProductionBE Production
Miasma For The Soul Growlab (CivBE) Growlab +450 20xEnergyBE Energy (one time) 1 Free 22xPopulationBE Population in each of your cities (one time)
Unnatural Selection Gene Smelter (CivBE) Gene Smelter +2 20xScienceBE Science +1 20xHealthBE Health
No Reservations Xeno Sanctuary (CivBE) Xeno Sanctuary +2 20xCultureBE Culture +2 20xFoodBE Food
Productive Progress LEV Plant (CivBE) LEV Plant +2 20xProductionBE Production +2 20xEnergyBE Energy, Free 20xEnergyBE Maintenance
Second Sight Optical Surgery (CivBE) Optical Surgery +1 Visibility range for Military Units (Global) +2 20xScienceBE Science
All The Small Things Microbial Mine (CivBE) Microbial Mine +1 20xEnergyBE Energy per Harmony (CivBE) Harmony Affinity level (Global) +1 20xScienceBE Science per Harmony (CivBE) Harmony Affinity level (Global)
The Heart Of A Nation Organ Printer (CivBE) Organ Printer +10% City 20xHealthBE Health All Units +10 healing (Global)
Food For Thought Civil Crèche (CivBE) Civil Crèche +5% 20xFoodBE Food +10% Worker speed (Global)
Secret Ingredients Soma Distillery (CivBE) Soma Distillery +10% City 20xHealthBE Health +5% 20xCultureBE Culture
The Time Capsule Terra Vault (CivBE) Terra Vault +5% 20xCultureBE Culture +5% 20xScienceBE Science
The Meaning Of Life Progenitor Garden (CivBE) Progenitor Garden +10% City 20xHealthBE Health +5% 20xScienceBE Science
The Ghost In The Machine Node Bank (CivBE) Node Bank +10% City Hit Points +10% City Strength
The Power Within Borehole (CivBE) Borehole +5% 20xProductionBE Production +5% 20xEnergyBE Energy, Free 20xEnergyBE Maintenance
All That We Can Be Augmentery (CivBE) Augmentery +10% City 20xHealthBE Health +5% 20xFoodBE Food, 20xEnergyBE Energy, 20xProductionBE Production, 20xCultureBE Culture, 20xScienceBE Science
Strength In Numbers Molecular Forge (CivBE) Molecular Forge +10% 20xProductionBE Production +10% 20xScienceBE Science
Forged In Fire Bioglass Furnace (CivBE) Bioglass Furnace +2 20xProductionBE Production from 20xFiraxiteBE Firaxite +4 20xFiraxiteBE Firaxite (Global)
The Stars Our Destination Neoplanetarium (CivBE) Neoplanetarium +2 Orbital Coverage +10% 20xProductionBE Production for Orbital Units
To be verified: WikiA & CivBE.text +10%, CivBE.db 0%
curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap
Of Mites And Men Nanopasture (CivBE) Nanopasture +10% 20xFoodBE Food +10% 20xEnergyBE Energy
Filling The Void Field Reactor (CivBE) Field Reactor +5% 20xEnergyBE Energy +2 Orbital Coverage
+1 20xCultureBE Culture
To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage
The Highest Heights Skycrane (CivBE) Skycrane +2 20xProductionBE Production from 20xFloatstoneBE Floatstone +4 20xFloatstoneBE Floatstone (Global)
Bug note: The in game text suggests its per building, falsely
We Have The Power Mantle (CivBE) Mantle +1 20xScienceBE Science per Purity (CivBE) Purity Affinity level (Global) +1 20xEnergyBE Energy per Purity (CivBE) Purity Affinity level (Global)
We Have The Technology Hypercore (CivBE) Hypercore +1 20xScienceBE Science per Supremacy (CivBE) Supremacy Affinity level (Global) +1 20xCultureBE Culture per Supremacy (CivBE) Supremacy Affinity level (Global)
In Our Wake RT only Thermohaline Rudder (CivBE) Thermohaline Rudder -10% 20xProductionBE Production Cost to move cities +1 20xScienceBE Science
Over or Under RT only Drydock (CivBE) Drydock +1 20xProductionBE Production +10% 20xProductionBE Production for Naval Units
Keeping the Lights on RT only Tidal Turbine (CivBE) Tidal Turbine +2 20xEnergyBE Energy +1 20xHealthBE Health
Something Fishy RT only Torpedo Battery (CivBE) Torpedo Battery +10% City Strike damage +5 20xStrengthBE City Strength
What Lies Beneath RT only Sonar Net (CivBE) Sonar Net +5 City 20xStrengthBE Strength +1 20xScienceBE Science
To Hull and Back RT only Mosaic Hull (CivBE) Mosaic Hull +5% 20xCultureBE Culture +20 City Hit Points

Marvel Quests (Rising Tide)Edit

Main article: Marvels (Rising Tide)
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT onlyBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT onlyPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT onlyUnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplayRT onlyArtifacts SystemRT onlyBuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising TideRT only) • ExpeditionsMarvel SystemRT onlyMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic CapitalRT only20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

RT only Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe
Community content is available under CC-BY-SA unless otherwise noted.