(Added Stepan Vs. the New World quest) Tags: Visual edit apiedit |
Tag: Visual edit |
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A "new" feature in [[Civilization: Beyond Earth]] is the Quest-system. The 5 main overarching quests of the game are the 5 {{LinkBE|victory}} quests. More quests appear throughout the game as your civilization explores and adapts to their new world. |
A "new" feature in [[Civilization: Beyond Earth]] is the Quest-system. The 5 main overarching quests of the game are the 5 {{LinkBE|victory}} quests. More quests appear throughout the game as your civilization explores and adapts to their new world. |
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− | '''Note:''' |
+ | '''Note:''' |
+ | # Not all quests are listed here. |
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+ | # Be aware the values below for rewards containing yields or affinity points (IE earning "X" {{EnergyBE}} or "Y" {{PurityBE}}) are subjective to both game difficulty and game speed. |
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− | ==Victory |
+ | ==Victory Quests== |
− | * [[ |
+ | * [[Victory (CivBE)#Promised Land .28 Purity.29.C2.A0|The Promised Land]] |
− | * [[ |
+ | * [[Victory (CivBE)#Transcendence .28 Harmony.29.C2.A0|Transcendence]] |
− | * [[ |
+ | * [[Victory (CivBE)#Contact|Contact]] |
− | * [[ |
+ | * [[Victory (CivBE)#Domination|Domination]] |
− | * [[ |
+ | * [[Victory (CivBE)#Emancipation .28 Supremacy.29|Emancipation]] |
− | ==Exploration |
+ | ==Exploration Quests== |
Denoted by a yellow looking glass icon. |
Denoted by a yellow looking glass icon. |
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− | ==Culper Lodge |
+ | ==Culper Lodge Quests== |
Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called {{LinkBE|Culper Lodge}} and revolves around performing spying operations. |
Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called {{LinkBE|Culper Lodge}} and revolves around performing spying operations. |
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Perform "Dossier Delivered" covert operation in CITYNAME |
Perform "Dossier Delivered" covert operation in CITYNAME |
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− | | +1 {{ |
+ | | +1 {{SpyIconBE}}Covert Agent |
|- |
|- |
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|Operative Extraction |
|Operative Extraction |
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Perform "Extract Operative" covert operation in CITYNAME |
Perform "Extract Operative" covert operation in CITYNAME |
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− | | +1 {{ |
+ | | +1 {{SpyIconBE}}Covert Agent |
|- |
|- |
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|//Redacted// |
|//Redacted// |
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|Complete "Special Delivery" |
|Complete "Special Delivery" |
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|Perform a Covert Operation of 4 Intrigue or higher |
|Perform a Covert Operation of 4 Intrigue or higher |
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− | | +1 {{ |
+ | | +1 {{SpyIconBE}}Covert Agent, {{LinkBE|Culper Lodge}} National Wonder that makes any present and future {{SpyIconBE}} Covert Agents automatically Special Agents |
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− | ==Diplomacy |
+ | ==Diplomacy Quests== |
Denoted by a purple handshake icon. |
Denoted by a purple handshake icon. |
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− | ==Affinity |
+ | ==Affinity Quests== |
Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is {{PurityBE}} affinity, you will only get {{PurityBE}} points for quests from now until the rest of that game. |
Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is {{PurityBE}} affinity, you will only get {{PurityBE}} points for quests from now until the rest of that game. |
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! {{SupremacyBE}} Reward |
! {{SupremacyBE}} Reward |
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|- |
|- |
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+ | |Cultural Burden |
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| |
| |
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+ | |Build an Expedition at The Signal's Source |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | |
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− | |- |
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− | |Vanishers |
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− | | |
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− | |First Quest Decision:<br>Deter Vanishers: (Continues to {{PurityBE}} or {{SupremacyBE}}) - Build 1 {{LinkBE|Clinic}} Building then build 1 {{LinkBE|Ultrasonic Fence}} Building<br>or<br>Bait Vanishers: (Continues to {{HarmonyBE}}) - Build 1 {{LinkBE|Clinic}} Building then build 1 {{LinkBE|Vivarium}} building. |
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− | + | Quest Decision:<br />Don't risk contamination, leave the probe behind - Continues to {{HarmonyBE}}. Final task is to remove wreckage from the {{XenomassBE}} lake.<br />or<br />Recover the probe, the Xenomass doesn't matter - Continues to {{PurityBE}} or {{SupremacyBE}}<br />to which the next task is to Drain the {{XenomassBE}} lake at the crash site |
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− | | +16 Affinity Toward {{HarmonyBE}} and +10% Defense against mellee attacks for Rangers |
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− | | +19 Affinity Toward {{PurityBE}} and +20% Strength and Ranged Strength when attacking or defending against Aliens |
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− | | +17 Affinity Toward {{SupremacyBE}} and +1 maximum veterancy for military units |
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− | |- |
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− | |The Beating Heart Society |
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− | | |
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− | |(1) Apprehend the Scientist: (Continues to {{PurityBE}} or {{SupremacyBE}}) - Build 1 {{LinkBE|Recycler}} Building. |
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− | <br> |
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− | Second Quest Decision - Apprehend the engineer: (Continues to {{PurityBE}}) - Final task is to Build 3 {{LinkBE|Soldier}} Units<br>or<br> Free the engineer (Continues to {{SupremacyBE}}) - Build 1 {{LinkBE|Soldier}}/{{LinkBE|Patrol Boat}} Unit in Capital; final task is to destroy a specific Station |
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+ | Second Quest Decision: Save Records (Continues to {{PurityBE}}<br />or<br />Recovery Technology Continues to {{SupremacyBE}} |
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− | (2) Free the Scientist: (Continues to {{HarmonyBE}}) - Build 1 {{LinkBE|Soldier}}/{{LinkBE|Patrol Boat}} Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station |
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− | | |
+ | |<nowiki>+12 Affinity toward </nowiki>{{HarmonyBE}}<br />{{XenomassIconBE}} appears at site of probe crash. |
− | | |
+ | |<nowiki>+18 Affinity toward </nowiki>{{PurityBE}}<br />+50 {{CultureBE}}<br />+125 {{EnergyBE}} |
− | | |
+ | |<nowiki>+15 Affinity toward </nowiki>{{SupremacyBE}}<br />+10% [[Worker (CivBE)|Worker]] Speed |
− | |- |
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− | |Cultural Burden |
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− | | |
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− | | |
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− | Build an Expedition at The Signal's Source |
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− | |||
− | Quest Decision:<br>Don't risk contamination, leave the probe behind - Continues to {{HarmonyBE}}. Final task is to remove wreckage from the {{XenomassBE}} lake.<br>or<br>Recover the probe, the Xenomass doesn't matter - Continues to {{PurityBE}} or {{SupremacyBE}}<br> to which the next task is to Drain the {{XenomassBE}} lake at the crash site<br><br>Second Quest Decision: Save Records (Continues to {{PurityBE}}<br>or<br> Recovery Technology Continues to {{SupremacyBE}} |
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− | | +12 Affinity toward {{HarmonyBE}}<br> {{XenomassIconBE}} appears at site of probe crash. |
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− | | +18 Affinity toward {{PurityBE}}<br>+50 {{CultureBE}}<br>+125 {{EnergyBE}} |
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− | | +15 Affinity toward {{SupremacyBE}}<br>+10% [[Worker (CivBE)|Worker]] Speed |
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|- |
|- |
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|Dogmatic Engineering |
|Dogmatic Engineering |
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|Complete a trade route with a station |
|Complete a trade route with a station |
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+ | |Declare Hostility towards STATIONNAME (don't need to win, yet) |
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− | | |
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− | Declare Hostility towards STATIONNAME (don't need to win, yet) |
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Dogmatic Engineering: Quest Decision ({{HarmonyBE}} or Continue Quest) |
Dogmatic Engineering: Quest Decision ({{HarmonyBE}} or Continue Quest) |
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Dogmatic Engineering: Quest Decision ({{PurityBE}} or {{SupremacyBE}}) |
Dogmatic Engineering: Quest Decision ({{PurityBE}} or {{SupremacyBE}}) |
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− | | |
+ | |<nowiki>+11 Affinity toward </nowiki>{{HarmonyIconBE}}, 40{{ScienceBE}}, get 2 soldier units |
− | | |
+ | |<nowiki>+12 Affinity toward </nowiki>{{PurityBE}}<br />+1 {{PopulationBE}} in CITYNAME<br />+70 Science |
− | | |
+ | |<nowiki>+14 Affinity toward </nowiki>{{SupremacyBE}}<br />+1 {{PopulationBE}} in CITYNAME<br />+35 Science |
|- |
|- |
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+ | |Familiar Exotics |
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− | |Occupational Hazard |
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| |
| |
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+ | |Familiar Exotics: Quest Decision: |
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− | | |
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+ | |||
− | Quest Decision: |
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+ | A. Contain Outbreak ({{HarmonyBE}}) |
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+ | |||
+ | {{HarmonyIconBE}}: Build 1 [[Xeno Sanctuary (CivBE)|Xeno Sanctuary]] in CITYNAME |
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+ | |||
+ | B. Ignore (Continues to {{PurityBE}}, {{SupremacyBE}}) |
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+ | |||
+ | Gives 35 {{cultureBE}} & Eventually Second Familiar Exotics Quest ? |
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+ | |||
+ | {{PurityIconBE}}: Build 1 [[Vivarium (CivBE)|Vivarium]] in CITYNAME |
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+ | |||
+ | {{SupremacyIconBE}}: Build 1 {{LinkBE|Petrochemical Plant}} in CITYNAME |
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+ | |2 choices after building the sanctuary: |
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+ | 1. Eradicate Species:<br /> |
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+ | +14 Affinity toward {{HarmonyBE}} (Gemini)<br /> |
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+ | + 200 {{CultureBE}}<br /> |
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+ | 2. License:<br /> |
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+ | +14 Affinity toward {{HarmonyBE}} (Gemini)<br /> |
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+ | +65 {{FoodBE}} in CITYNAME<br /> |
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+ | +1 {{PopulationBE}} in CITYNAME<br /> |
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+ | +65 {{ProductionBE}} in CITYNAME<br /> |
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+ | |<nowiki>+14 Affinity toward Purity</nowiki><br /> |
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+ | +105 {{CultureBE}}<br /> |
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+ | +65 {{ScienceBE}} |
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+ | |<nowiki>+ 22 Affinity toward Supremacy</nowiki> |
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+ | +1 Population in CITYNAME |
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+ | |- |
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+ | |Occupational Hazard |
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+ | |? |
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+ | |Quest Decision: |
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− | Eradicate: ({{PurityBE}} - Destroy 2 nests) |
+ | Eradicate: ({{PurityBE}} - Destroy 2 nests) |
− | or |
+ | or |
Domesticate Wildlife: (Continues to {{HarmonyBE}} or {{SupremacyBE}} - Build 1 (sometimes it asks for 2) {{LinkBE|Alien Preserve}} Building) |
Domesticate Wildlife: (Continues to {{HarmonyBE}} or {{SupremacyBE}} - Build 1 (sometimes it asks for 2) {{LinkBE|Alien Preserve}} Building) |
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− | | |
+ | |<nowiki>+14 Affinity toward </nowiki>{{HarmonyIconBE}}<br />+195 {{EnergyBE}} (one time) |
− | | |
+ | |<nowiki>+15 Affinity toward </nowiki>{{PurityBE}}<br />+60 {{FoodBE}} in the {{CapitalBE}} (one time) |
− | | |
+ | |<nowiki>+16 Affinity toward </nowiki>{{SupremacyBE}}<br />+60 {{ProductionBE}} in all Cities (one time) |
|- |
|- |
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|Solid State Citizen |
|Solid State Citizen |
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{{PurityIconBE}} Build 1 {{LinkBE|Gene Garden}} |
{{PurityIconBE}} Build 1 {{LinkBE|Gene Garden}} |
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− | | |
+ | |<nowiki>+16 Affinity toward </nowiki>{{HarmonyBE}}<br />+50 Culture<br />+125 {{EnergyBE}} |
− | | |
+ | |<nowiki>+24 Affinity toward </nowiki>{{PurityIconBE}}Purity<br />+250 {{EnergyBE}} |
− | | |
+ | |<nowiki>+14 Affinity toward </nowiki>{{SupremacyBE}} (Gemini)<br />+60 {{ProductionBE}} in {{CapitalBE}} |
|- |
|- |
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+ | |The Beating Heart Society |
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− | |Familiar Exotics |
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| |
| |
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+ | |(1) Apprehend the Scientist: (Continues to {{PurityBE}} or {{SupremacyBE}}) - Build 1 {{LinkBE|Recycler}} Building. |
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− | |Familiar Exotics: Quest Decision: |
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+ | <br /> |
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+ | Second Quest Decision - Apprehend the engineer: (Continues to {{PurityBE}}) - Final task is to Build 3 {{LinkBE|Soldier}} Units<br />or<br />Free the engineer (Continues to {{SupremacyBE}}) - Build 1 {{LinkBE|Soldier}}/{{LinkBE|Patrol Boat}} Unit in Capital; final task is to destroy a specific Station |
||
+ | (2) Free the Scientist: (Continues to {{HarmonyBE}}) - Build 1 {{LinkBE|Soldier}}/{{LinkBE|Patrol Boat}} Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station |
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− | A. Contain Outbreak ({{HarmonyBE}}) |
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+ | |<nowiki>+15 Affinity Toward </nowiki>{{HarmonyBE}} and Units take 5 HP less damage from Miasma |
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+ | |<nowiki>+18 Affinity toward </nowiki>{{PurityBE}} and {{LinkBE|Old Earth Relic}}s speed up Military Unit {{ProductionBE}} by 5% |
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+ | |<nowiki>+15 Affinity Toward </nowiki>{{SupremacyBE}} and Unit heals 5 HP more when fortified |
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+ | |- |
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+ | |The Subset Curse |
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+ | |[unknown] |
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+ | |Build 1 Laboratory building. |
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+ | Quest Decision: |
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+ | A) Accept the rare genes (Continues to {{HarmonyBE}} or {{SupremacyBE}}) |
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− | {{HarmonyIconBE}}: Build 1 [[Xeno Sanctuary (CivBE)|Xeno Sanctuary]] in CITYNAME |
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+ | * Build Pharmalab |
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+ | Accelerate adoption: (Continues to {{HarmonyBE}}) |
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+ | * Build Biofactory |
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+ | Hone to elite: (Continues to {{SupremacyBE}}) |
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+ | * Build Spy Agency |
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+ | B) Reject the rare genes (Continues to {{PurityBE}}) |
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+ | * Find 2 Resource Pods |
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+ | * Next, build 1 Gene Garden building |
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+ | |<nowiki>+27 Affinity Toward </nowiki>{{HarmonyBE}} (Vostock/Marathon) and +10% Respect from Diplomacy partners |
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+ | |<nowiki>+9 Affinity (on Suyoz difficulty) toward </nowiki>{{PurityBE}} and +1 {{ScienceBE}} from Clinics |
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+ | |<nowiki>+8 Affinity (on Gemini) toward or </nowiki>{{SupremacyBE}} and +10% Covert Operation Speed |
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+ | |- |
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+ | |Vanishers |
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+ | | |
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+ | |First Quest Decision:<br />Deter Vanishers: (Continues to {{PurityBE}} or {{SupremacyBE}}) - Build 1 {{LinkBE|Clinic}} Building then build 1 {{LinkBE|Ultrasonic Fence}} Building<br />or<br />Bait Vanishers: (Continues to {{HarmonyBE}}) - Build 1 {{LinkBE|Clinic}} Building then build 1 {{LinkBE|Vivarium}} building. |
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+ | Second Quest Decision:<br />Study Vanishers in Captivity: (Continues to {{PurityBE}} - Build 1 {{LinkBE|Alien Preserve}} building)<br />or<br />Exterminate every last one: (Continues to {{SupremacyBE}} - Kill 2 {{LinkBE|List of Aliens}} Units)<br />or<br />Enlist the help of professionals: (Continues to {{HarmonyBE}}) - Build 1 {{LinkBE|Ranger}} Unit |
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− | B. Ignore (Continues to {{PurityBE}}, {{SupremacyBE}}) |
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+ | | +16 Affinity Toward {{HarmonyBE}} and +10% Defense against melee attacks for Rangers |
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− | |||
+ | | +19 Affinity Toward {{PurityBE}} and +20% Strength and Ranged Strength when attacking or defending against Aliens |
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− | Gives 35 {{cultureBE}} & Eventually Second Familiar Exotics Quest ? |
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+ | | +17 Affinity Toward {{SupremacyBE}} and +1 maximum veterancy for military units |
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− | |||
− | {{PurityIconBE}}: Build 1 [[Vivarium (CivBE)|Vivarium]] in CITYNAME |
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− | |||
− | {{SupremacyIconBE}}: Build 1 {{LinkBE|Petrochemical Plant}} in CITYNAME |
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− | |2 choices after building the sanctuary: |
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− | 1. Eradicate Species:<br> |
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− | +14 Affinity toward {{HarmonyBE}} (Gemini)<br> |
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− | + 200 {{CultureBE}}<br> |
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− | 2. License:<br> |
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− | +14 Affinity toward {{HarmonyBE}} (Gemini)<br> |
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− | +65 {{FoodBE}} in CITYNAME<br> |
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− | +1 {{PopulationBE}} in CITYNAME<br> |
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− | +65 {{ProductionBE}} in CITYNAME<br> |
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− | | +14 Affinity toward Purity<br> |
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− | +105 {{CultureBE}}<br> |
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− | +65 {{ScienceBE}} |
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− | |? |
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|- |
|- |
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|Stepan Vs. The New World |
|Stepan Vs. The New World |
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| |
| |
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− | |Decision 1A: Accept Stowaways ( |
+ | |Decision 1A: Accept Stowaways (Continues to {{SupremacyBE}}): |
• Build a Repair Depot AND THEN |
• Build a Repair Depot AND THEN |
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• Build a Worker |
• Build a Worker |
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− | 1B: Reject Stowaways ( |
+ | 1B: Reject Stowaways (Continues to {{HarmonyBE}}, Continues to {{PurityBE}}): |
• Build a Clinic Building |
• Build a Clinic Building |
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• Build an Explorer |
• Build an Explorer |
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− | 2B: Exhile Castaways from Colony ( |
+ | 2B: Exhile Castaways from Colony (Continues to {{PurityBE}}): |
• Create Trade Route with new station STATIONNAME |
• Create Trade Route with new station STATIONNAME |
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− | | |
+ | | +17 Points towards {{HarmonyIconBE}} +10% Worker Speed |
− | | |
+ | | +17 Points towards {{PurityIconBE}}+75 {{CultureBE}} |
+185 {{EnergyBE}} |
+185 {{EnergyBE}} |
||
(In doing so, creates a new Station to trade with) |
(In doing so, creates a new Station to trade with) |
||
− | | |
+ | | +17 Points towards {{SupremacyIconBE}}• Explorer immunity from Miasma |
|- |
|- |
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|An Elemental Fate |
|An Elemental Fate |
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|After destroying an alien nest, a cave is found. |
|After destroying an alien nest, a cave is found. |
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+ | |Build an Expedition at the location of the cave |
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+ | Quest Decision: |
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+ | |||
+ | A) Send Rescue Team into Doorway (Continues to {{HarmonyBE}}) |
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+ | * Send a Military Unit into the Xenomass Doorway |
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+ | B) Send Robotic Probe into Doorway (Continues to {{SupremacyBE}}) |
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+ | * ? |
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+ | C) Mine Cave for Floatstone (Continues to {{PurityBE}}) |
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+ | * ? |
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+ | | +13 {{HarmonyBE}} affinity, |
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+ | Chosen units receive XP [exact amount unknown; between 29-38 XP (enough to level them twice from level one and reach 38 XP total)] |
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+ | |||
+ | Receive a copy of the unit. |
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+ | | +27 Purity Affinity and "Floatstone has been strewn across the region" (creates a small [3] floatstone deposit near the cave) |
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+ | |||
+ | Sometimes no deposit will appear. |
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|If continued to {{SupremacyBE}}, reward is 18 Affinity points to {{SupremacyBE}}, and worldwide {{LinkBE|Firaxite}} deposits are revealed. |
|If continued to {{SupremacyBE}}, reward is 18 Affinity points to {{SupremacyBE}}, and worldwide {{LinkBE|Firaxite}} deposits are revealed. |
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|} |
|} |
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Send Military Unit into Uncovered Tomb |
Send Military Unit into Uncovered Tomb |
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− | | +17 Dominant Affinity<br>+160 {{ScienceBE}} |
+ | | +17 Dominant Affinity<br />+160 {{ScienceBE}} |
− | |||
|- |
|- |
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|Beauty In The Eye Of The Orbiter |
|Beauty In The Eye Of The Orbiter |
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|Complete part 1, wait some time |
|Complete part 1, wait some time |
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|Build Expedition at proposed ruin site |
|Build Expedition at proposed ruin site |
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− | | +20 |
+ | | +20 Dominant Affinity<br />+160/+125 {{ScienceBE}} (?/Gemini) |
|- |
|- |
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|Startographer |
|Startographer |
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Launch 1 {{LinkBE|Deep Space Telescope}} |
Launch 1 {{LinkBE|Deep Space Telescope}} |
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− | Build an {{LinkBE|Observatory}} in 3 |
+ | Build an {{LinkBE|Observatory}} in 3 Cities |
− | | +27 |
+ | | +27 Dominant Affinity<br />Continent outlines revealed |
|- |
|- |
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| |
| |
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! Objectives |
! Objectives |
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! {{HarmonyBE}} Reward |
! {{HarmonyBE}} Reward |
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+ | |- |
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+ | |The Sounds of Harvest |
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+ | |Harmony Affinity at Turn 100 |
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+ | |Build 2 Farms within borders of Headquarters |
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+ | Build a Clinic building in Headquarters |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
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+ | +75 Culture |
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+ | |||
+ | +45 Science |
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+ | |- |
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+ | |The Silent Symphony |
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+ | |Completed The Sounds Of Harvest |
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+ | |Build Institute building in Headquarters |
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+ | Build Roads connecting 2 other cities to Headquarters |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
||
+ | +325 Energy |
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+ | |- |
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+ | |Radio Silence |
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+ | |Completed The Silent Symphony |
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+ | |Build a new city for the Receivers: |
||
+ | Found 1 City |
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+ | |||
+ | Build Vivarium in New City |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
||
+ | +1 Population in New City |
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+ | |||
+ | +95 Culture |
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|- |
|- |
||
| |
| |
||
| |
| |
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+ | |Expose all citizens to Rikler Root: |
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− | | |
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+ | |||
− | | |
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+ | Build 2 Xeno Sanctuaries |
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+ | |||
+ | Launch 1 of any Orbital Unit |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
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+ | +10 Production in all Cities |
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+ | |||
+ | +90 Culture |
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|- |
|- |
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+ | |The Genius of Olivia Ross |
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| |
| |
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+ | |Build an Ultrasonic Fence in chosen City |
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− | | |
||
+ | Build a Laboratory in chosen City |
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− | | |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
||
− | | |
||
+ | +1 repel range from Ultrasonic Fences |
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+ | |- |
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+ | |Sightings of Olivia Ross |
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+ | |Completed The Genius of Olivia Ross |
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+ | |Create 1 trade route to chosen Station |
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+ | Build an Expedition at last sighting of Olivia Ross |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
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+ | Ross Weed Artifact |
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+ | |- |
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+ | |Recovering Olivia Ross |
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+ | |Completed Sightings of Olivia Ross |
||
+ | |Launch 1 of any Orbital Unit |
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+ | Build an Expedition at the concentrated Ross Weed site |
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+ | |<nowiki>+27 Affinity toward Harmony</nowiki> |
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+ | +2 Food from Farms |
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|} |
|} |
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|Earned {{PurityBE}} affinity within the first 100 turns. |
|Earned {{PurityBE}} affinity within the first 100 turns. |
||
| |
| |
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− | Build 2 {{LinkBE|Old Earth Relic}} Buildings<br>and<br>Launch 1 of any Orbital Unit |
+ | Build 2 {{LinkBE|Old Earth Relic}} Buildings<br />and<br />Launch 1 of any Orbital Unit |
− | | +19 Affinity toward {{PurityBE}}<br>+100 {{CultureBE}}<br>+15 {{ProductionBE}} in all Cities |
+ | | +19 Affinity toward {{PurityBE}}<br />+100 {{CultureBE}}<br />+15 {{ProductionBE}} in all Cities |
|- |
|- |
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|Home Sick: Quest Decision |
|Home Sick: Quest Decision |
||
|Earned {{PurityBE}} affinity within the first 100 turns. |
|Earned {{PurityBE}} affinity within the first 100 turns. |
||
| |
| |
||
− | Allow Return to Earth<br>or<br>Deny Return to Earth |
+ | Allow Return to Earth<br />or<br />Deny Return to Earth |
− | |Allow: +25 Affinity toward {{PurityBE}} and +175 {{CultureBE}}<br>Deny: |
+ | |Allow: +25 Affinity toward {{PurityBE}} and +175 {{CultureBE}}<br />Deny: +25 Affinity toward {{PurityBE}} and +1 {{PopulationBE}} in {{CapitalBE}} |
|- |
|- |
||
+ | |No One Thing |
||
| |
| |
||
+ | |Build a [[Quarry]] and Build a [[Laboratory]] |
||
− | | |
||
+ | |27 Affinity toward {{PurityBE}} and +2 {{CultureBE}} from [[Quarries]] |
||
− | | |
||
− | | |
+ | |- |
+ | |Nostalgia Trip |
||
+ | |Deny Return to Earth during Home Sick. |
||
+ | |Assign a Covert Agent to {{CapitalBE}}. |
||
+ | and |
||
+ | |||
+ | Destroy a specific (new) Station. |
||
+ | |<nowiki>+24 Affinity toward </nowiki>{{PurityBE}} and +220 {{CultureBE}} |
||
+ | |- |
||
+ | |Know Thyself |
||
+ | |? |
||
+ | |Build 15 {{LinkBE|Old Earth Relic}} Buildings. |
||
+ | |<nowiki>+27 Affinity toward </nowiki>{{PurityBE}}+135 {{CultureBE}} |
||
+ | |||
+ | +330 {{EnergyBE}} |
||
|} |
|} |
||
Line 371: | Line 457: | ||
|A Wealth of Limbs |
|A Wealth of Limbs |
||
| |
| |
||
− | |Create 1 Trade Route to a specific Station<br>and then Build 1 Laboratory Building |
+ | |Create 1 Trade Route to a specific Station<br />and then Build 1 Laboratory Building |
− | | +24 Affinity toward {{SupremacyBE}}<br>+10 {{ProductionBE}} in all cities<br>+60 {{ScienceBE}} |
+ | | +24 Affinity toward {{SupremacyBE}}<br />+10 {{ProductionBE}} in all cities<br />+60 {{ScienceBE}}+1 Butuiller Co. Family Drone Artifact |
+ | |- |
||
+ | |The Lonely Revolution |
||
+ | |Completed A Wealth of Limbs |
||
+ | |Build a {{LinkBE|Neurolab}} Building. |
||
+ | and then Build 2 Manufactury improvements. |
||
+ | |Personal Meditation Helmet Artifact |
||
+ | +24 Affinity toward {{SupremacyBE}} |
||
+ | |||
+ | +530 {{EnergyBE}} |
||
+ | |- |
||
+ | |Pay Day |
||
+ | |Completed The Lonely Revolution |
||
+ | |Build 1 Soldier unit in Capital. |
||
+ | A) Limit drone Usage. |
||
+ | |||
+ | or |
||
+ | |||
+ | B) Offer free drones. |
||
+ | |||
+ | Either choice, build 2 Academy improvements. |
||
+ | |A) +27 Affinity toward {{SupremacyBE}}<br />+270 {{CultureBE}} |
||
+ | |||
+ | B) +27 Affinity toward {{SupremacyBE}} |
||
+ | |||
+ | +675 {{EnergyBE}} |
||
|- |
|- |
||
|As With Man |
|As With Man |
||
Line 380: | Line 491: | ||
Create 1 Trade Route from CITY |
Create 1 Trade Route from CITY |
||
− | | +19/+23 Affinity toward {{SupremacyBE}}<br>+223/+110 {{CultureBE}} |
+ | | +19/+23 Affinity toward {{SupremacyBE}}<br />+223/+110 {{CultureBE}} |
0/+270 {{EnergyBE}} (2nd Gemini) |
0/+270 {{EnergyBE}} (2nd Gemini) |
||
Line 387: | Line 498: | ||
| |
| |
||
|Build 3 {{LinkBE|CEL Cradle}} Buildings |
|Build 3 {{LinkBE|CEL Cradle}} Buildings |
||
− | | +24/+30 Affinity toward {{SupremacyBE}}<br>+185/+210 {{ScienceBE}} |
+ | | +24/+30 Affinity toward {{SupremacyBE}}<br />+185/+210 {{ScienceBE}} |
|- |
|- |
||
|Point Of No Return Null |
|Point Of No Return Null |
||
Line 395: | Line 506: | ||
Can name a city for which it is impossible to build a {{LinkBE|Neurolab}} (requires {{FiraxiteBE}} with city territory). In that case you are required to add {{FiraxiteBE}} by using orbital fabricator-unit. |
Can name a city for which it is impossible to build a {{LinkBE|Neurolab}} (requires {{FiraxiteBE}} with city territory). In that case you are required to add {{FiraxiteBE}} by using orbital fabricator-unit. |
||
+ | |||
− | | |
||
+ | A) Move the City: Build a Colonist unit in CITYNAME. |
||
+ | |||
+ | or |
||
+ | |||
+ | B) Launch a Satellite: Launch any Orbital unit within range of CITYNAME. |
||
+ | |A) +20 Affinity toward {{SupremacyBE}} |
||
+ | |||
+ | +2340 {{EnergyBE}} |
||
+ | |||
+ | <nowiki> </nowiki>B) +20 Affinity toward {{SupremacyBE}}<br />+155 {{ProductionBE}} in CITYNAME |
||
|- |
|- |
||
| rowspan="2" |Sky Mine |
| rowspan="2" |Sky Mine |
||
Line 402: | Line 523: | ||
Launch 1 of any Orbital Unit |
Launch 1 of any Orbital Unit |
||
+ | |~+17/+18 Affinity toward {{SupremacyBE}} (Gemini, same save twice)<br />+1 {{FoodBE}} from Work Barges |
||
− | |||
− | |~+17/+18 Affinity toward {{SupremacyBE}} (Gemini, same save twice)<br>+1 {{FoodBE}} from Work Barges |
||
− | |||
|- |
|- |
||
|QD Allow Impact: {{EnergyBE}}, Continues to {{SupremacyBE}} |
|QD Allow Impact: {{EnergyBE}}, Continues to {{SupremacyBE}} |
||
| +245 {{EnergyBE}} (Gemini) |
| +245 {{EnergyBE}} (Gemini) |
||
− | |||
|- |
|- |
||
| |
| |
||
Line 416: | Line 534: | ||
|} |
|} |
||
− | ==Choice |
+ | ==Building Choice Quests== |
Every single non wonder [[Building (CivBE)|Building]] and some [[Tile improvement (CivBE)|Tile Improvements]] in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.<!--Converted and checked (as far as possible at the moment) the differences between WikiA and CivBE.text and CivBE.db (see To be verified: ...) Some data might still be hiding thus human error checking is necessary.--> |
Every single non wonder [[Building (CivBE)|Building]] and some [[Tile improvement (CivBE)|Tile Improvements]] in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.<!--Converted and checked (as far as possible at the moment) the differences between WikiA and CivBE.text and CivBE.db (see To be verified: ...) Some data might still be hiding thus human error checking is necessary.--> |
||
Line 426: | Line 544: | ||
|- |
|- |
||
| How We Remember |
| How We Remember |
||
− | | {{ |
+ | | {{SureIconBE|Old Earth Relic|25}} |
| Free {{EnergyIconBE}} Maintenance |
| Free {{EnergyIconBE}} Maintenance |
||
| +1 {{CultureBE}} |
| +1 {{CultureBE}} |
||
|- |
|- |
||
| The Vital Frontier |
| The Vital Frontier |
||
− | | {{ |
+ | | {{SureIconBE|Vivarium|25}} |
| +1 {{ScienceBE}} |
| +1 {{ScienceBE}} |
||
| +1 {{FoodBE}} |
| +1 {{FoodBE}} |
||
|- |
|- |
||
| Blood Bank |
| Blood Bank |
||
− | | {{ |
+ | | {{SureIconBE|Clinic|25}} |
| +15 City Hit Points |
| +15 City Hit Points |
||
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
|- |
|- |
||
| Times Of Plenty |
| Times Of Plenty |
||
− | | {{ |
+ | | {{SureIconBE|Trade Depot|25}} |
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
| +1 {{EnergyBE}} |
| +1 {{EnergyBE}} |
||
|- |
|- |
||
| Better Living Through Chemistry |
| Better Living Through Chemistry |
||
− | | {{ |
+ | | {{SureIconBE|Pharmalab|25}} |
− | | +1 {{ScienceBE}}<br />+1 {{HealthBE}} |
+ | | +1 {{ScienceBE}}<br />+1 {{HealthBE}} |
− | | + |
+ | | +2 {{HealthBE}} |
|- |
|- |
||
| Safe Behind Walls |
| Safe Behind Walls |
||
− | | {{ |
+ | | {{SureIconBE|Ultrasonic Fence|25}} |
| +1 Repel Range |
| +1 Repel Range |
||
| [[Trade convoy (CivBE)|Trade Convoys]] will not be attacked by [[Alien units (CivBE))|Alien units]] |
| [[Trade convoy (CivBE)|Trade Convoys]] will not be attacked by [[Alien units (CivBE))|Alien units]] |
||
|- |
|- |
||
| What Goes Around |
| What Goes Around |
||
− | | {{ |
+ | | {{SureIconBE|Recycler|25}} |
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
||
| +1 {{FoodBE}} |
| +1 {{FoodBE}} |
||
|- |
|- |
||
| Spymaster And Commander |
| Spymaster And Commander |
||
− | | {{ |
+ | | {{SureIconBE|Command Center|25}} |
| +15 {{StrengthIconBE}} City Strength |
| +15 {{StrengthIconBE}} City Strength |
||
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
||
|- |
|- |
||
| When The Levees Broke |
| When The Levees Broke |
||
− | | {{ |
+ | | {{SureIconBE|Water Refinery|25}} |
| Free {{EnergyIconBE}} Maintenance |
| Free {{EnergyIconBE}} Maintenance |
||
| +1 {{FoodBE}} |
| +1 {{FoodBE}} |
||
|- |
|- |
||
| The Scientific Method |
| The Scientific Method |
||
− | | {{ |
+ | | {{SureIconBE|Laboratory|25}} |
− | | [[Explorer (CivBE)|Explorer]] Units gain 1 additional [[ |
+ | | [[Explorer (CivBE)|Explorer]] Units gain 1 additional [[Expedition (CivBE)|Expedition]] Module (Global) |
| +1 {{ScienceBE}} |
| +1 {{ScienceBE}} |
||
|- |
|- |
||
| The Creative Spark |
| The Creative Spark |
||
− | | {{ |
+ | | {{SureIconBE|Thorium Reactor|25}} |
| +2 {{EnergyBE}} |
| +2 {{EnergyBE}} |
||
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
|- |
|- |
||
| Organic Growth |
| Organic Growth |
||
− | | {{ |
+ | | {{SureIconBE|Cytonursery|25}} |
| +5% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
| +5% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
||
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
|- |
|- |
||
| Engineering The Future |
| Engineering The Future |
||
− | | {{ |
+ | | {{SureIconBE|Repair Facility|25}} |
| +1 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
| +1 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
||
| +5% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
| +5% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
||
|- |
|- |
||
| The Observable Universe |
| The Observable Universe |
||
− | | {{ |
+ | | {{SureIconBE|Observatory|25}} |
| +2 {{StrengthIconBE}} City Strength |
| +2 {{StrengthIconBE}} City Strength |
||
| +2 [[Naval unit (CivBE)|Naval Unit]] Movement (Global) |
| +2 [[Naval unit (CivBE)|Naval Unit]] Movement (Global) |
||
|- |
|- |
||
| Zoology |
| Zoology |
||
− | | {{ |
+ | | {{SureIconBE|Alien Preserve|25}} |
| [[Units (CivBE)|All Units]] +5 healing (Global) |
| [[Units (CivBE)|All Units]] +5 healing (Global) |
||
| +1 {{ScienceBE}}, +1 {{EnergyBE}} |
| +1 {{ScienceBE}}, +1 {{EnergyBE}} |
||
|- |
|- |
||
| Obstacles Of The Past |
| Obstacles Of The Past |
||
− | | {{ |
+ | | {{SureIconBE|Cloning Plant|25}} |
| 10% {{FoodBE}} carried over after city growth |
| 10% {{FoodBE}} carried over after city growth |
||
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
|- |
|- |
||
| Fueling The Fire |
| Fueling The Fire |
||
− | | {{ |
+ | | {{SureIconBE|Petrochemical Plant|25}} |
| +2 {{ProductionBE}} from {{PetroleumBE}} |
| +2 {{ProductionBE}} from {{PetroleumBE}} |
||
| +2 {{CultureBE}} from {{PetroleumBE}} |
| +2 {{CultureBE}} from {{PetroleumBE}} |
||
|- |
|- |
||
| Escape Velocity |
| Escape Velocity |
||
− | | {{ |
+ | | {{SureIconBE|Launch Complex|25}} |
| +1 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
| +1 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
||
| +10% {{ProductionBE}} for [[Orbital unit (CivBE))|Orbital Units]] |
| +10% {{ProductionBE}} for [[Orbital unit (CivBE))|Orbital Units]] |
||
|- |
|- |
||
| Always On |
| Always On |
||
− | | {{ |
+ | | {{SureIconBE|Defense Perimeter|25}} |
| +10 City Hit Points |
| +10 City Hit Points |
||
| Free {{EnergyIconBE}} Maintenance |
| Free {{EnergyIconBE}} Maintenance |
||
|- |
|- |
||
| Too Much Gun |
| Too Much Gun |
||
− | | {{ |
+ | | {{SureIconBE|Rocket Battery|25}} |
| +5 City Strength |
| +5 City Strength |
||
| +1 City Orbital Strike range |
| +1 City Orbital Strike range |
||
|- |
|- |
||
| A Tangled Web |
| A Tangled Web |
||
− | | {{ |
+ | | {{SureIconBE|Network|25}} |
| Free {{EnergyIconBE}} Maintenance |
| Free {{EnergyIconBE}} Maintenance |
||
| +1 {{CultureBE}} |
| +1 {{CultureBE}} |
||
|- |
|- |
||
| Hearts And Minds |
| Hearts And Minds |
||
− | | {{ |
+ | | {{SureIconBE|Feedsite Hub|25}} |
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
||
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
||
|- |
|- |
||
| Garden Of Eden |
| Garden Of Eden |
||
− | | {{ |
+ | | {{SureIconBE|Gene Garden|25}} |
| +3 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
| +3 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
||
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
|- |
|- |
||
| Fueling The Future |
| Fueling The Future |
||
− | | {{ |
+ | | {{SureIconBE|Xenofuel Plant|25}} |
| +1000 {{EnergyBE}} (one time) |
| +1000 {{EnergyBE}} (one time) |
||
| +3 {{EnergyBE}} from {{XenomassBE}}, +2 {{ProductionBE}} from {{XenomassBE}} |
| +3 {{EnergyBE}} from {{XenomassBE}}, +2 {{ProductionBE}} from {{XenomassBE}} |
||
|- |
|- |
||
| Homegrown |
| Homegrown |
||
− | | {{ |
+ | | {{SureIconBE|Xenonursery|25}} |
| +450 {{ScienceBE}} (one time) |
| +450 {{ScienceBE}} (one time) |
||
| +5 {{XenomassBE}} (Global) |
| +5 {{XenomassBE}} (Global) |
||
|- |
|- |
||
| Automatic Gratification |
| Automatic Gratification |
||
− | | {{ |
+ | | {{SureIconBE|Autoplant|25}} |
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
| +1 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
| +1 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
||
|- |
|- |
||
| Reconstituted Regulation |
| Reconstituted Regulation |
||
− | | {{ |
+ | | {{SureIconBE|Biofactory|25}} |
| +1 {{FoodBE}} |
| +1 {{FoodBE}} |
||
| +1 {{CultureBE}} |
| +1 {{CultureBE}} |
||
|- |
|- |
||
| Tastes Like Cardboard |
| Tastes Like Cardboard |
||
− | | {{ |
+ | | {{SureIconBE|Mass Digester|25}} |
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
| +1 {{FoodBE}} |
| +1 {{FoodBE}} |
||
|- |
|- |
||
| The Think Tank |
| The Think Tank |
||
− | | {{ |
+ | | {{SureIconBE|Neurolab|25}} |
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
| +10% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
| +10% {{ProductionBE}} for [[Military unit (CivBE))|Military Units]] |
||
|- |
|- |
||
| A World Of Pure Imagination |
| A World Of Pure Imagination |
||
− | | {{ |
+ | | {{SureIconBE|Holosuite|25}} |
| +2 {{CultureBE}} |
| +2 {{CultureBE}} |
||
| Free [[Virtues (CivBE)|Virtue]] (one time) |
| Free [[Virtues (CivBE)|Virtue]] (one time) |
||
|- |
|- |
||
| By Our Powers Combined |
| By Our Powers Combined |
||
− | | {{ |
+ | | {{SureIconBE|CEL Cradle|25}} |
| 10% {{FoodBE}} carried over after city growth |
| 10% {{FoodBE}} carried over after city growth |
||
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
| +1 [[Covert Operations (CivBE)|Covert Agent]] (Global) |
||
|- |
|- |
||
| Big Brother |
| Big Brother |
||
− | | {{ |
+ | | {{SureIconBE|Surveillance Web|25}} |
| [[Covert Operations (CivBE)|Covert Agents]] need fewer successful operations to advance in rank (Global) |
| [[Covert Operations (CivBE)|Covert Agents]] need fewer successful operations to advance in rank (Global) |
||
| +10 City Hit Points |
| +10 City Hit Points |
||
|- |
|- |
||
| Quality Or Quantity |
| Quality Or Quantity |
||
− | | {{ |
+ | | {{SureIconBE|Alloy Foundry|25}} |
| +2 {{ProductionBE}} from {{TitaniumBE}} |
| +2 {{ProductionBE}} from {{TitaniumBE}} |
||
| +4 {{TitaniumBE}} (Global) |
| +4 {{TitaniumBE}} (Global) |
||
|- |
|- |
||
| We Can Rebuild Them |
| We Can Rebuild Them |
||
− | | {{ |
+ | | {{SureIconBE|Bionics Lab|25}} |
| +1 {{ScienceBE}} |
| +1 {{ScienceBE}} |
||
| +1 {{CultureBE}} |
| +1 {{CultureBE}} |
||
|- |
|- |
||
| The More You Know |
| The More You Know |
||
− | | {{ |
+ | | {{SureIconBE|Institute|25}} |
| +5% {{ScienceBE}} |
| +5% {{ScienceBE}} |
||
− | | Free [[ |
+ | | Free [[Technologies (CivBE)|Technology]] (one time) |
|- |
|- |
||
| A Biological Imperative |
| A Biological Imperative |
||
− | | {{ |
+ | | {{SureIconBE|Biofuel Plant|25}} |
| +1 {{EnergyBE}} |
| +1 {{EnergyBE}} |
||
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
|- |
|- |
||
| Nature's Potential |
| Nature's Potential |
||
− | | {{ |
+ | | {{SureIconBE|Gaian Well|25}} |
| +2 {{EnergyBE}} |
| +2 {{EnergyBE}} |
||
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
|- |
|- |
||
| Miasma For The Soul |
| Miasma For The Soul |
||
− | | {{ |
+ | | {{SureIconBE|Growlab|25}} |
| +450 {{EnergyBE}} (one time) |
| +450 {{EnergyBE}} (one time) |
||
| 1 Free {{PopulationBE}} in each of your cities (one time) |
| 1 Free {{PopulationBE}} in each of your cities (one time) |
||
|- |
|- |
||
| Unnatural Selection |
| Unnatural Selection |
||
− | | {{ |
+ | | {{SureIconBE|Gene Smelter|25}} |
| +2 {{ScienceBE}} |
| +2 {{ScienceBE}} |
||
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
|- |
|- |
||
| No Reservations |
| No Reservations |
||
− | | {{ |
+ | | {{SureIconBE|Xeno Sanctuary|25}} |
| +2 {{CultureBE}} |
| +2 {{CultureBE}} |
||
| +2 {{FoodBE}} |
| +2 {{FoodBE}} |
||
|- |
|- |
||
| Productive Progress |
| Productive Progress |
||
− | | {{ |
+ | | {{SureIconBE|LEV Plant|25}} |
| +2 {{ProductionBE}} |
| +2 {{ProductionBE}} |
||
| +2 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
| +2 {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
||
|- |
|- |
||
| Second Sight |
| Second Sight |
||
− | | {{ |
+ | | {{SureIconBE|Optical Surgery|25}} |
| +1 Visibility range for [[Military unit (CivBE))|Military Units]] (Global) |
| +1 Visibility range for [[Military unit (CivBE))|Military Units]] (Global) |
||
| +2 {{ScienceBE}} |
| +2 {{ScienceBE}} |
||
|- |
|- |
||
| All The Small Things |
| All The Small Things |
||
− | | {{ |
+ | | {{SureIconBE|Microbial Mine|25}} |
| +1 {{EnergyBE}} per {{HarmonyBE}} Affinity level (Global) |
| +1 {{EnergyBE}} per {{HarmonyBE}} Affinity level (Global) |
||
| +1 {{ScienceBE}} per {{HarmonyBE}} Affinity level (Global) |
| +1 {{ScienceBE}} per {{HarmonyBE}} Affinity level (Global) |
||
|- |
|- |
||
| The Heart Of A Nation |
| The Heart Of A Nation |
||
− | | {{ |
+ | | {{SureIconBE|Organ Printer|25}} |
| +10% City {{HealthBE}} |
| +10% City {{HealthBE}} |
||
| [[Units (CivBE)|All Units]] +10 healing (Global) |
| [[Units (CivBE)|All Units]] +10 healing (Global) |
||
|- |
|- |
||
| Food For Thought |
| Food For Thought |
||
− | | {{ |
+ | | {{SureIconBE|Civil Crèche|25}} |
| +5% {{FoodBE}} |
| +5% {{FoodBE}} |
||
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
| +10% [[Worker (CivBE)|Worker]] speed (Global) |
||
|- |
|- |
||
| Secret Ingredients |
| Secret Ingredients |
||
− | | {{ |
+ | | {{SureIconBE|Soma Distillery|25}} |
| +10% City {{HealthBE}} |
| +10% City {{HealthBE}} |
||
| +5% {{CultureBE}} |
| +5% {{CultureBE}} |
||
|- |
|- |
||
| The Time Capsule |
| The Time Capsule |
||
− | | {{ |
+ | | {{SureIconBE|Terra Vault|25}} |
| +5% {{CultureBE}} |
| +5% {{CultureBE}} |
||
| +5% {{ScienceBE}} |
| +5% {{ScienceBE}} |
||
|- |
|- |
||
| The Meaning Of Life |
| The Meaning Of Life |
||
− | | {{ |
+ | | {{SureIconBE|Progenitor Garden|25}} |
| +10% City {{HealthBE}} |
| +10% City {{HealthBE}} |
||
| +5% {{ScienceBE}} |
| +5% {{ScienceBE}} |
||
|- |
|- |
||
| The Ghost In The Machine |
| The Ghost In The Machine |
||
− | | {{ |
+ | | {{SureIconBE|Node Bank|25}} |
| +10% City Hit Points |
| +10% City Hit Points |
||
| +10% City Strength |
| +10% City Strength |
||
|- |
|- |
||
| The Power Within |
| The Power Within |
||
− | | {{ |
+ | | {{SureIconBE|Borehole|25}} |
| +5% {{ProductionBE}} |
| +5% {{ProductionBE}} |
||
| +5% {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
| +5% {{EnergyBE}}, Free {{EnergyIconBE}} Maintenance |
||
|- |
|- |
||
| All That We Can Be |
| All That We Can Be |
||
− | | {{ |
+ | | {{SureIconBE|Augmentery|25}} |
| +10% City {{HealthBE}} |
| +10% City {{HealthBE}} |
||
| +5% {{FoodBE}}, {{EnergyBE}}, {{ProductionBE}}, {{CultureBE}}, {{ScienceBE}} |
| +5% {{FoodBE}}, {{EnergyBE}}, {{ProductionBE}}, {{CultureBE}}, {{ScienceBE}} |
||
|- |
|- |
||
| Strength In Numbers |
| Strength In Numbers |
||
− | | {{ |
+ | | {{SureIconBE|Molecular Forge|25}} |
| +10% {{ProductionBE}} |
| +10% {{ProductionBE}} |
||
| +10% {{ScienceBE}} |
| +10% {{ScienceBE}} |
||
|- |
|- |
||
| Forged In Fire |
| Forged In Fire |
||
− | | {{ |
+ | | {{SureIconBE|Bioglass Furnace|25}} |
| +2 {{ProductionBE}} from {{FiraxiteBE}} |
| +2 {{ProductionBE}} from {{FiraxiteBE}} |
||
| +4 {{FiraxiteBE}} (Global) |
| +4 {{FiraxiteBE}} (Global) |
||
|- |
|- |
||
| The Stars Our Destination |
| The Stars Our Destination |
||
− | | {{ |
+ | | {{SureIconBE|Neoplanetarium|25}} |
| +2 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
| +2 [[Orbital Coverage (CivBE)|Orbital Coverage]] |
||
| +10% {{ProductionBE}} for Orbital Units<br />To be verified: WikiA & CivBE.text +10%, CivBE.db 0%<br />curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap |
| +10% {{ProductionBE}} for Orbital Units<br />To be verified: WikiA & CivBE.text +10%, CivBE.db 0%<br />curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap |
||
|- |
|- |
||
| Of Mites And Men |
| Of Mites And Men |
||
− | | {{ |
+ | | {{SureIconBE|Nanopasture|25}} |
| +10% {{FoodBE}} |
| +10% {{FoodBE}} |
||
| +10% {{EnergyBE}} |
| +10% {{EnergyBE}} |
||
|- |
|- |
||
| Filling The Void |
| Filling The Void |
||
− | | {{ |
+ | | {{SureIconBE|Field Reactor|25}} |
| +5% {{EnergyBE}} |
| +5% {{EnergyBE}} |
||
| +2 [[Orbital Coverage (CivBE)|Orbital Coverage]]<br />+1 {{CultureBE}}<br />To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage |
| +2 [[Orbital Coverage (CivBE)|Orbital Coverage]]<br />+1 {{CultureBE}}<br />To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage |
||
|- |
|- |
||
| The Highest Heights |
| The Highest Heights |
||
− | | {{ |
+ | | {{SureIconBE|Skycrane|25}} |
| +2 {{ProductionBE}} from {{FloatstoneBE}} |
| +2 {{ProductionBE}} from {{FloatstoneBE}} |
||
| +4 {{FloatstoneBE}} (Global)<br />Bug note: The in game text suggests its per building, falsely |
| +4 {{FloatstoneBE}} (Global)<br />Bug note: The in game text suggests its per building, falsely |
||
|- |
|- |
||
| We Have The Power |
| We Have The Power |
||
− | | {{ |
+ | | {{SureIconBE|Mantle|25}} |
| +1 {{ScienceBE}} per {{PurityBE}} Affinity level (Global) |
| +1 {{ScienceBE}} per {{PurityBE}} Affinity level (Global) |
||
| +1 {{EnergyBE}} per {{PurityBE}} Affinity level (Global) |
| +1 {{EnergyBE}} per {{PurityBE}} Affinity level (Global) |
||
|- |
|- |
||
| We Have The Technology |
| We Have The Technology |
||
− | | {{ |
+ | | {{SureIconBE|Hypercore|25}} |
| +1 {{ScienceBE}} per {{SupremacyBE}} Affinity level (Global) |
| +1 {{ScienceBE}} per {{SupremacyBE}} Affinity level (Global) |
||
| +1 {{CultureBE}} per {{SupremacyBE}} Affinity level (Global) |
| +1 {{CultureBE}} per {{SupremacyBE}} Affinity level (Global) |
||
|- |
|- |
||
|In Our Wake {{RT}} |
|In Our Wake {{RT}} |
||
− | |{{ |
+ | |{{SureIconBE|Thermohaline Rudder|25}} |
| -10% {{ProductionBE}} Cost to move cities |
| -10% {{ProductionBE}} Cost to move cities |
||
| +1 {{ScienceBE}} |
| +1 {{ScienceBE}} |
||
|- |
|- |
||
|Over or Under {{RT}} |
|Over or Under {{RT}} |
||
− | |{{ |
+ | |{{SureIconBE|Drydock|25}} |
| +1 {{ProductionBE}} |
| +1 {{ProductionBE}} |
||
| +10% {{ProductionBE}} for Naval Units |
| +10% {{ProductionBE}} for Naval Units |
||
|- |
|- |
||
|Keeping the Lights on {{RT}} |
|Keeping the Lights on {{RT}} |
||
− | |{{ |
+ | |{{SureIconBE|Tidal Turbine|25}} |
| +2 {{EnergyBE}} |
| +2 {{EnergyBE}} |
||
| +1 {{HealthBE}} |
| +1 {{HealthBE}} |
||
|- |
|- |
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|Something Fishy {{RT}} |
|Something Fishy {{RT}} |
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− | |{{ |
+ | |{{SureIconBE|Torpedo Battery|25}} |
| +10% City Strike damage |
| +10% City Strike damage |
||
| +5 {{StrengthIconBE}} City Strength |
| +5 {{StrengthIconBE}} City Strength |
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|- |
|- |
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|What Lies Beneath {{RT}} |
|What Lies Beneath {{RT}} |
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− | |{{ |
+ | |{{SureIconBE|Sonar Net|25}} |
| +5 City {{StrengthIconBE}} Strength |
| +5 City {{StrengthIconBE}} Strength |
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| +1 {{ScienceBE}} |
| +1 {{ScienceBE}} |
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|- |
|- |
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|To Hull and Back {{RT}} |
|To Hull and Back {{RT}} |
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− | |{{ |
+ | |{{SureIconBE|Mosaic Hull|25}} |
| +5% {{CultureBE}} |
| +5% {{CultureBE}} |
||
| +20 City Hit Points |
| +20 City Hit Points |
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|} |
|} |
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− | ==Marvel |
+ | ==Marvel Quests (''Rising Tide'')== |
{{Main|Marvels (Rising Tide)}} |
{{Main|Marvels (Rising Tide)}} |
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{{RisingTideOnly}} |
{{RisingTideOnly}} |
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+ | {{CivBE}} |
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− | {{BeyondEarthContentsNav}} |
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[[Category:Game concepts (CivBE)]] |
[[Category:Game concepts (CivBE)]] |
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[[Category:Lists (CivBE)]] |
[[Category:Lists (CivBE)]] |
Revision as of 03:00, 6 July 2020
A "new" feature in Civilization: Beyond Earth is the Quest-system. The 5 main overarching quests of the game are the 5 victory quests. More quests appear throughout the game as your civilization explores and adapts to their new world.
Note:
- Not all quests are listed here.
- Be aware the values below for rewards containing yields or affinity points (IE earning "X" Energy or "Y" Purity) are subjective to both game difficulty and game speed.
Victory Quests
Exploration Quests
Denoted by a yellow looking glass icon.
Name | Triggers | Objectives | Rewards |
---|---|---|---|
Gifts From Home | Claim a Resource Pod | Find 3 Resource Pods | +20 Science |
Found An Outpost | Reach Turn 5 |
Research Pioneering Build 1 Colonist Unit Found 1 Outpost |
1 Soldier Unit if new outpost is built on land (Note: Placed next to the Outpost)
|
Worm Killing | Spotting your first Siege Worm | Kill 1 Siege Worm | +45 Science +40 Culture +95 Energy |
Culper Lodge Quests
Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called Culper Lodge and revolves around performing spying operations.
Name | Triggers | Objectives | Rewards |
---|---|---|---|
For Your Eyes Only |
Research Computing Build 1 Spy Agency Building |
"None, so far..." | |
Special Delivery | Complete "For Your Eyes Only" |
Perform "Establish Network" covert operation in CITYNAME Perform "Dossier Delivered" covert operation in CITYNAME |
+1 Covert Agent |
Operative Extraction | Complete "For Your Eyes Only" |
Perform "Steal Science" covert operation in CITYNAME Perform "Extract Operative" covert operation in CITYNAME |
+1 Covert Agent |
//Redacted// | Complete "Special Delivery" | Perform a Covert Operation of 4 Intrigue or higher | +1 Covert Agent, Culper Lodge National Wonder that makes any present and future Covert Agents automatically Special Agents |
Diplomacy Quests
Denoted by a purple handshake icon.
Name | Triggers | Objectives | Rewards |
---|---|---|---|
Station Charter | Random, Repeatable | Choice | One of two different stations will be created in the world, you choose which. It says "near your territory" but can happen on another continent |
Hostile Takeover | Random, Repeatable | Destroy Target Station | 50% Yield from trade with Contracting Station for 20 turns |
Growth Potential | Random, Repeatable (?)
A nearby organization, STATION, has developed practices that synergize with ours. |
Create a Trade Route with STATION | +20% Yield from trade with another (Bug?) STATION for 20 Turns |
Affinity Quests
Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is Purity affinity, you will only get Purity points for quests from now until the rest of that game.
Branching affinity quests
These quests branch over multiple choices in such a way as to make you choose between the 3 affinity types.
Name | Triggers | Objectives | Harmony Reward | Purity Reward | Supremacy Reward |
---|---|---|---|---|---|
Cultural Burden | Build an Expedition at The Signal's Source
Quest Decision: Second Quest Decision: Save Records (Continues to Purity |
+12 Affinity toward Harmony appears at site of probe crash. |
+18 Affinity toward Purity +50 Culture +125 Energy |
+15 Affinity toward Supremacy +10% Worker Speed | |
Dogmatic Engineering | Complete a trade route with a station | Declare Hostility towards STATIONNAME (don't need to win, yet)
Dogmatic Engineering: Quest Decision ( Harmony or Continue Quest) Destroy STATIONNAME |
+11 Affinity toward , 40 Science, get 2 soldier units | +12 Affinity toward Purity +1 Population in CITYNAME +70 Science |
+14 Affinity toward Supremacy +1 Population in CITYNAME +35 Science |
Familiar Exotics | Familiar Exotics: Quest Decision:
A. Contain Outbreak ( Harmony) : Build 1 Xeno Sanctuary in CITYNAME B. Ignore (Continues to Purity, Supremacy) Gives 35 Culture & Eventually Second Familiar Exotics Quest ? : Build 1 Vivarium in CITYNAME : Build 1 Petrochemical Plant in CITYNAME |
2 choices after building the sanctuary:
1. Eradicate Species: |
+14 Affinity toward Purity |
+ 22 Affinity toward Supremacy
+1 Population in CITYNAME | |
Occupational Hazard | ? | Quest Decision:
Eradicate: ( Purity - Destroy 2 nests) or Domesticate Wildlife: (Continues to Harmony or Supremacy - Build 1 (sometimes it asks for 2) Alien Preserve Building) |
+14 Affinity toward +195 Energy (one time) |
+15 Affinity toward Purity +60 Food in the Capital (one time) |
+16 Affinity toward Supremacy +60 Production in all Cities (one time) |
Solid State Citizen | A spacecraft plummeted through the atmosphere and crashed not far away | Build an Expedition at the Crash Site
Asylum or Settlement: Quest Decision ( Supremacy and Purity or Harmony) / Augmentation or Humanity: Quest Decision ( Supremacy or Purity) Build 1 Autoplant Building Build 1 Gene Garden |
+16 Affinity toward Harmony +50 Culture +125 Energy |
+24 Affinity toward Purity +250 Energy |
+14 Affinity toward Supremacy (Gemini) +60 Production in Capital |
The Beating Heart Society | (1) Apprehend the Scientist: (Continues to Purity or Supremacy) - Build 1 Recycler Building.
(2) Free the Scientist: (Continues to Harmony) - Build 1 Soldier/Patrol Boat Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station |
+15 Affinity Toward Harmony and Units take 5 HP less damage from Miasma | +18 Affinity toward Purity and Old Earth Relics speed up Military Unit Production by 5% | +15 Affinity Toward Supremacy and Unit heals 5 HP more when fortified | |
The Subset Curse | [unknown] | Build 1 Laboratory building.
Quest Decision: A) Accept the rare genes (Continues to Harmony or Supremacy)
Accelerate adoption: (Continues to Harmony)
Hone to elite: (Continues to Supremacy)
B) Reject the rare genes (Continues to Purity)
|
+27 Affinity Toward Harmony (Vostock/Marathon) and +10% Respect from Diplomacy partners | +9 Affinity (on Suyoz difficulty) toward Purity and +1 Science from Clinics | +8 Affinity (on Gemini) toward or Supremacy and +10% Covert Operation Speed |
Vanishers | First Quest Decision: Deter Vanishers: (Continues to Purity or Supremacy) - Build 1 Clinic Building then build 1 Ultrasonic Fence Building or Bait Vanishers: (Continues to Harmony) - Build 1 Clinic Building then build 1 Vivarium building. Second Quest Decision: |
+16 Affinity Toward Harmony and +10% Defense against melee attacks for Rangers | +19 Affinity Toward Purity and +20% Strength and Ranged Strength when attacking or defending against Aliens | +17 Affinity Toward Supremacy and +1 maximum veterancy for military units | |
Stepan Vs. The New World | Decision 1A: Accept Stowaways (Continues to Supremacy):
• Build a Repair Depot AND THEN • Build a Worker 1B: Reject Stowaways (Continues to Harmony, Continues to Purity): • Build a Clinic Building Decision 2A: Enlist Castaways (Continue to Harmony): • Build an Explorer 2B: Exhile Castaways from Colony (Continues to Purity): • Create Trade Route with new station STATIONNAME |
+17 Points towards +10% Worker Speed | +17 Points towards +75 Culture
+185 Energy (In doing so, creates a new Station to trade with) |
+17 Points towards • Explorer immunity from Miasma | |
An Elemental Fate | After destroying an alien nest, a cave is found. | Build an Expedition at the location of the cave
Quest Decision: A) Send Rescue Team into Doorway (Continues to Harmony)
B) Send Robotic Probe into Doorway (Continues to Supremacy)
C) Mine Cave for Floatstone (Continues to Purity)
|
+13 Harmony affinity,
Chosen units receive XP [exact amount unknown; between 29-38 XP (enough to level them twice from level one and reach 38 XP total)] Receive a copy of the unit. |
+27 Purity Affinity and "Floatstone has been strewn across the region" (creates a small [3] floatstone deposit near the cave)
Sometimes no deposit will appear. |
If continued to Supremacy, reward is 18 Affinity points to Supremacy, and worldwide Firaxite deposits are revealed. |
Universal Affinity Quests
Name | Triggers | Objectives | Reward |
---|---|---|---|
Written In Stone |
Random |
Build an Expedition at Ancient Tomb Build a Laboratory Send Military Unit into Uncovered Tomb |
+17 Dominant Affinity +160 Science |
Beauty In The Eye Of The Orbiter | Launch an orbital unit + random | Launch two satellites to investigate geoglyphs | +245 Culture or +490 Energy or mix |
Beauty In The Eye Of The Orbiter: Chapter 2 | Complete part 1, wait some time | Build Expedition at proposed ruin site | +20 Dominant Affinity +160/+125 Science (?/Gemini) |
Startographer |
No Continental Surveyor + random |
Launch 1 Deep Space Telescope Build an Observatory in 3 Cities |
+27 Dominant Affinity Continent outlines revealed |
Harmony Affinity Quests
Name | Triggers | Objectives | Harmony Reward |
---|---|---|---|
The Sounds of Harvest | Harmony Affinity at Turn 100 | Build 2 Farms within borders of Headquarters
Build a Clinic building in Headquarters |
+27 Affinity toward Harmony
+75 Culture +45 Science |
The Silent Symphony | Completed The Sounds Of Harvest | Build Institute building in Headquarters
Build Roads connecting 2 other cities to Headquarters |
+27 Affinity toward Harmony
+325 Energy |
Radio Silence | Completed The Silent Symphony | Build a new city for the Receivers:
Found 1 City Build Vivarium in New City |
+27 Affinity toward Harmony
+1 Population in New City +95 Culture |
Expose all citizens to Rikler Root:
Build 2 Xeno Sanctuaries Launch 1 of any Orbital Unit |
+27 Affinity toward Harmony
+10 Production in all Cities +90 Culture | ||
The Genius of Olivia Ross | Build an Ultrasonic Fence in chosen City
Build a Laboratory in chosen City |
+27 Affinity toward Harmony
+1 repel range from Ultrasonic Fences | |
Sightings of Olivia Ross | Completed The Genius of Olivia Ross | Create 1 trade route to chosen Station
Build an Expedition at last sighting of Olivia Ross |
+27 Affinity toward Harmony
Ross Weed Artifact |
Recovering Olivia Ross | Completed Sightings of Olivia Ross | Launch 1 of any Orbital Unit
Build an Expedition at the concentrated Ross Weed site |
+27 Affinity toward Harmony
+2 Food from Farms |
Purity Affinity Quests
Name | Triggers | Objectives | Purity Reward |
---|---|---|---|
Return to Sender | Earned Purity affinity within the first 100 turns. |
Build 2 Old Earth Relic Buildings |
+19 Affinity toward Purity +100 Culture +15 Production in all Cities |
Home Sick: Quest Decision | Earned Purity affinity within the first 100 turns. |
Allow Return to Earth |
Allow: +25 Affinity toward Purity and +175 Culture Deny: +25 Affinity toward Purity and +1 Population in Capital |
No One Thing | Build a Quarry and Build a Laboratory | 27 Affinity toward Purity and +2 Culture from Quarries | |
Nostalgia Trip | Deny Return to Earth during Home Sick. | Assign a Covert Agent to Capital.
and Destroy a specific (new) Station. |
+24 Affinity toward Purity and +220 Culture |
Know Thyself | ? | Build 15 Old Earth Relic Buildings. | +27 Affinity toward Purity+135 Culture
+330 Energy |
Supremacy Affinity Quests
Name | Triggers | Objectives | Supremacy Reward |
---|---|---|---|
A Wealth of Limbs | Create 1 Trade Route to a specific Station and then Build 1 Laboratory Building |
+24 Affinity toward Supremacy +10 Production in all cities +60 Science+1 Butuiller Co. Family Drone Artifact | |
The Lonely Revolution | Completed A Wealth of Limbs | Build a Neurolab Building.
and then Build 2 Manufactury improvements. |
Personal Meditation Helmet Artifact
+24 Affinity toward Supremacy +530 Energy |
Pay Day | Completed The Lonely Revolution | Build 1 Soldier unit in Capital.
A) Limit drone Usage. or B) Offer free drones. Either choice, build 2 Academy improvements. |
A) +27 Affinity toward Supremacy +270 Culture B) +27 Affinity toward Supremacy +675 Energy |
As With Man | Have high Supremacy & ? |
Found new city for robots Create 1 Trade Route from CITY |
+19/+23 Affinity toward Supremacy +223/+110 Culture 0/+270 Energy (2nd Gemini) |
Steel Synapse | Build 3 CEL Cradle Buildings | +24/+30 Affinity toward Supremacy +185/+210 Science | |
Point Of No Return Null |
Build a Neurolab Building in CITYNAME Can name a city for which it is impossible to build a Neurolab (requires Firaxite with city territory). In that case you are required to add Firaxite by using orbital fabricator-unit. A) Move the City: Build a Colonist unit in CITYNAME. or B) Launch a Satellite: Launch any Orbital unit within range of CITYNAME. |
A) +20 Affinity toward Supremacy
+2340 Energy B) +20 Affinity toward Supremacy | |
Sky Mine | A massive asteroid is on a collision course with this planet | QD Deflect Asteroid: Supremacy, +1 Food from Work Barges
Launch 1 of any Orbital Unit |
~+17/+18 Affinity toward Supremacy (Gemini, same save twice) +1 Food from Work Barges |
QD Allow Impact: Energy, Continues to Supremacy | +245 Energy (Gemini) | ||
Building Choice Quests
Every single non wonder Building and some Tile Improvements in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.
Quest Name | Trigger Building / Improvement | Choice 1 | Choice 2 |
---|---|---|---|
How We Remember | Old Earth Relic | Free Maintenance | +1 Culture |
The Vital Frontier | Vivarium | +1 Science | +1 Food |
Blood Bank | Clinic | +15 City Hit Points | +1 Health |
Times Of Plenty | Trade Depot | +1 Production | +1 Energy |
Better Living Through Chemistry | Pharmalab | +1 Science +1 Health |
+2 Health |
Safe Behind Walls | Ultrasonic Fence | +1 Repel Range | Trade Convoys will not be attacked by Alien units |
What Goes Around | Recycler | +10% Worker speed (Global) | +1 Food |
Spymaster And Commander | Command Center | +15 City Strength | +1 Covert Agent (Global) |
When The Levees Broke | Water Refinery | Free Maintenance | +1 Food |
The Scientific Method | Laboratory | Explorer Units gain 1 additional Expedition Module (Global) | +1 Science |
The Creative Spark | Thorium Reactor | +2 Energy | +1 Production |
Organic Growth | Cytonursery | +5% Production for Military Units | +1 Production |
Engineering The Future | Repair Facility | +1 Orbital Coverage | +5% Production for Military Units |
The Observable Universe | Observatory | +2 City Strength | +2 Naval Unit Movement (Global) |
Zoology | Alien Preserve | All Units +5 healing (Global) | +1 Science, +1 Energy |
Obstacles Of The Past | Cloning Plant | 10% Food carried over after city growth | +1 Health |
Fueling The Fire | Petrochemical Plant | +2 Production from Petroleum | +2 Culture from Petroleum |
Escape Velocity | Launch Complex | +1 Orbital Coverage | +10% Production for Orbital Units |
Always On | Defense Perimeter | +10 City Hit Points | Free Maintenance |
Too Much Gun | Rocket Battery | +5 City Strength | +1 City Orbital Strike range |
A Tangled Web | Network | Free Maintenance | +1 Culture |
Hearts And Minds | Feedsite Hub | +1 Covert Agent (Global) | +10% Worker speed (Global) |
Garden Of Eden | Gene Garden | +3 Energy, Free Maintenance | +1 Health |
Fueling The Future | Xenofuel Plant | +1000 Energy (one time) | +3 Energy from Xenomass, +2 Production from Xenomass |
Homegrown | Xenonursery | +450 Science (one time) | +5 Xenomass (Global) |
Automatic Gratification | Autoplant | +1 Production | +1 Energy, Free Maintenance |
Reconstituted Regulation | Biofactory | +1 Food | +1 Culture |
Tastes Like Cardboard | Mass Digester | +1 Production | +1 Food |
The Think Tank | Neurolab | +1 Health | +10% Production for Military Units |
A World Of Pure Imagination | Holosuite | +2 Culture | Free Virtue (one time) |
By Our Powers Combined | CEL Cradle | 10% Food carried over after city growth | +1 Covert Agent (Global) |
Big Brother | Surveillance Web | Covert Agents need fewer successful operations to advance in rank (Global) | +10 City Hit Points |
Quality Or Quantity | Alloy Foundry | +2 Production from Titanium | +4 Titanium (Global) |
We Can Rebuild Them | Bionics Lab | +1 Science | +1 Culture |
The More You Know | Institute | +5% Science | Free Technology (one time) |
A Biological Imperative | Biofuel Plant | +1 Energy | +1 Production |
Nature's Potential | Gaian Well | +2 Energy | +1 Production |
Miasma For The Soul | Growlab | +450 Energy (one time) | 1 Free Population in each of your cities (one time) |
Unnatural Selection | Gene Smelter | +2 Science | +1 Health |
No Reservations | Xeno Sanctuary | +2 Culture | +2 Food |
Productive Progress | LEV Plant | +2 Production | +2 Energy, Free Maintenance |
Second Sight | Optical Surgery | +1 Visibility range for Military Units (Global) | +2 Science |
All The Small Things | Microbial Mine | +1 Energy per Harmony Affinity level (Global) | +1 Science per Harmony Affinity level (Global) |
The Heart Of A Nation | Organ Printer | +10% City Health | All Units +10 healing (Global) |
Food For Thought | Civil Crèche | +5% Food | +10% Worker speed (Global) |
Secret Ingredients | Soma Distillery | +10% City Health | +5% Culture |
The Time Capsule | Terra Vault | +5% Culture | +5% Science |
The Meaning Of Life | Progenitor Garden | +10% City Health | +5% Science |
The Ghost In The Machine | Node Bank | +10% City Hit Points | +10% City Strength |
The Power Within | Borehole | +5% Production | +5% Energy, Free Maintenance |
All That We Can Be | Augmentery | +10% City Health | +5% Food, Energy, Production, Culture, Science |
Strength In Numbers | Molecular Forge | +10% Production | +10% Science |
Forged In Fire | Bioglass Furnace | +2 Production from Firaxite | +4 Firaxite (Global) |
The Stars Our Destination | Neoplanetarium | +2 Orbital Coverage | +10% Production for Orbital Units To be verified: WikiA & CivBE.text +10%, CivBE.db 0% curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap |
Of Mites And Men | Nanopasture | +10% Food | +10% Energy |
Filling The Void | Field Reactor | +5% Energy | +2 Orbital Coverage +1 Culture To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage |
The Highest Heights | Skycrane | +2 Production from Floatstone | +4 Floatstone (Global) Bug note: The in game text suggests its per building, falsely |
We Have The Power | Mantle | +1 Science per Purity Affinity level (Global) | +1 Energy per Purity Affinity level (Global) |
We Have The Technology | Hypercore | +1 Science per Supremacy Affinity level (Global) | +1 Culture per Supremacy Affinity level (Global) |
In Our Wake | Thermohaline Rudder | -10% Production Cost to move cities | +1 Science |
Over or Under | Drydock | +1 Production | +10% Production for Naval Units |
Keeping the Lights on | Tidal Turbine | +2 Energy | +1 Health |
Something Fishy | Torpedo Battery | +10% City Strike damage | +5 City Strength |
What Lies Beneath | Sonar Net | +5 City Strength | +1 Science |
To Hull and Back | Mosaic Hull | +5% Culture | +20 City Hit Points |
Marvel Quests (Rising Tide)
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
---|---|
Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|