Civilization Wiki
(Added note warning both affinity pts and yield amounts gained from quests are dependent on difficulty and game speed, which is not properly reflected in the reward tables.)
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Revision as of 01:46, 18 February 2020

Back arrow (CivBE) Civilization: Beyond Earth

Quest Popup (CivBE)

Image seen when player is given a quest related information

Quest Log screenshot (CivBE)

An example of the Quest Log with a long, multipart quest open and some others closed.

A "new" feature in Civilization: Beyond Earth is the Quest-system. The 5 main overarching quests of the game are the 5 victory quests. More quests appear throughout the game as your civilization explores and adapts to their new world.

Note:

  1. Not all quests are listed here.
  2. Be aware the values below for rewards containing yields or affinity points (IE earning "X" Energy Energy or "Y" Purity Purity) are subjective to both game difficulty and game speed.

Victory Quests

Exploration Quests

Denoted by a yellow looking glass icon.

Name Triggers Objectives Rewards
Gifts From Home Claim a Resource Pod Find 3 Resource Pods +20 Science Science
Found An Outpost Reach Turn 5

Research Pioneering

Build 1 Colonist Unit

Found 1 Outpost

1 Soldier Unit if new outpost is built on land (Note: Placed next to the Outpost)


1 Patrol Boat if new outpost is built on the waterRT only

Worm Killing Spotting your first Siege Worm Kill 1 Siege Worm +45 Science Science
+40 Culture Culture
+95 Energy Energy

Culper Lodge Quests

Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called Culper Lodge and revolves around performing spying operations.

Name Triggers Objectives Rewards
For Your Eyes Only

Research Computing

Build 1 Spy Agency Building

"None, so far..."
Special Delivery Complete "For Your Eyes Only"

Perform "Establish Network" covert operation in CITYNAME

Perform "Dossier Delivered" covert operation in CITYNAME

+1 SpyCovert Agent
Operative Extraction Complete "For Your Eyes Only"

Perform "Steal Science" covert operation in CITYNAME

Perform "Extract Operative" covert operation in CITYNAME

+1 SpyCovert Agent
//Redacted// Complete "Special Delivery" Perform a Covert Operation of 4 Intrigue or higher +1 SpyCovert Agent, Culper Lodge National Wonder that makes any present and future Spy Covert Agents automatically Special Agents

Diplomacy Quests

Denoted by a purple handshake icon.

Name Triggers Objectives Rewards
Station Charter Random, Repeatable Choice One of two different stations will be created in the world, you choose which. It says "near your territory" but can happen on another continent
Hostile Takeover Random, Repeatable Destroy Target Station 50% Yield from trade with Contracting Station for 20 turns
Growth Potential Random, Repeatable (?)

A nearby organization, STATION, has developed practices that synergize with ours.

Create a Trade Route with STATION +20% Yield from trade with another (Bug?) STATION for 20 Turns

Affinity Quests

Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is Purity Purity affinity, you will only get Purity Purity points for quests from now until the rest of that game.

Branching affinity quests

These quests branch over multiple choices in such a way as to make you choose between the 3 affinity types.

Name Triggers Objectives Harmony Harmony Reward Purity Purity Reward Supremacy Supremacy Reward
Cultural Burden Build an Expedition at The Signal's Source

Quest Decision:
Don't risk contamination, leave the probe behind - Continues to Harmony Harmony. Final task is to remove wreckage from the Xenomass Xenomass lake.
or
Recover the probe, the Xenomass doesn't matter - Continues to Purity Purity or Supremacy Supremacy
to which the next task is to Drain the Xenomass Xenomass lake at the crash site

Second Quest Decision: Save Records (Continues to Purity Purity
or
Recovery Technology Continues to Supremacy Supremacy

+12 Affinity toward Harmony Harmony
Xenomass appears at site of probe crash.
+18 Affinity toward Purity Purity
+50 Culture Culture
+125 Energy Energy
+15 Affinity toward Supremacy Supremacy
+10% Worker Speed
Dogmatic Engineering Complete a trade route with a station Declare Hostility towards STATIONNAME (don't need to win, yet)

Dogmatic Engineering: Quest Decision (Harmony Harmony or Continue Quest)

Destroy STATIONNAME

Dogmatic Engineering: Quest Decision (Purity Purity or Supremacy Supremacy)

+11 Affinity toward Harmony, 40Science Science, get 2 soldier units +12 Affinity toward Purity Purity
+1 Population Population in CITYNAME
+70 Science
+14 Affinity toward Supremacy Supremacy
+1 Population Population in CITYNAME
+35 Science
Familiar Exotics Familiar Exotics: Quest Decision:

A. Contain Outbreak (Harmony Harmony)

Harmony: Build 1 Xeno Sanctuary in CITYNAME

B. Ignore (Continues to Purity Purity, Supremacy Supremacy)

Gives 35 Culture Culture & Eventually Second Familiar Exotics Quest ?

Purity: Build 1 Vivarium in CITYNAME

Supremacy: Build 1 Petrochemical Plant in CITYNAME

2 choices after building the sanctuary:

1. Eradicate Species:
+14 Affinity toward Harmony Harmony (Gemini)
+ 200 Culture Culture
2. License:
+14 Affinity toward Harmony Harmony (Gemini)
+65 Food Food in CITYNAME
+1 Population Population in CITYNAME
+65 Production Production in CITYNAME

+14 Affinity toward Purity

+105 Culture Culture
+65 Science Science

+ 22 Affinity toward Supremacy

+1 Population in CITYNAME

Occupational Hazard ? Quest Decision:

Eradicate: (Purity Purity - Destroy 2 nests)

or

Domesticate Wildlife: (Continues to Harmony Harmony or Supremacy Supremacy - Build 1 (sometimes it asks for 2) Alien Preserve Building)

+14 Affinity toward Harmony
+195 Energy Energy (one time)
+15 Affinity toward Purity Purity
+60 Food Food in the Capital Capital (one time)
+16 Affinity toward Supremacy Supremacy
+60 Production Production in all Cities (one time)
Solid State Citizen A spacecraft plummeted through the atmosphere and crashed not far away Build an Expedition at the Crash Site

Asylum or Settlement: Quest Decision (Supremacy Supremacy and Purity Purity or Harmony Harmony)

Supremacy/Purity Found 1 Outpost

Harmony Destroy Station

Supremacy/Purity Augmentation or Humanity: Quest Decision (Supremacy Supremacy or Purity)

Supremacy Build 1 Autoplant Building

Purity Build 1 Gene Garden

+16 Affinity toward Harmony Harmony
+50 Culture
+125 Energy Energy
+24 Affinity toward PurityPurity
+250 Energy Energy
+14 Affinity toward Supremacy Supremacy (Gemini)
+60 Production Production in Capital Capital
The Beating Heart Society (1) Apprehend the Scientist: (Continues to Purity Purity or Supremacy Supremacy) - Build 1 Recycler Building.


Second Quest Decision - Apprehend the engineer: (Continues to Purity Purity) - Final task is to Build 3 Soldier Units
or
Free the engineer (Continues to Supremacy Supremacy) - Build 1 Soldier/Patrol Boat Unit in Capital; final task is to destroy a specific Station

(2) Free the Scientist: (Continues to Harmony Harmony) - Build 1 Soldier/Patrol Boat Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station

+15 Affinity Toward Harmony Harmony and Units take 5 HP less damage from Miasma +18 Affinity toward Purity Purity and Old Earth Relics speed up Military Unit Production Production by 5% +15 Affinity Toward Supremacy Supremacy and Unit heals 5 HP more when fortified
The Subset Curse [unknown] Build 1 Laboratory building.

Quest Decision:

A) Accept the rare genes (Continues to Harmony Harmony or Supremacy Supremacy)

  • Build Pharmalab

Accelerate adoption: (Continues to Harmony Harmony)

  • Build Biofactory

Hone to elite: (Continues to Supremacy Supremacy)

  • Build Spy Agency

B) Reject the rare genes (Continues to Purity Purity)

  • Find 2 Resource Pods
  • Next, build 1 Gene Garden building
+27 Affinity Toward Harmony Harmony (Vostock/Marathon) and +10% Respect from Diplomacy partners +9 Affinity (on Suyoz difficulty) toward Purity Purity and +1 Science Science from Clinics +8 Affinity (on Gemini) toward or Supremacy Supremacy and +10% Covert Operation Speed
Vanishers First Quest Decision:
Deter Vanishers: (Continues to Purity Purity or Supremacy Supremacy) - Build 1 Clinic Building then build 1 Ultrasonic Fence Building
or
Bait Vanishers: (Continues to Harmony Harmony) - Build 1 Clinic Building then build 1 Vivarium building.

Second Quest Decision:
Study Vanishers in Captivity: (Continues to Purity Purity - Build 1 Alien Preserve building)
or
Exterminate every last one: (Continues to Supremacy Supremacy - Kill 2 List of Aliens Units)
or
Enlist the help of professionals: (Continues to Harmony Harmony) - Build 1 Ranger Unit

+16 Affinity Toward Harmony Harmony and +10% Defense against melee attacks for Rangers +19 Affinity Toward Purity Purity and +20% Strength and Ranged Strength when attacking or defending against Aliens +17 Affinity Toward Supremacy Supremacy and +1 maximum veterancy for military units
Stepan Vs. The New World Decision 1A: Accept Stowaways (Continues to Supremacy Supremacy):

• Build a Repair Depot AND THEN

• Build a Worker

1B: Reject Stowaways (Continues to Harmony Harmony, Continues to Purity Purity):

• Build a Clinic Building

Decision 2A: Enlist Castaways (Continue to Harmony Harmony):

• Build an Explorer

2B: Exhile Castaways from Colony (Continues to Purity Purity):

• Create Trade Route with new station STATIONNAME

+17 Points towards Harmony +10% Worker Speed +17 Points towards Purity+75 Culture Culture

+185 Energy Energy

(In doing so, creates a new Station to trade with)

+17 Points towards Supremacy• Explorer immunity from Miasma
An Elemental Fate After destroying an alien nest, a cave is found. Build an Expedition at the location of the cave

Quest Decision:

A) Send Rescue Team into Doorway (Continues to Harmony Harmony)

  • Send a Military Unit into the Xenomass Doorway

B) Send Robotic Probe into Doorway (Continues to Supremacy Supremacy)

  • ?

C) Mine Cave for Floatstone (Continues to Purity Purity)

  • ?
+13 Harmony Harmony affinity,

Chosen units receive XP [exact amount unknown; between 29-38 XP (enough to level them twice from level one and reach 38 XP total)]

+27 Purity Affinity and "Floatstone has been strewn across the region" (creates a small [3] floatstone deposit near the cave) If continued to Supremacy Supremacy, reward is 18 Affinity points to Supremacy Supremacy, and worldwide Firaxite deposits are revealed.

Universal Affinity Quests

Name Triggers Objectives Reward
Written In Stone

Random

Build an Expedition at Ancient Tomb

Build a Laboratory

Send Military Unit into Uncovered Tomb

+17 Dominant Affinity
+160 Science Science
Beauty In The Eye Of The Orbiter Launch an orbital unit + random Launch two satellites to investigate geoglyphs +245 Culture Culture or +490 Energy Energy or mix
Beauty In The Eye Of The Orbiter: Chapter 2 Complete part 1, wait some time Build Expedition at proposed ruin site +20 Dominant Affinity
+160/+125 Science Science (?/Gemini)
Startographer

No Continental Surveyor + random

Launch 1 Deep Space Telescope

Build an Observatory in 3 Cities

+27 Dominant Affinity
Continent outlines revealed

Harmony Harmony Affinity Quests

Name Triggers Objectives Harmony Harmony Reward
The Sounds of Harvest Harmony Affinity at Turn 100 Build 2 Farms within borders of Headquarters

Build a Clinic building in Headquarters

+27 Affinity toward Harmony

+75 Culture

+45 Science

The Silent Symphony Completed The Sounds Of Harvest Build Institute building in Headquarters

Build Roads connecting 2 other cities to Headquarters

+27 Affinity toward Harmony

+325 Energy

Radio Silence Completed The Silent Symphony Build a new city for the Receivers:

Found 1 City

Build Vivarium in New City

+27 Affinity toward Harmony

+1 Population in New City

+95 Culture

Expose all citizens to Rikler Root:

Build 2 Xeno Sanctuaries

Launch 1 of any Orbital Unit

+27 Affinity toward Harmony

+10 Production in all Cities

+90 Culture

The Genius of Olivia Ross Build an Ultrasonic Fence in chosen City

Build a Laboratory in chosen City

+27 Affinity toward Harmony

+1 repel range from Ultrasonic Fences

Sightings of Olivia Ross Completed The Genius of Olivia Ross Create 1 trade route to chosen Station

Build an Expedition at last sighting of Olivia Ross

+27 Affinity toward Harmony

Ross Weed Artifact

Recovering Olivia Ross Completed Sightings of Olivia Ross Launch 1 of any Orbital Unit

Build an Expedition at the concentrated Ross Weed site

+27 Affinity toward Harmony

+2 Food from Farms

Purity Affinity Quests

Name Triggers Objectives Purity Purity Reward
Return to Sender Earned Purity Purity affinity within the first 100 turns.

Build 2 Old Earth Relic Buildings
and
Launch 1 of any Orbital Unit

+19 Affinity toward Purity Purity
+100 Culture Culture
+15 Production Production in all Cities
Home Sick: Quest Decision Earned Purity Purity affinity within the first 100 turns.

Allow Return to Earth
or
Deny Return to Earth

Allow: +25 Affinity toward Purity Purity and +175 Culture Culture
Deny: +25 Affinity toward Purity Purity and +1 Population Population in Capital Capital
No One Thing ? Build a Quarry and Build a Laboratory
27 Affinity toward Purity Purity and +2 Culture Culture from Quarries

Supremacy Affinity Quests

Name Triggers Objectives Supremacy Supremacy Reward
A Wealth of Limbs Create 1 Trade Route to a specific Station
and then Build 1 Laboratory Building
+24 Affinity toward Supremacy Supremacy
+10 Production Production in all cities
+60 Science Science
As With Man Have high Supremacy Supremacy & ?

Found new city for robots

Create 1 Trade Route from CITY

+19/+23 Affinity toward Supremacy Supremacy
+223/+110 Culture Culture

0/+270 Energy Energy (2nd Gemini)

Steel Synapse Build 3 CEL Cradle Buildings +24/+30 Affinity toward Supremacy Supremacy
+185/+210 Science Science
Point Of No Return Null

Build a Neurolab Building in CITYNAME

Can name a city for which it is impossible to build a Neurolab (requires Firaxite Firaxite with city territory). In that case you are required to add Firaxite Firaxite by using orbital fabricator-unit.

Sky Mine A massive asteroid is on a collision course with this planet QD Deflect Asteroid: Supremacy Supremacy, +1 Food Food from Work Barges

Launch 1 of any Orbital Unit

~+17/+18 Affinity toward Supremacy Supremacy (Gemini, same save twice)
+1 Food Food from Work Barges
QD Allow Impact: Energy Energy, Continues to Supremacy Supremacy +245 Energy Energy (Gemini)

Building Choice Quests

Every single non wonder Building and some Tile Improvements in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.

Quest Name Trigger Building / Improvement Choice 1 Choice 2
How We Remember Old Earth Relic Free Energy Maintenance +1 Culture Culture
The Vital Frontier Vivarium +1 Science Science +1 Food Food
Blood Bank Clinic +15 City Hit Points +1 Health Health
Times Of Plenty Trade Depot +1 Production Production +1 Energy Energy
Better Living Through Chemistry Pharmalab +1 Science Science
+1 Health Health
+2 Health Health
Safe Behind Walls Ultrasonic Fence +1 Repel Range Trade Convoys will not be attacked by Alien units
What Goes Around Recycler +10% Worker speed (Global) +1 Food Food
Spymaster And Commander Command Center +15 Strength City Strength +1 Covert Agent (Global)
When The Levees Broke Water Refinery Free Energy Maintenance +1 Food Food
The Scientific Method Laboratory Explorer Units gain 1 additional Expedition Module (Global) +1 Science Science
The Creative Spark Thorium Reactor +2 Energy Energy +1 Production Production
Organic Growth Cytonursery +5% Production Production for Military Units +1 Production Production
Engineering The Future Repair Facility +1 Orbital Coverage +5% Production Production for Military Units
The Observable Universe Observatory +2 Strength City Strength +2 Naval Unit Movement (Global)
Zoology Alien Preserve All Units +5 healing (Global) +1 Science Science, +1 Energy Energy
Obstacles Of The Past Cloning Plant 10% Food Food carried over after city growth +1 Health Health
Fueling The Fire Petrochemical Plant +2 Production Production from Petroleum Petroleum +2 Culture Culture from Petroleum Petroleum
Escape Velocity Launch Complex +1 Orbital Coverage +10% Production Production for Orbital Units
Always On Defense Perimeter +10 City Hit Points Free Energy Maintenance
Too Much Gun Rocket Battery +5 City Strength +1 City Orbital Strike range
A Tangled Web Network Free Energy Maintenance +1 Culture Culture
Hearts And Minds Feedsite Hub +1 Covert Agent (Global) +10% Worker speed (Global)
Garden Of Eden Gene Garden +3 Energy Energy, Free Energy Maintenance +1 Health Health
Fueling The Future Xenofuel Plant +1000 Energy Energy (one time) +3 Energy Energy from Xenomass Xenomass, +2 Production Production from Xenomass Xenomass
Homegrown Xenonursery +450 Science Science (one time) +5 Xenomass Xenomass (Global)
Automatic Gratification Autoplant +1 Production Production +1 Energy Energy, Free Energy Maintenance
Reconstituted Regulation Biofactory +1 Food Food +1 Culture Culture
Tastes Like Cardboard Mass Digester +1 Production Production +1 Food Food
The Think Tank Neurolab +1 Health Health +10% Production Production for Military Units
A World Of Pure Imagination Holosuite +2 Culture Culture Free Virtue (one time)
By Our Powers Combined CEL Cradle 10% Food Food carried over after city growth +1 Covert Agent (Global)
Big Brother Surveillance Web Covert Agents need fewer successful operations to advance in rank (Global) +10 City Hit Points
Quality Or Quantity Alloy Foundry +2 Production Production from Titanium Titanium +4 Titanium Titanium (Global)
We Can Rebuild Them Bionics Lab +1 Science Science +1 Culture Culture
The More You Know Institute +5% Science Science Free Technology (one time)
A Biological Imperative Biofuel Plant +1 Energy Energy +1 Production Production
Nature's Potential Gaian Well +2 Energy Energy +1 Production Production
Miasma For The Soul Growlab +450 Energy Energy (one time) 1 Free Population Population in each of your cities (one time)
Unnatural Selection Gene Smelter +2 Science Science +1 Health Health
No Reservations Xeno Sanctuary +2 Culture Culture +2 Food Food
Productive Progress LEV Plant +2 Production Production +2 Energy Energy, Free Energy Maintenance
Second Sight Optical Surgery +1 Visibility range for Military Units (Global) +2 Science Science
All The Small Things Microbial Mine +1 Energy Energy per Harmony Harmony Affinity level (Global) +1 Science Science per Harmony Harmony Affinity level (Global)
The Heart Of A Nation Organ Printer +10% City Health Health All Units +10 healing (Global)
Food For Thought Civil Crèche +5% Food Food +10% Worker speed (Global)
Secret Ingredients Soma Distillery +10% City Health Health +5% Culture Culture
The Time Capsule Terra Vault +5% Culture Culture +5% Science Science
The Meaning Of Life Progenitor Garden +10% City Health Health +5% Science Science
The Ghost In The Machine Node Bank +10% City Hit Points +10% City Strength
The Power Within Borehole +5% Production Production +5% Energy Energy, Free Energy Maintenance
All That We Can Be Augmentery +10% City Health Health +5% Food Food, Energy Energy, Production Production, Culture Culture, Science Science
Strength In Numbers Molecular Forge +10% Production Production +10% Science Science
Forged In Fire Bioglass Furnace +2 Production Production from Firaxite Firaxite +4 Firaxite Firaxite (Global)
The Stars Our Destination Neoplanetarium +2 Orbital Coverage +10% Production Production for Orbital Units
To be verified: WikiA & CivBE.text +10%, CivBE.db 0%
curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap
Of Mites And Men Nanopasture +10% Food Food +10% Energy Energy
Filling The Void Field Reactor +5% Energy Energy +2 Orbital Coverage
+1 Culture Culture
To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage
The Highest Heights Skycrane +2 Production Production from Floatstone Floatstone +4 Floatstone Floatstone (Global)
Bug note: The in game text suggests its per building, falsely
We Have The Power Mantle +1 Science Science per Purity Purity Affinity level (Global) +1 Energy Energy per Purity Purity Affinity level (Global)
We Have The Technology Hypercore +1 Science Science per Supremacy Supremacy Affinity level (Global) +1 Culture Culture per Supremacy Supremacy Affinity level (Global)
In Our Wake RT only Thermohaline Rudder -10% Production Production Cost to move cities +1 Science Science
Over or Under RT only Drydock +1 Production Production +10% Production Production for Naval Units
Keeping the Lights on RT only Tidal Turbine +2 Energy Energy +1 Health Health
Something Fishy RT only Torpedo Battery +10% City Strike damage +5 Strength City Strength
What Lies Beneath RT only Sonar Net +5 City Strength Strength +1 Science Science
To Hull and Back RT only Mosaic Hull +5% Culture Culture +20 City Hit Points

Marvel Quests (Rising Tide)

RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe