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Radar Station is a tile improvement in Civilization: Call to Power.

Gameplay[]

Radar Stations use radar to detect units within 25 tiles. Each radar station has a short vision range of 1. The Radar Station costs 1000 PW and takes four turns to build.

Great Library entry[]

Allied forces built the chain home radar in 1938 to detect German air activity during WWII. Radar, an acronym for radio detection and ranging, provided a new means of identifying enemy air and ground units at long distances through fog, smoke and darkness. Radar provided information as to the distance, speed, and direction of its target. In the 1990's researchers developed a way to neutralize the effect of radar. Stealth planes minimized reflective surfaces, rendering them invisible to radar.

Civilization: Call to Power Improvements
Advanced Assembly Bays Advanced Farms Advanced Mines Advanced Undersea Mines Air Base Assembly Bays Automated Fisheries Farms Fisheries Food Modules Food Pods Food Tanks Fortification Hydroponic Farms Listening Post Maglevs Mega Assembly Bays Mega Mines Mega Undersea Mines Mines Nets Radar Station Railroads Roads Ruins Sonar Buoy Undersea Mines Undersea Tunnels
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