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Railroad is an advance in Call to Power II.

Gameplay[]

The development of rail transit systems significantly increased the speed with which nations grew. Railroads made complex food distribution systems, long-range travel and international Commerce even more widespread.

Great Library entry[]

The first steam locomotive appeared in Wales in 1804. These early machines were plagued by the Weakness of iron rails and unreliability and inefficiency of their original apparatus. Advances in track materials and design, as well as technical advances made by such engineers as George Stephenson, made railroads more useful. The first to carry both freight and passengers, the Stockton and Darlington Railway began operations in September 1825. The Liverpool and Manchester Railway followed in 1830 with the introduction of the new locomotive "Rocket," built by Stephenson and his son, Robert. By 1841, there were more than 1,300 miles of track in Britain.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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