- Constructed on:
- Any passable land tile; may pass through tiles containing other improvements
In Civilization V, the railroads work a little differently than they do in other games of the franchise. They are still constructed by Workers and allow units to move larger distances within a turn by negating the movement costs of terrain. However, they now have an upkeep cost: railroads cost 2 Gold per tile per turn. Railroads also provide a 25% boost to Production in cities they connect to the Capital, which effectively makes the capital ineligible for that boost.
The railroad's Production bonus is extended to any cities with a Harbor connection, even if a railroad doesn't reach that city, as long as the Capital itself has either a Harbor or a railroad connecting it to a city with a Harbor. This is especially useful on Archipelago maps, where players often have most of their cities connected by water rather than land, and the Capital itself is a coastal city. These cities will then get the 25% Production bonus automatically on the turn after Railroad is researched, without the player having to actually construct any railroads, and saving him or her the maintenance cost.
Note that if you build a railroad in another player's territory, that player must pay the maintenance cost for the railroad. You can take advantage of this by signing an open borders treaty with an opponent, then sending Workers into his or her lands and building railroads on as many tiles as possible. This can severely disrupt the other player's economy and does not cause diplomatic incidents with AI players, who may even propose to extend the open borders treaty.
A railroad is a set of rails - usually metal - upon which a vehicle runs. The earliest railed vehicles were carts pulled by animal power; the first steam-powered locomotive appeared in England at the end of the 18th century.
- The development of railways and their spread in Europe revolutionized warfare because of the ability to quickly and easily move troops to a threatened front.
- Railway timetables were a significant element in logistical planning prior to World War I.
|Civilization V Improvements |
|Standard||Camp • Farm • Fishing Boats • Fort • Lumber Mill • Mine • Offshore Platform • Oil Well • Pasture • Plantation • Quarry • Railroads • Roads • Trading Post|
|Unique||Brazilwood Camp • Chateau • Feitoria • Kasbah • Moai1 • Polder • Terrace Farm1|
|Great People||Academy • Citadel • Customs House • Holy Site • Landmark • Manufactory|
|Scenario specific||Hadrian's Wall • Motte and Bailey • Pontoon Bridge • Tipi • Wajo|
|1 Requires a DLC|