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A Rainforest (sometimes called a Jungle) is a terrain feature in Civilization VI. It appears on Plains and Plains Hills tiles near the equator of the map, often in thick belts which form an impenetrable barrier.
- Yields:
- +1
Food
- +1
- Movement needed:
- 2
MPs (3 if on Hills)
- 2
- Defense provided:
- +3 (+6 if on Hills)
- Additional traits:
- -1 Appeal
- +1
Science with a Zoo
- +0.5
Science adjacency bonus to Campus districts (rounded down)
- +1
Faith adjacency bonus to Holy Site districts with the Sacred Path pantheon
Can be improved by a Lumber Mill after researching Mercantilism
In Gathering Storm, Aluminum can also spawn in Rainforests.
Strategy[]
Rainforests provide growth and protection for civilizations living within them, and provide adjacency bonuses to Campuses due to their rich biodiversity. They also house many useful resources, such as Bananas and
Dyes. Note that in Civilization VI you do not need to cut down the Rainforest to access resources in it!
Both Brazil and Kongo especially benefit from cities near Rainforests due to their unique traits.
Originally, it was not possible to improve Rainforests. Under the Gathering Storm ruleset, the June 2019 Update allowed Lumber Mill improvements to be built on Rainforest tiles after discovering the Mercantilism civic, greatly increasing their Production output.
Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its Housing cap. The larger
Population may also enable the city to build more districts. The player needs to strike a balance between the short-term
Production and growth benefit of removing the Rainforest versus the
Production potential of a midgame Lumber Mill. Note that removing features will anger any leaders you've met that follow the Environmentalist agenda.
The main drawback of Rainforests is that they decrease Appeal (unlike Woods), making them unsuitable for Neighborhoods or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.
Removing Rainforests[]
After researching Bronze Working, a Rainforest can be:
- Removed, which provides a progressive amount of
Food and
Production (50 base, adjusted by game speed, difficulty level, and era) to the city owning the tile. It becomes a Plains.
- The site of a
District or wonder as if it were a Plains. Beginning the construction project automatically removes the Rainforest from the tile, but provides neither
Food nor
Production to the city.
Civilopedia entry[]
Rainforests are places of extreme biodiversity, making them difficult to pass, but treasure troves of scientific and medical knowledge. Rainforests in Asia, Africa, and South America have provided all sorts of wealth and food, and now expensive pharmaceuticals to modern civilization.
Gallery[]
See also[]
- Rainforest in other games
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure ![]() ![]() ![]() ![]() |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
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