Rainforests (sometimes called jungles) are a terrain feature in Civilization VI. Rainforests appear on Plains and Plains Hills tiles near the equator of the map, often in thick belts which form an impenetrable barrier.
- Defense provided: +3 (+6 if on Hills)
- Additional traits:
Rainforests provide growth and protection for civilizations living within them, and provide adjacency bonuses to Campuses. They also house many useful resources, such as Bananas and Dyes. Note that in Civilization VI you do not need to cut down the Rainforest to access resources in it!
The main drawback of Rainforests is that they decrease Appeal (unlike Woods), making them unsuitable for Neighborhoods or tourist attractions. They also cannot be improved with Lumber Mills until Gathering Storm, and even then one must discover Mercantilism first. Therefore, it is recommended that they be harvested by other civs to rush production on larger projects. However, doing so will anger any leaders you've met that follow the Environmentalist agenda.
Bronze Working Edit
Rainforests are of limited use until Bronze Working has been researched. Once that has occurred each Rainforest can be:
- Harvested, which provides 50 Food and 50 Production (adjusted by game speed and difficulty) to the city which owns the tile. It becomes a Plains.
- The site of a Wonder or district as if it's a Plains.
Dark, forbidding, trackless, deadly – rainforests are only for those explorers with the skill and stamina to survive them … and natives with poisoned darts. Rainforests in Asia, Africa, and South America have provided all sorts of wealth and food, and now expensive pharmaceuticals to modern civilization.