Rainforests (sometimes called Jungles) are a terrain feature in Civilization VI. Rainforests appear on Plains and Plains Hills tiles near the equator of the map, often in thick belts which form an impenetrable barrier.
- Yields: +1 Food
- Movement needed: 2 MPs (3 if on Hills)
- Defense provided: +3 (+6 if on Hills)
- Additional traits:
- Can be improved by a Lumber Mill after researching Mercantilism
- -1 Appeal
- +1 Science with a Zoo
- +0.5 Science adjacency bonus to Campus districts (rounded down)
- +1 Faith adjacency bonus to Holy Site districts with the Sacred Path pantheon
In Gathering Storm Aluminum can also spawn on Rainforests.
Strategy[]
Rainforests provide growth and protection for civilizations living within them, and provide adjacency bonuses to Campuses due to their rich biodiversity. They also house many useful resources, such as Bananas and Dyes. Note that in Civilization VI you do not need to cut down the Rainforest to access resources in it!
Both Brazil and Kongo especially benefit from cities near Rainforests due to their unique traits.
Originally, it was not possible to improve Rainforests. The June 2019 Update allowed Lumber Mill improvements to be built on Rainforest tiles after discovering the Mercantilism civic, greatly increasing their Production output.
Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its Housing cap. The larger Population may also enable the city to build more districts. The player needs to strike a balance between the short term Production and growth benefit of removing the Rainforest versus the Production potential of a mid-game Lumber Mill. Note that removing features will anger any leaders you've met that follow the Environmentalist agenda.
The main drawback of Rainforests is that they decrease Appeal (unlike Woods), making them unsuitable for Neighborhoods or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.
Removing Rainforests[]
After researching Bronze Working, a Rainforest can be:
- Removed, which provides a progressive amount of Food and Production (50 base, adjusted by game speed, difficulty level, and era) to the city owning the tile. It becomes a Plains.
- The site of a District or wonder as if it were a Plains. Beginning the construction project automatically removes the Rainforest from the tile, but provides neither Food nor Production to the city.
Civilopedia entry[]
Rainforests are places of extreme biodiversity, making them difficult to pass, but treasure troves of scientific and medical knowledge. Rainforests in Asia, Africa, and South America have provided all sorts of wealth and food, and now expensive pharmaceuticals to modern civilization.
Gallery[]
See also[]
- Rainforest in other games
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack. |