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A Rainforest (sometimes called a Jungle) is a terrain feature in Civilization VI. It appears on Plains and Plains Hills tiles near the equator of the map, often in thick belts which form an impenetrable barrier.

In Gathering Storm, Aluminum Aluminum can also spawn in Rainforests.

Strategy[]

Rainforests provide growth and protection for civilizations living within them, and provide adjacency bonuses to Campuses due to their rich biodiversity. They also house many useful resources, such as Bananas Bananas and Dyes Dyes. Note that in Civilization VI you do not need to cut down the Rainforest to access resources in it!

Both Brazil and Kongo especially benefit from cities near Rainforests due to their unique traits.

Originally, it was not possible to improve Rainforests. The June 2019 Update allowed Lumber Mill improvements to be built on Rainforest tiles after discovering the Mercantilism civic, greatly increasing their Production Production output.

Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its Housing Housing cap. The larger Citizen Population may also enable the city to build more districts. The player needs to strike a balance between the short-term Production Production and growth benefit of removing the Rainforest versus the Production Production potential of a midgame Lumber Mill. Note that removing features will anger any leaders you've met that follow the Environmentalist agenda.

The main drawback of Rainforests is that they decrease Appeal (unlike Woods), making them unsuitable for Neighborhoods or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.

Removing Rainforests[]

After researching Bronze Working, a Rainforest can be:

Civilopedia entry[]

Rainforests are places of extreme biodiversity, making them difficult to pass, but treasure troves of scientific and medical knowledge. Rainforests in Asia, Africa, and South America have provided all sorts of wealth and food, and now expensive pharmaceuticals to modern civilization.

Gallery[]

See also[]

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


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