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Tag: Visual edit
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==Strategy==
 
==Strategy==
 
Rainforests provide growth and protection for [[Civilizations (Civ6)|civilizations]] living within them, and provide adjacency bonuses to [[Campus (Civ6)|Campuses]] due to their rich biodiversity. They also house many useful [[Resources (Civ6)|resources]], such as {{Bananas6}} Bananas and {{Dyes6}} Dyes. Note that in ''Civilization VI'' you do not need to cut down the Rainforest to access resources in it!
 
Rainforests provide growth and protection for [[Civilizations (Civ6)|civilizations]] living within them, and provide adjacency bonuses to [[Campus (Civ6)|Campuses]] due to their rich biodiversity. They also house many useful [[Resources (Civ6)|resources]], such as {{Bananas6}} Bananas and {{Dyes6}} Dyes. Note that in ''Civilization VI'' you do not need to cut down the Rainforest to access resources in it!
 
The main drawback of Rainforests is that they decrease Appeal (unlike [[Woods (Civ6)|Woods]]), making them unsuitable for [[Neighborhood (Civ6)|Neighborhoods]] or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.
 
   
 
Both [[Brazilian (Civ6)|Brazil]] and [[Kongolese (Civ6)|Kongo]] especially benefit from cities near Rainforests due to their unique traits.
 
Both [[Brazilian (Civ6)|Brazil]] and [[Kongolese (Civ6)|Kongo]] especially benefit from cities near Rainforests due to their unique traits.
   
Originally, it was not possible to improve Rainforests. The [[Civilization VI June 2019 Update|June 2019 Update]] allowed [[Lumber Mill (Civ6)|Lumber Mill]] improvements to be built on Rainforest tiles after unlocking the [[Mercantilism (Civ6)|Mercantilism]] [[Civics (Civ6)|civic]], greatly increasing their {{Production6}} output.
+
Originally, it was not possible to improve Rainforests. The [[Civilization VI June 2019 Update|June 2019 Update]] allowed [[Lumber Mill (Civ6)|Lumber Mill]] improvements to be built on Rainforest tiles after discovering the [[Mercantilism (Civ6)|Mercantilism]] [[Civics (Civ6)|civic]], greatly increasing their {{Production6}} output.
   
 
Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its {{Housing6}} Housing cap. The larger {{Citizen6}} Population could also enable the city to build more districts. The player needs to strike a balance between the short term production and growth benefit of removing the Rainforest versus the production potential of a mid-game Lumber Mill. Note that removing features will anger any [[Leaders (Civ6)|leaders]] you've met that follow the Environmentalist [[Agenda (Civ6)|agenda]].
 
Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its {{Housing6}} Housing cap. The larger {{Citizen6}} Population could also enable the city to build more districts. The player needs to strike a balance between the short term production and growth benefit of removing the Rainforest versus the production potential of a mid-game Lumber Mill. Note that removing features will anger any [[Leaders (Civ6)|leaders]] you've met that follow the Environmentalist [[Agenda (Civ6)|agenda]].
   
 
The main drawback of Rainforests is that they decrease Appeal (unlike [[Woods (Civ6)|Woods]]), making them unsuitable for [[Neighborhood (Civ6)|Neighborhoods]] or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.
=== Bronze Working ===
 
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===Bronze Working===
 
Rainforests are of limited use until [[Bronze Working (Civ6)|Bronze Working]] has been researched. Once that has occurred each Rainforest can be:
 
Rainforests are of limited use until [[Bronze Working (Civ6)|Bronze Working]] has been researched. Once that has occurred each Rainforest can be:
   

Revision as of 18:00, 27 May 2020

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Rainforests (sometimes called jungles) are a terrain feature in Civilization VI. Rainforests appear on Plains and Plains Hills tiles near the equator of the map, often in thick belts which form an impenetrable barrier.

Strategy

Rainforests provide growth and protection for civilizations living within them, and provide adjacency bonuses to Campuses due to their rich biodiversity. They also house many useful resources, such as Bananas Bananas Bananas and Dyes Dyes Dyes. Note that in Civilization VI you do not need to cut down the Rainforest to access resources in it!

Both Brazil and Kongo especially benefit from cities near Rainforests due to their unique traits.

Originally, it was not possible to improve Rainforests. The June 2019 Update allowed Lumber Mill improvements to be built on Rainforest tiles after discovering the Mercantilism civic, greatly increasing their Production Production output.

Large patches of Rainforest can be chopped to force a city to grow, which is especially useful if the city was already at its Housing Housing Housing cap. The larger Citizen Population could also enable the city to build more districts. The player needs to strike a balance between the short term production and growth benefit of removing the Rainforest versus the production potential of a mid-game Lumber Mill. Note that removing features will anger any leaders you've met that follow the Environmentalist agenda.

The main drawback of Rainforests is that they decrease Appeal (unlike Woods), making them unsuitable for Neighborhoods or tourist attractions. They also differ from Woods in that they cannot be replanted once removed.

Bronze Working

Rainforests are of limited use until Bronze Working has been researched. Once that has occurred each Rainforest can be:

  • Harvested, which provides 50 Food Food and 50 Production Production (adjusted by game speed and difficulty) to the city which owns the tile. It becomes a Plains.
  • The site of a Wonder or district as if it's a Plains.

Civilopedia entry

Dark, forbidding, trackless, deadly – rainforests are only for those explorers with the skill and stamina to survive them … and natives with poisoned darts. Rainforests in Asia, Africa, and South America have provided all sorts of wealth and food, and now expensive pharmaceuticals to modern civilization.

Gallery