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Range is a promotion and unit attribute in the Civilization games. From Civilization V onward, it determines the maximum distance (i.e., number of hexes) from which a ranged unit's attacks can hit their target.

Civilization IV

Civilization V

Civilization VI

Civilization VII

Civilization: Beyond Earth


Other games

Range is not present in (or the article has not been created for) the following games :

Game Article
Civilization Range (Civ1)
Civilization II Range (Civ2)
Civilization III Range (Civ3)
Civilization Revolution Range (CivRev)
Civilization Revolution 2 Range (CivRev2)
CivWorld Range (CivWorld)
Freeciv Range (Freeciv)
Civilization: Call to Power Range (CTP1)
Call to Power II Range (CTP2)
C-evo Range (C-evo)
Sid Meier's Colonization Range (Col)
FreeCol Range (FreeCol)
Civilization IV: Colonization Range (Civ4Col)
Sid Meier's Alpha Centauriā€Ž Range (SMAC)
Starships Range (Starships)

Astronomy (CivRev) This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.