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 "A good plan violently executed right now is far better than a perfect plan executed next week."
– George S. Patton
 "Never mind the maneuvers, just go straight at them."
– Horatio Nelson


Rapid Deployment is an Atomic Era civic in Civilization VI. It can be hurried by building an Aerodrome or an Airstrip on a foreign continent.

In the Gathering Storm expansion, the Amundsen-Scott Research Station is unlocked with Rapid Deployment. It was unlocked with Cold War in the Rise and Fall expansion.

Strategy[]

The concept of Rapid Deployment is a cornerstone of contemporary military defense and strike capabilities. The possibility to instantly move land units between any two cities, even if they're on different continents, allows for unparalleled strategic options, both in defense and offense. Keep a task force close to strategically placed Aerodromes with Airports and you will be ready to react instantly to any unpleasant surprises from your enemies (as long as their targets also have Aerodromes with Airports, of course).

Rapid Deployment allows all land units to be transported between any two Aerodromes that both contain an Airport. Transportation is possible from all tiles adjacent to the Aerodrome and/or City Center of the origin city, to all tiles adjacent to the destination city's Aerodrome.

Another option is to build a strategically located outpost city, then equip it with an Airport and it will turn into a base for an invasion. You will be able to move an army there instantly, without giving time to your enemies to prepare for defense.

Civilopedia entry[]

Most First World nations now have military formations capable of quick deployment into the field at short notice; as opposed to “Quick Deployment Forces” (which are local in nature – such as the American National Guard), “Rapid Deployment Forces” (RDF) are meant for outside the borders of the home country. In general, these RDF consist of elite formations, such as the American 82nd Airborne Division, 75th U.S. Ranger Regiment, or British Royal Marines. All have the mission of having combat troops “wheels up” and battle-ready within 18 hours of notification, and all are trained in “forced entry” into enemy territory to seize and secure key places (such as airfields or beaches) for follow-up units.

The history of rapid deployment forces is rich and varied, as with most elite military units. Marines are perhaps the oldest such formations, and trace their antecedents back to the naval landing shore parties of Peter the Great and the U.S. Marine Corps was originally established by the Continental Congress in 1775. The latter earned its “rapid” reputation during such battles as the First Barbary War, the Mexican-American War, the Boxer Rebellion, and during dozens of missions to protect American interests around the globe. In Europe, meanwhile, light infantry units such as grenz, chasseur, and jager (depending on national preferences) formations were established that could be quickly mobilized and transported to the border. In time, airborne and air mobile units were added to the mix.

With the onset of the Cold War, both sides developed RDF orders-of-battle that incorporated units from several services. In Great Britain, the Joint Rapid Reaction Force consisted of a pool of specialized units from all three armed forces, capable of mounting operations under the auspices of NATO, the European Union or the United Nations. The United States created its own Rapid Deployment Joint Task Force in March 1980 with the specific mission to “help maintain regional stability and the Gulf oil-flow westward.” In Russia, the Collective Rapid Reaction Force formed in 2009 has largely supplanted the Soviet VDV (airborne) units used for such purposes.

Related achievements[]

Flight Slingulator
Flight Slingulator
Airlift a level 3 Slinger
A pun on Flight Simulator.
Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.


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