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Civ6 Red Death Banner

Banner showing the defeat screen from Red Death

Red Death is a multiplayer scenario in Civilization VI that was released as part of the September 2019 Update.

Originally conceived as an April Fools' joke from multiplayer engineering lead Bradley Olson, the game took on a life of its own. The scenario is a battle royale type of game that takes place in a post-apocalyptic world where each faction competes to be the last one to survive.

Intro Edit

Gameplay Edit

Overview Edit

In an irradiated wasteland inspired by Fallout and similar franchises, players assume control of one of eight civilizations ("factions") and fight to secure a spaceship and escape the planet. The radioactive mass enveloping the planet is known as the "Red Death," and any units that end their turn in it sustain damage and are unable to heal. The amount of damage inflicted by the Red Death increases as the game progresses, but units can avoid taking damage by remaining inside the "Safe Zone," which shrinks every few turns as the Red Death spreads.

Players are eliminated when they have no remaining Civilians. The last player with a surviving Civilian wins.

Units Edit

Civilians and six kinds of military units - Infantry, Machine Guns, AT Crews, Helicopters, Rocket Artillery, and Tanks - are available in Red Death, all with modified promotion trees. All units are also modified to have faster HP regen (+20 per turn) and gain full XP from Raiders until they reach level 6.

Each player starts with one Infantry and one Machine Gun. New units are then available randomly in city ruins and Raider's Camps, and you can gain new units and supplies in the following ways:

  • Finding and walking in a Ruined City can grant an Infantry, a Machine Gunner, an AT Crew, a Civilian or 20 experience points.
  • Clearing a Raider Camp grants a Helicopter, an AT Crew, or a Thermonuclear Device (Civ6) Thermonuclear Device.
  • Supply Drops can appear near the Red Death ring edge after it has started to advance. These lucrative drops can grant a Tank, a Mobile Artillery, or a Thermonuclear Device (Civ6) Thermonuclear Device.

Strategy Edit

Civilizations Edit

  • Cultists (Deeply Invested Cultists)
    • Civilization Ability: Observing The End (All units have +3 sight.)
  • Borderlords (Very Goth Borderlords)
    • Civilization Ability: Living on the Edge (+10 Civ6StrengthIcon Combat Strength when 3 hexes or closer to the Safe Zone border.)
  • Jocks (Meanest Jocks)
    • Civilization Ability: Witness Perfection (+5 Civ6StrengthIcon Combat Strength.)
  • Mutants (Horribly Scarred Mutants)
    • Civilization Ability: Radiant Personalities (-50% Red Death damage.)
    • Civilization Ability: Radioactive Movement (+3 Civ6Movement Movement for all units in the Red Death.)
    • Civilization Ability: Radiant Personalities (Mutant units absorb 10 Radiation Charges per turn starting in the Red Death or WMD fallout. Mutant units spread Red Death to non-contaminated hexes once per Radiation Charge. Mutant units do not take damage from Red Death hexes they've created.)
  • Doomsday Preppers (Insane Doomsday Preppers)
    • Civilization Ability: Always Prepare for the Worst (All units have +100% experience bonus.)
  • Pirates (Irradiated Pirates)
    • Civilization Ability: Water Logged (All units take 50% less water damage and ignore additional movement cost from embarking and disembarking.)
    • Leader Ability: <unnamed> (No Civ6Movement Movement penalty when embarking and disembarking.)
  • Mad Scientists (Ethically Challenged Scientists)
    • Civilization Ability: This Will Only Hurt a Bit (All units heal 2x faster.)
  • Wanderers (Free Willed Wanderers)
    • Civilization Ability: See You Later (Infantry and Machine Gunners, as well as Civilians in formation with them, have faster Civ6Movement Movement on Woods, Rainforest, and Hill terrain. / All military units have faster Civ6Movement Movement on Woods, Rainforest, and Hill terrain. / Civilians and non-mechanized units have faster Civ6Movement Movement on Woods, Rainforest, and Hill terrain. / All non-mechanized units have faster Civ6Movement Movement on Woods, Rainforest, and Hill terrain.)

Videos Edit

External links Edit

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