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The Redcoat is a unique melee unit of the English civilization (when led by Victoria (Age of Empire)) in Civilization VI. It replaces the Line Infantry.

In the Gathering Storm expansion, the Redcoat requires 10 Niter Niter to train.

  • Common abilities:
    • +5 Strength Combat Strength vs. anti-cavalry units.
  • Special abilities:
    • No Movement Movement cost to disembark.
    • +10 Strength Combat Strength when fighting on a continent other than the English Capital Capital's.
  • Special traits:
    • Higher Strength Combat Strength (70 vs. 65).

Strategy[]

The Redcoat is one of the strongest melee units all the way to the Atomic Era, especially when fighting on a foreign continent. There, it is able to stand its ground even against Tanks and Infantry!

The best thing about the Redcoat is that it appears for free when founding cities on other continents (after Military Science is researched, of course). This means additional defense for these cities right from the start, not to mention the free unit. And, as with all civilization-specific or (as in this case) leader-specific units, the Redcoat requires no strategic resources in vanilla Civilization VI and Rise and Fall, which is a great boon during a game in which the player has been unable to secure Niter Niter for Musketmen and has outdated melee units as a result - although you won't be able to upgrade these units to Redcoats without Niter Niter. In Gathering Storm, you will still need Niter Niter for Redcoats, but only half as much as you would for regular Line Infantry. More importantly, you only get free melee units from founding a new city on a continent you previously have not touched, so while Redcoats will still be valuable, they will not be as numerous unless you leverage your Production Production advantages.

A great tactic for these troops in vanilla and Rise and Fall is to mass them until you're ready to launch an offensive. Since you receive a Redcoat every time you found a city outside your home continent, you can be constantly gaining more and more military strength that you can turn against your opponents. Bear in mind, however, that Redcoats are quite expensive to maintain, so if you conquer too many cities you won't be able to afford the Redcoats and may go bankrupt. If you plan on making a Redcoat army, you must make sure your economy can handle it. (In Gathering Storm, a Redcoat push doesn't snowball in either power or cost in the same way.)

Should you face a Redcoat invasion, try to take them out before they can hit your shores. If they land, then try to out-range them with Field Cannons!

Civilopedia entry[]

The red (or, more accurately, the shade rose madder) coat of the British infantry evolved from the ceremonial uniforms of the early 1600s; it was officially adopted in February 1645 AD when Parliament drafted the regulations for the New Model Army, with the 12 regiments of foot all wearing red coats with different colored facings to distinguish between them. For the next quarter-millennia most of the British infantry wore such, making them splendid targets among the trees, dunes, jungles and hills of the Empire. The rationale for such a choice was that (despite the fiction it was because bloodstains were disheartening for the men) red coats were instantly identifiable on the field in an age prior to use of smokeless powder, where battlefield visibility was a greater problem than tactical concealment. This choice of uniform hence helped maintain order, combat efficiency and morale (although not all British forces would use red uniforms). The term “redcoat” became a source of pride for the British, and a curse word for just about everyone else.

Gallery[]

See also[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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