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The Reinforced Barricade is a special tile improvement in Civilization VI. It is exclusive to the Zombie Defense game mode, introduced in the Portugal Pack. It can be built by a Military Engineer on any tile inside your own or neutral territory.
- Effects:
- Deals 15 HP damage to, and exerts zone of control on, hostile units passing through or adjacent to it.
- The tile cannot be worked.
Strategy[]
The Reinforced Barricade is one of the two late-game defenses used in the Zombie Defense game mode. In contrast with the Modernized Trap, which does significant damage in a single tile and slows down units, the Reinforced Barricade deals moderate damage on one tile and slows down units.
Unlike the Barricade on which it improves, the Reinforced Barricade is built by a Military Engineer, making it generally more expensive to create. Its damage output is still fairly low, but is not dependent on the Combat Strength of the enemy unit. This makes this weapon much more useful against enemies with very high strength, such as Zombies with a high Mutation Strength Modifier. Three Reinforced Barricades guarding the same tile can remove almost half of a unit's HP in a single turn. Unfortunately, by the time this is available, there will be few tiles left to place this. It can be useful in large cities that contain territory outside of the workable zone, but even then this places it far from the tiles that need protecting the most.
Civilopedia entry[]
The walking dead do not tire. This is their one great advantage – like a sea, they constantly push against defenses erected to stop them. Eventually, walls of wood and bamboo splinter, and even fieldstone walls crumble. Here, modern materials – reinforced concrete, steel – come in. Just as the Renaissance-era star fort, with its angled walls, was designed to deflect and not absorb the impact of cannon fire, modern defenses emphasize deflecting the walking dead, instead of simply stopping them. Flexible materials bend but do not break, as the dead push on them relentlessly. Smooth surfaces give no handhold to bony fingers, and sluice gates allow ditches and moats to be flushed out, preventing the corpse-pile ramps that could overcome older forms of zombie defense. We should be safe behind these. We should be.
Gallery[]
Related achievements[]
It's a Trap!!!
Deal 50 or more damage to a single unit from trap damage on a single tile in one turn.
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See also[]
- (Reinforced) Barricade in other games