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Religion is an advance in Call to Power II.


Religion is one of the basic components of human culture. Religion provides laws and social structures, a sense of community and belonging, and attempts to answer the most fundamental questions about existence. Religion generally makes people happy, and the Shrine city improvement and Ramayana wonder have an effect on the Happiness of citizens.

Great Library entry[]

Besides questioning and explaining man's existence and his relation to earth, early religion educated and socialized, teaching people how to relate to such things as family, work and death. Rituals often sprung from the major events in life, birth, death, sexual maturity and the changing of seasons. Cultures established elaborate calendars, marking the cycle of weather and dates of religio-historical relevance. In ancient Greece, the Oracle at Delphi played a powerful role in the lives of many. Religious stories and myths became fodder for the creation of educational entertainment. The desire of humans to understand their place in the world sparked an interest in the universe, leading the way to scientific thought.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy