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'''Religion''' is a returning feature in ''[[Civilization VI]]'', but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. Religion is primarily based around the {{Faith6}} stat, which you can gain through various means including [[Building (Civ6)|buildings]], [[Wonder (Civ6)|Wonders]] and others.
 
 
== Pantheon ==
 
{{main|Pantheons (Civ6)}}
 
 
As in ''[[Civilization V: Gods & Kings]]'', '''Pantheons''' are the first development of a religion in a civilization. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your [[City (Civ6)|cities]].
 
 
You need to establish a Pantheon as a stepping stone towards founding a full Religion. For more detailed information, as well as list of Pantheon Beliefs, visit the main article.
 
 
==Establishing Religion==
 
=== Creating a Religion ===
 
Once a [[Great Prophet (Civ6)|Great Prophet]] is obtained, a civilization which has already adopted a Pantheon may use him to found a religion in any [[Holy Site (Civ6)|Holy Site]] district or the [[Stonehenge (Civ6)|Stonehenge]] wonder, if it exists. Note that Great Prophets are not obtained through simple accumulation of {{Faith6}}, as it was in ''Civilization V: Gods & Kings''! You will need a source of {{Prophet6}} points, such as a Holy Site. The number of Religions possible is still limited (and will be smaller than the number of players in the game on anything except a Duel [[Map (Civ6)|map]]), so you will need to race the others if you want your own Religion.
 
 
As before, players must choose from available symbols for their new Religion; this time there are some custom symbols which may be assigned to custom Religion names. Two Beliefs are assigned initially; one is a mandatory Founder Belief, and the other may be either a Follower or a Worship Belief.
 
 
All Beliefs are chosen from a common pool, and belong to one Religion only; that is, later-founded Religions cannot choose the same Beliefs. Thus, the more Religions are founded, the fewer Beliefs there will be to choose from.
 
 
Later, you may add two additional Beliefs to your Religion using an [[Apostle (Civ6)|Apostle's]] '''Evangelize Belief''' action. This will destroy the Apostle and let you choose one Founder Belief per Apostle (so you'll need to sacrifice two Apostles to have the maximum number of Beliefs allowed). You may add these Beliefs whenever you wish - that is, there is no time limit to this possibility, and the limited number of Religions that can be created ensures that you will always have some Beliefs to choose from. Of course, the sooner you add the Beliefs, the greater the choice you will have.
 
 
If you attract a Great Prophet ''before'' establishing a Pantheon, you'll still need a found a Pantheon before you can use your Great Prophet to found a Religion. This can occur if you manage to build the Stonehenge wonder before accumulating enough {{Faith6}} to adopt a Pantheon, or if you're lucky enough to earn enough {{Prophet6}} points without a Holy Site, and before the Religion limit is reached (which can happen on occasion, since the resource for obtaining a Pantheon is {{Faith6}}, while the one for obtaining a Great Prophet is {{Prophet6}} points).
 
 
=== Maximum Number ===
 
The total number of religions that can be founded is determined by map size, by half the default number of players plus one:
 
 
* Duel: 2
 
* Tiny: 3
 
* Small: 4
 
* Standard: 5
 
* Large: 6
 
* Huge: 7
 
 
Adding extra players via Advanced Setup will not increase the maximum number of religions. Once the limit is reached, no further Great Prophets may be recruited, and the [[Revelation (Civ6)|Revelation]] policy card will become obsolete.
 
 
[[Great People (Civ6)|Great People]] cannot be captured in ''Civilization VI'', so the first players to attract Great Prophets will be the ones who get to found religions - you won't be able to capture another player's Great Prophet and use it to found a religion of your own.
 
 
In Single Player, Gilgamesh, Gorgo, Pericles, Qin, Trajan, Roosevelt, Victoria, Alexander and Curtin specifically ignore religion. They will only go for it if they get a major advantage towards it (IE: Starting next to a natural wonder). In addition, Gandhi, Philip, Saladin, and Jadwiga will specifically aim for an early religion. This allow a religion to be more easily achieved on higher difficulty levels.
 
   
 
==Spreading a Religion==
 
==Spreading a Religion==
 
===Converting Citizens with Religious Units===
 
===Converting Citizens with Religious Units===
Religion can be spread with a [[Missionary (Civ6)|Missionary]] or [[Apostle (Civ6)|Apostle]] of that religion, both of which can spread their Religion three times per unit (without any special effects or promotions). A city of a given religion will only purchase religious units of that religion. You can easily tell how many charges they have left based on how many characters are visible on the unit's tile. The strength of the spread is equal to the current {{ReligiousStrength6}} Religious Strength of the unit times 2. Note that this strength diminishes if the unit is injured. Therefore, it is usually more sensible to heal an injured religious unit before using it to spread your religion.
 
 
Once more than 50% of the {{Citizen6}} Citizens convert to a particular religion, it becomes the city's dominant religion.
 
 
=== Religious Pressure ===
 
After converting to a particular religion, the city starts exerting religious pressure for this religion, and may use its Belief benefits. Thanks to this pressure, left on their own nearby cities will eventually also convert to this religion. The amount of Religious Pressure your cities exert decides how fast or how far your Religion will spread. If there is, however, another religion which also exerts pressure over these cities, the two will start competing, converting Citizens at the same time. Eventually, the religion with the stronger pressure will win and convert the other city.
 
 
The amount of religious pressure on a particular city for a particular religion depends mainly on the number of nearby cities exerting pressure for it.
 
 
=== Theological Combat ===
 
{{main|Theological Combat (Civ6)}}
 
 
The final, most dramatic way to spread a Religion is when the agents of two different religions clash in a contest of faith.
 
 
== Religions ==
 
There are twelve default religions in the game, and some leaders have a preferred religion that the [[AI]] will choose:
 
 
{| class="article-table"
 
|-
 
! Religion
 
! Leaders that prefer this religion
 
|-
 
| {{PageIcon6|Buddhism}}
 
| [[Hojo Tokimune (Civ6)|Hojo Tokimune]], [[Jayavarman VII (Civ6)|Jayavarman VII]]
 
|-
 
| {{PageIcon6|Catholicism}}
 
| [[Catherine de Medici (Civ6)|Catherine]], [[Frederick Barbarossa (Civ6)|Frederick Barbarossa]], [[Jadwiga (Civ6)|Jadwiga]], [[Pedro II (Civ6)|Pedro II]], [[Philip II (Civ6)|Philip II]]
 
|-
 
| {{PageIcon6|Confucianism}}
 
|
 
|-
 
| {{PageIcon6|Hinduism}}
 
| [[Gandhi (Civ6)|Gandhi]], [[Gitarja (Civ6)|Gitarja]]
 
|-
 
| {{PageIcon6|Islam}}
 
| [[Saladin (Civ6)|Saladin]]
 
|-
 
| {{PageIcon6|Judaism}}
 
|
 
|-
 
| {{PageIcon6|Eastern Orthodoxy}}
 
| [[Peter (Civ6)|Peter]]
 
|-
 
| {{PageIcon6|Protestantism}}
 
| [[Harald Hardrada (Civ6)|Harald Hardrada]], [[Teddy Roosevelt (Civ6)|Teddy Roosevelt]], [[Victoria (Civ6)|Victoria]]
 
|-
 
| {{PageIcon6|Shinto}}
 
|
 
|-
 
| {{PageIcon6|Sikhism}}
 
|
 
|-
 
| {{PageIcon6|Taoism}}
 
| [[Qin Shi Huang (Civ6)|Qin Shi Huang]]
 
|-
 
| {{PageIcon6|Zoroastrianism}}
 
| [[Cyrus (Civ6)|Cyrus]]
 
|}
 
 
In addition to the above, there are also twelve icons for "custom religions" for which a player will be asked to type in a name. AI leaders will never found a custom religion; if they have no preferred religion or theirs is already taken, they will randomly choose from one of the default religions.
 
 
All icons of the religions of the game appear to have little stars along the outlines of these icons.
 
 
==Beliefs==
 
Beliefs are the practical expressions of the divine powers. Similarly to [[Pantheons (Civ6)|Pantheons]], they take the form of gameplay bonuses. However, unlike Pantheons, they work only in the cities which follow their particular Religion!
 
 
There are four main types of Beliefs in the game. Upon founding a religion you must choose a Follower Belief, followed by a belief from one of the three remaining groups. Evangelizing your religion with an Apostle (up to 2 times) will allow you to pick again from the remaining group of beliefs.
 
 
=== Follower Beliefs ===
 
These benefit any city that that follows the religion.
 
 
{| class="article-table"
 
|-
 
! Belief
 
! Effect
 
|-
 
| Divine Inspiration
 
| All world wonders provide +4 {{Faith6}}.
 
|-
 
| Feed the World
 
| Shrines and Temples provide {{Food6}} equal to their intrinsic {{Faith6}} output.
 
|-
 
| Jesuit Education
 
| May purchase Campus and Theater Square district buildings with {{Faith6}}.
 
|-
 
| Reliquaries
 
| {{Relic6}} Relics have triple yield of both {{Faith6}} and {{Tourism6}}.
 
|-
 
| Religious Community
 
| Shrines and Temples each provide +1 {{Housing6}} Housing.
 
|-
 
| Work Ethic
 
| +1% {{Production6}} for each follower.
 
|-
 
| Zen Meditation
 
| +1 {{Amenities6}} Amenity in cities with 2 specialty districts.
 
|-
 
| Choral Music
 
| Shrines and Temples provide {{Culture6}} equal to their intrinsic {{Faith6}} output.
 
|-
 
| [[Warrior Monk (Civ6)|Warrior Monks]]
 
| Allows spending {{Faith6}} to train Warrior Monks, medieval land combat units with a unique promotion tree. May only be purchased in a city with a Temple in its Holy Site.
 
|}
 
 
=== Worship Beliefs ===
 
These allow any city that follows the religion to build (or use {{Faith6}} to purchase) worship buildings in its [[Holy Site (Civ6)|Holy Site]] districts. Note that each Holy Site may contain only one worship building, which stays there permanently! If the dominant religion in the city changes later, and the new one has a different Worship Belief, you won't be able to replace the worship building that already exists there.
 
   
 
{| class="article-table"
 
{| class="article-table"
Line 191: Line 48:
 
|-
 
|-
 
| Lay Ministry
 
| Lay Ministry
 
|
| Each Holy Site or Theater Square district in a city following this Religion provides +1 {{Faith6}} or +1 {{Culture6}} respectively.
 
 
|-
 
|-
 
| Papal Primacy
 
| Papal Primacy
 
|
| Type bonuses from City-States following your Religion 50% more powerful.
 
 
|-
 
|-
 
| Pilgrimage
 
| Pilgrimage
 
|
| +2 {{Faith6}} for every city following this Religion in other civilizations.
 
 
|-
 
|-
 
| Stewardship
 
| Stewardship
 
|
| Each Campus or Commercial Hub district in a city following this Religion provides +1 {{Science6}} or +1 {{Gold6}} respectively.
 
 
|-
 
|-
 
|Tithe
 
|Tithe
 
|
| +1 {{Gold6}} for every 4 followers of this Religion.
 
 
|-
 
|-
 
| World Church
 
| World Church
 
|
| +1 {{Culture6}} for every 5 followers of this Religion in other civilizations.
 
 
|-
 
|-
 
| Cross-Cultural Dialogue
 
| Cross-Cultural Dialogue
 
|
| +1 {{Science6}} for every 5 followers of this Religion in other civilizations.
 
 
|-
 
|-
 
| Religious Unity
 
| Religious Unity

Revision as of 03:08, 18 December 2017

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Spreading a Religion

Converting Citizens with Religious Units

Belief Effect
Cathedral +3 Faith Faith; 1 slot for religious art
Gurdwara +3 Faith Faith; +2 Food Food
Meeting House +3 Faith Faith; +2 Production Production
Mosque +3 Faith Faith; Missionaries and Apostles +1 Spread Religion charge
Pagoda +3 Faith Faith; +1 Housing Housing Housing
Synagogue +5 Faith Faith
Wat +3 Faith Faith; +2 Science Science
Stupa +3 Faith Faith; +1 Amenities Amenities Amentity
Dar-e Mehr +3 Faith Faith; +1 additional Faith Faith for each era since constructed or last repaired

Founder Beliefs

These benefit only the civilization that founded the religion.

Belief Effect
Church Property +2 Gold Gold for each city following this Religion.
Lay Ministry
Papal Primacy
Pilgrimage
Stewardship
Tithe
World Church
Cross-Cultural Dialogue
Religious Unity +1 Envoy Envoy Envoy at each city-state when it first adopts this religion, in addition to any envoy from a city-state quest.

Enhancer Beliefs

These benefit the spread and defense of the religion.

Belief Effect
Defender of the Faith Combat units gain +10 Strength Combat Strength near friendly cities that follow this Religion.
Holy Order Missionaries and Apostles are 30% cheaper to Purchase.
Itinerant Preachers Religion spreads to cities 30% further away.
Crusade Combat units gain +10 Strength Combat Strength near foreign cities that follow this Religion.
Missionary Zeal Religious units ignore movement costs of terrain and features.
Monastic Isolation Your Religion's pressure never drops due to losses in Theological Combat.
Scripture Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing Press is researched.
Burial Grounds Culture Bomb adjacent tiles when completing a Holy Site
Religious Colonization Cities start with this religion in place if founded by a player who has this as their majority religion.

Religious Victory

In Civilization VI it is possible to win the game by becoming the most dominant Religion in the world. This is done by having 50% of every extant civilization's cities following your Religion. To clarify, you need to reach 50% of each civilization's cities, and each civilization that you do this with counts as one point towards the victory, so if you are playing a game with only four civilizations and one of them only has two cities, if you convert one of those cities, then you would be 1/3 of the way to achieving this victory, even if the other civilizations have several more cities.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.