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The Quarry - The Loop
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- Religious Civilizations do not experience prolonged periods of anarchy, during revolutions to change government. At most they will experience 2 turns of anarchy (in earlier versions of civilization 3 this could be 1 turn) before being able to select their new government.
- All buildings marked with the flag 'Religious' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-religious civilizations. The Religious buildings are Temple and Cathedral.
- Religious civilizations start the game with Ceremonial Burial.
The following civilizations are religious:
Previously Religious, but changed after Civilization III: Conquests:
Civilization III Strengths |
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Agricultural • Commercial • Expansionist • Industrious • Militaristic • Religious • Scientific • Seafaring |