Civilization Wiki
(→‎Strategy: replace with more accurate advice. No civ is likely ot "shine" with this pantheon)
Line 7: Line 7:
   
 
== Strategy ==
 
== Strategy ==
Religious Idols is a very middling pantheon in the base game, as it requires certain sets of resources to be nearby, only one of which ({{link6|copper}}) is visible in the earliest stages of the game. By the time you can see more than 1 strategic resources, they may ave been built over with {{link6|Wonder}}s or {{link6|District}}s, or may be out of reach, and the extra faith is no longer of any relevance anyway. The few Civilizations that may benefit somewhat more out of this pantheon ({{link6|Nubia}} and {{link6|Mali}}) are usually better off choosing {{link6|Desert Folklore}} anyway.
+
Religious Idols is a very middling pantheon in the base game, as it requires a very limited of resources to be nearby, only one of which ({{link6|copper}}) is visible in the earliest stages of the game. By the time you can see more than 1 strategic resources, they may ave been built over with {{link6|Wonder}}s or {{link6|District}}s, or may be out of reach, and the extra faith is no longer of any relevance anyway.
  +
  +
The few Civilizations that may benefit somewhat more out of this pantheon ({{link6|Nubia}} and {{link6|Mali}}) are usually better off choosing {{link6|Desert Folklore}} anyway. For other civs, {{link6|Stone Circles}} is usually a more efficient pantheon, especially if you're not a serial harvester of all available {{link6|Stone}}.
   
 
{{Religions (Civ6)}}
 
{{Religions (Civ6)}}

Revision as of 17:24, 15 March 2019

BackArrowGreen Back to List of pantheons


Religious Idols is a Pantheon in Civilization VI. It provides +2 Faith Faith to Mine improvements built over Luxury and Bonus resources.

Strategy

Religious Idols is a very middling pantheon in the base game, as it requires a very limited of resources to be nearby, only one of which (copper) is visible in the earliest stages of the game. By the time you can see more than 1 strategic resources, they may ave been built over with Wonders or Districts, or may be out of reach, and the extra faith is no longer of any relevance anyway.

The few Civilizations that may benefit somewhat more out of this pantheon (Nubia and Mali) are usually better off choosing Desert Folklore anyway. For other civs, Stone Circles is usually a more efficient pantheon, especially if you're not a serial harvester of all available Stone.

Civilization VI Religion [edit]
Default Religions BuddhismCatholicismConfucianismEastern OrthodoxyHindu Dharma1HinduismIslam (Path to Nirvana Islam1) • JudaismMahayana Buddhism1ProtestantismShaivism1ShintoSikhismTaoism (Path to Nirvana Taoism1) • Theravada Buddhism1Vajrayana Buddhism1Zoroastrianism
Pantheons City Patron GoddessDance of the AuroraDesert FolkloreDivine SparkEarth GoddessFertility RitesFire Goddess GS-OnlyGod of Creation (Atum)1God of CraftsmenGod of HealingGod of the ForgeGod of the Open SkyGod of the SeaGod of the Thunderclap1God of WarGod of Watery Abyss (Nun)1Goddess of FestivalsGoddess of the HarvestGoddess of the HuntInitiation RitesLady of the Reeds and MarshesMonument to the GodsOdin1Oral TraditionReligious IdolsRiver GoddessReligious SettlementsSacred PathStone Circles
See also Beliefs
1 Specific scenarios only

GS-Only Added in the Gathering Storm expansion pack.