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Religious Revolts is one of the possible Crises Crises that can occur during the Exploration Age in Civilization VII and its expansions. Its theme centers on the religious upheavals of the Reformation era — a period marked by deep theological division, civil unrest, and violent conflict as nations struggled between enforcing religious unity and embracing pluralism.

Theme[]

The Revolts Crisis Crisis centers around growing religious division within Settlements Settlements. Citizens Citizens become discontent when their Settlement adopts a religion different from the one originally founded by the player.

At the start of the Crisis, players must make a pivotal choice: either accept religious diversity or remain faithful to their founding religion, with both paths introducing penalties. Regardless of the choice, the Crisis will begin to lower Happiness Happiness across all Settlements Settlements, pushing them toward Unrest Unrest if two conditions are met:

  1. The Settlement has negative Happiness Happiness.
  2. The Settlement follows a different religion than the founder's.

Each turn, up to four Settlements Settlements can fall into Unrest Unrest under these conditions. These Settlements will recover automatically once their Happiness Happiness rises above zero or if they reconvert to the founding religion.

In short, there are two ways to prevent Unrest Unrest during this Crisis Crisis:

  • Maintain positive Happiness Happiness in each Settlement.
  • Ensure Settlements retain the founding religion.

Other civilizations will typically begin spreading their religions aggressively with Missionaries, making it difficult to reconvert lost Settlements. As such, maintaining high Happiness Happiness is generally the most reliable strategy, especially since negative Happiness Happiness carries its own penalties regardless of religion.

As the Crisis Crisis progresses into later phases, the consequences escalate: Settlements Settlements with negative Happiness Happiness and a foreign religion will immediately enter a Revolt state instead of Unrest Unrest, triggering the 10-turn countdown to potential loss. While a Settlement can recover from this state if Happiness Happiness improves or the religion is corrected, the countdown does not reset. If either condition fails again, the revolt resumes with the remaining turns.

Crisis flow[]

Revolts
Phase 1 — Narrative Event Sacred and Profane
Beyond this mortal realm lies another — so citizen of the world believe. Through prayer and rites, sacred books and holy places, they venerate the divine in their own ways, seeking guidance in this life and the next. These diverse practices enrich our society with inventive perspective; but disagreements between sects create deep rifts that threaten chaos. As conversations spiral into arguments, a decision faces the empire: to tolerate multiple religions or to unify under a single creed?
All faiths must be accepted. +1 Crisis Policy slot Crisis Policy slot. Unlocks Religious Tolerance Crisis Policy Crisis Policy. Unhappy Unhappy Settlements Settlements following another player's religion can go into Unrest Unrest.
Unity is possible only under one dogma. +1 Crisis Policy slot Crisis Policy slot. Unlocks Religious zeal Crisis Policy Crisis Policy. Unhappy Unhappy Settlements Settlements following another player's religion can go into Unrest Unrest.
Crisis Policies Crisis Policies
Crisis Policy Religious Tolerance +8 Happiness Happiness in Settlements Settlements that do not follow your religion. -2 charges on new Missionaries.
Crisis Policy Religious Zeal -8 Happiness Happiness in Settlements Settlements that do not follow your religion. +2 charges on new Missionaries.
Phase 2 — Narrative Event Darkening Skies
Where customs and authority once fastened settlements together, now religious tensions tear them apart as private beliefs become public politics. The reins of power snap and no force, sacred or secular, can halt the discord that runs rampant. The world rages, and as angry hands reach for weapons, people seek support from abroad, finding community in shared beliefs rather than sacred customs.
Continue the crisis +1 Crisis Policy slot Crisis Policy slot. Unhappy Unhappy Settlements Settlements following another player's religion can go into Revolt. Unlocks 2 Crisis Policies Crisis Policies.
Crisis Policies Crisis Policies
Crisis Policy Jizya +4 Gold Gold in Settlements Settlements not following your religion. -4 Happiness Happiness in distant land Settlements Settlements.
Crisis Policy Schism +50% Influence Influence towards Convert Population Espionage Actions Espionage Actions. -4 Happiness Happiness in homeland Settlements Settlements.
Phase 3 — Narrative Event Cataclysm
The fires of Heaven have become fires on earth. Religious beliefs clash at home and abroad — missionaries spread their word by mouth, and soldiers by sword and musket. Civilizations crack and bleed as settlements exchange old banners for new in the name of the divine. In the midst of conflict, communities grow ever closer, clinging to one another as the storm peaks overhead.
Continue the crisis +2 Crisis Policy slots Crisis Policy slots. Unlocks 3 Crisis Policies Crisis Policies.
Crisis Policies Crisis Policies
Crisis Policy Bhanaka All Missionaries in your territory gain +1 Movement Movement.
Crisis Policy Ius Reformandi When you convert a Settlement Settlement you own, gain a Migrant Migrant and damage 3 Buildings Buildings in that Settlement Settlement.
Crisis Policy Liturgical Disputes -4 Happiness Happiness in all Settlements Settlements following your religion.
The end — Narrative Event TBA
The dark clouds dissipate, and light illuminates the world once more. It shines on a changed landscape of new allegiances, of realignment both spiritual and political. The old religious rivalries have quieted as nations establish fresh authority, and leave heir neighbors to their own affairs.
The Age of Exploration is ending. Who will carry our legacy?

Legacies[]

Legacy Bonus Requirement Legacy point cost Effect
Religous Tolerance Have at least 3 unique religions in your empire. 2 Cultural Legacy Point +4 Happiness Happiness in Settlements Settlements not following your religion.
Westphalian Sovereignty Have a War War declared against you. 2 Militaristic Legacy Point +3 War Support War Support in all Wars declared against you.

Strategy[]

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See also[]

Civilization VII Crises [edit]
Antiquity
Exploration