Strategy[edit | edit source]
The advantage of Religious Settlements is that everyone benefits from it: faster border expansion is helpful for all civilizations, all leaders, and all victory conditions. The disadvantage of Religious Settlements is that almost every other pantheon is better for one or more specific victory conditions. It's a good pantheon for players to choose if they're not concerned about founding and spreading a religion, or if they want to claim more territory without focusing on developing their empire's Culture.
The main advantage of Religious Settlements is that unlike a Culture-generating Pantheon, it has absolutely no requirement whatsoever: any city that has the pantheon receives the bonus automatically. With the June 2019 Update, it also provides the founder with a free Settler, making it one of the most powerful and contested Pantheons. In single-player games, this Pantheon is most likely to be the first or second Pantheon to go, so only civilizations with early Faith generation can actually get a hold of this.
|Civilization VI Religion |
Buddhism • Catholicism • Confucianism • Eastern Orthodoxy • Hindu Dharma1 • Hinduism • Islam • Judaism • Mahayana Buddhism1 • Protestantism • Shaivism1 • Shinto • Sikhism • Taoism • Theravada Buddhism1 • Vajrayana Buddhism1 • Zoroastrianism
City Patron Goddess • Dance of the Aurora • Desert Folklore • Divine Spark • Earth Goddess • Fertility Rites • Fire Goddess • God of Creation (Atum)1 • God of Craftsmen • God of Healing • God of the Forge • God of the Open Sky • God of the Sea • God of War • God of Watery Abyss (Nun)1 • Goddess of Festivals • Goddess of the Harvest • Goddess of the Hunt • Initiation Rites • Lady of the Reeds and Marshes • Monument to the Gods • Odin1 • Oral Tradition • Religious Idols • River Goddess • Religious Settlements • Sacred Path • Stone Circles
|1 Specific scenarios only
Added in the Gathering Storm expansion pack.