The Renaissance Era is the fourth era in Civilization VI. It is preceded by the Medieval Era and followed by the Industrial Era.
Intro[]
New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.
Game Info[]
The Renaissance is really a groundbreaking Era! First and foremost, it opens up the world ocean for your exploration, allowing you to discover and claim for yourself new lands (if you're fast enough, that is); it also provides you with powerful Social policies to support colonies. Second, it enables the two more 'advanced' Tier 2 governments, allowing your civilization a qualitative jump in social and economical development. Religiously-oriented players will be able to adopt Theocracy to support their aggressive proselytizing, while the more general Merchant Republic is suitable for any player which prefers pure economic development. Third, it unlocks the first Spy and the myriad possibilities that Espionage offers! But there's more: many new Great Person-oriented Cards are unlocked here, along with several key Tier 2 buildings for your districts. Military engineers develop to the last ancient city defenses, while their counterparts discover brand new weapons to break them down; Gunpowder starts invading the battlefield and completely altering the way combat is conducted. With development of ocean-worthy sail-based vessels, capable of carrying much more weight (and consequently much heavier weapons), naval engagements become much more interesting. But they also start occupying the previously unreachable vast expanses of ocean! This introduces a whole new level of unpredictability, forcing commanders to be more careful when moving through the seas - enemy ships can now appear literally out of nowhere!
Culture-oriented players should start building Museums ASAP: this will bring them priceless Great Artist points, which will lead to Great Works of special importance in the Eras to come. But even they shouldn't pass up the opportunity to found new cities far from home - after all, it does matter how many Museums you have to house your Works.
Renaissance Era start[]
- When starting a game in the Renaissance Era, players receive two Settlers, two Scouts (two Skirmishers in Gathering Storm), one Crossbowman, 20
Faith, 250
Gold, and 5
Envoys.
Capital has 7
Population. All cities founded after the
Capital have 2
Population.
- Founded cities have 3 additional tiles.
- Each city has a Monument, a Granary, Ancient Walls, Shrine in Holy Site, Library in Campus and Grove in Preserve.
- Players receive a Pikeman and a Builder in each city founded by one of their starting Settlers (and a Trader in the first one).
- Boosted Civics: Humanism, Diplomatic Service, Mercantilism, The Enlightenment.
- Boosted Technologies: Cartography, Mass Production, Banking.
- The game starts at
Turn 196/500 (1350 AD) on Standard speed.
- Apadana, Colosseum, Colossus, Etemenanki, Great Bath, Great Library, Great Lighthouse, Hanging Gardens, Jebel Barkal, Machu Picchu, Mahabodhi Temple, Mausoleum at Halicarnassus, Oracle, Petra, Pyramids, Statue of Zeus, Stonehenge, Temple of Artemis and Terracotta Army are removed from game.
Technologies[]
Civics[]
Civic | ![]() |
![]() |
Policy cards | Units, infrastructure, & governments | Other unlocks | Leads to |
---|---|---|---|---|---|---|
![]() Exploration |
400![]() |
Build 2 Caravels. |
![]() |
|||
![]() Humanism |
540![]() |
Earn a Great Artist. |
(Vanilla and ![]() ![]() |
|||
![]() Diplomatic Service |
540![]() |
Have an alliance with another civilization. |
Resident Embassies Casus Belli: Holy War, Liberation, Reconquest, Protectorate |
|||
![]() Reformed Church |
400![]() |
Have 6 cities following your Religion. |
||||
![]() Mercantilism |
655![]() |
Earn a Great Merchant. |
+1 ![]() ![]() |
|||
![]() The Enlightenment |
655![]() |
Build 3 Great People. |
|
Religious Tourism effects halved |
Tile Improvements[]
Units[]
- Naval Melee
- Naval Raider
- Light Cavalry
- Anti-Cavalry
- Heavy-Cavalry
- Melee
- Naval Ranged
- Ranged
- Civilian
Districts and Buildings[]
Theater Square/
Acropolis
Harbor/
Royal Navy Dockyard/
Cothon
Commercial Hub/
Suguba
City Center
Diplomatic Quarter
Wonders[]
Venetian Arsenal
Great Zimbabwe
Forbidden City
Potala Palace
Taj Mahal
St. Basil's Cathedral
Casa de Contratación
Torre de Belém
Governments[]
Great People[]
Great Admirals: Francis Drake, Santa Cruz, Yi Sun-sin, Ferdinand Magellan
Great Artists: Andrei Rublev, Hieronymus Bosch, Donatello, Michelangelo, Kamāl ud-Dīn Behzād1
Great Engineers: Filippo Brunelleschi, Leonardo da Vinci, Mimar Sinan
Great Generals: Gustavus Adolphus, Jeanne d'Arc, Amina1
Great Merchants: Giovanni de' Medici, Jakob Fugger, Raja Todar Mal, Zhou Daguan1
Great Prophets: Martin Luther, Francis of Assisi, Madhva Acharya, Thomas Aquinas, Haji Huud
Great Scientists: Galileo Galilei, Isaac Newton, Emilie du Chatelet, Ibn Khaldun1
Great Writers: Margaret Cavendish, Miguel de Cervantes, Niccolò Machiavelli, William Shakespeare, Marie-Catherine d'Aulnoy
1 Requires DLC


Related achievements[]
![]() |
Renaissance Man
Win a regular game with a Renaissance Era start.
|
See also[]
- Renaissance Era in other games
Civilization VI Eras [edit] |
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Ancient • Classical • Medieval • Renaissance • Industrial • Modern • Atomic • Information • Future ![]() |
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