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The Renaissance Era is the fourth era in Civilization VI. It is preceded by the Medieval Era and followed by the Industrial Era.


New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.

Game InfoEdit

The Renaissance is really a groundbreaking Era! First and foremost, it opens up the world ocean for your exploration, allowing you to discover and claim for yourself new lands (if you're fast enough, that is); second, it enables the two more 'advanced' Tier 2 governments, allowing your civilization a qualitative jump in social and economical development; third, it unlocks the first Spy and the myriad possibilities that Espionage offers! But there's more: many new Great Person-oriented Cards are unlocked here, along with several key Tier 2 buildings for your districts. Military engineers develop to the last ancient city defenses, while their counterparts discover brand new weapons to break them down; Gunpowder starts invading the battlefield and completely altering the way combat is conducted. Naval engagements become much more interesting and unpredictable in the wide ocean, forcing commanders to be more careful when moving their ships.  Culture-oriented players should start building Museums ASAP: this will bring them priceless Great Artist points, which will lead to Great Works of special importance in the Eras to come. But even they shouldn't pass up the opportunity to found new cities far from home - after all, it does matter how many Museums you have to house your Works. 

When starting a game in the Renaissance Era, players receive two Settlers, two Scouts, one Crossbowman, 20 Civ6Faith Faith, 250 Civ6Gold Gold, and 5 Envoy6 Envoys. All cities founded after the Capital6 Capital have 2 Citizen6 Population, a Monument, a Granary, and Ancient Walls, and players receive a Pikeman and a Builder in each city founded by one of their starting Settlers (and a Trader in the first one).


Cartography (Civ6) Cartography
Mass Production (Civ6) Mass Production
Banking (Civ6) Banking
Gunpowder (Civ6) Gunpowder
Printing (Civ6) Printing
Square Rigging (Civ6) Square Rigging
Astronomy (Civ6) Astronomy
Metal Casting (Civ6) Metal Casting
Siege Tactics (Civ6) Siege Tactics


Exploration (Civ6) Exploration
Humanism (Civ6) Humanism
Diplomatic Service (Civ6) Diplomatic Service
Reformed Church (Civ6) Reformed Church
Mercantilism (Civ6) Mercantilism
The Enlightenment (Civ6) The Enlightenment



Fort (Civ6) Fort

Mission (Civ6) Mission

Golf Course (Civ6) Golf Course R&F-Only



Venetian Arsenal (Civ6) Venetian Arsenal

Great Zimbabwe (Civ6) Great Zimbabwe

Forbidden City (Civ6) Forbidden City

Potala Palace (Civ6) Potala Palace

Taj Mahal (Civ6) Taj Mahal R&F-Only

St. Basil's Cathedral (Civ6) St. Basil's Cathedral R&F-Only

Casa de Contratación (Civ6) Casa de Contratación R&F-Only

R&F-Only Added in the Rise and Fall expansion pack.

Civilization VI [edit]
Rise and FallGathering Storm

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)


AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDisastersGS-OnlyDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic FavorGS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.