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The Renaissance Era is the fourth era in Civilization VI. It is preceded by the Medieval Era and followed by the Industrial Era.

Intro[]

New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.

Game Info[]

The Renaissance is really a groundbreaking Era! First and foremost, it opens up the world ocean for your exploration, allowing you to discover and claim for yourself new lands (if you're fast enough, that is); it also provides you with powerful Social policies to support colonies. Second, it enables the two more 'advanced' Tier 2 governments, allowing your civilization a qualitative jump in social and economical development. Religiously-oriented players will be able to adopt Theocracy to support their aggressive proselytizing, while the more general Merchant Republic is suitable for any player which prefers pure economic development. Third, it unlocks the first Spy and the myriad possibilities that Espionage offers! But there's more: many new Great Person-oriented Cards are unlocked here, along with several key Tier 2 buildings for your districts. Military engineers develop to the last ancient city defenses, while their counterparts discover brand new weapons to break them down; Gunpowder starts invading the battlefield and completely altering the way combat is conducted. With development of ocean-worthy sail-based vessels, capable of carrying much more weight (and consequently much heavier weapons), naval engagements become much more interesting. But they also start occupying the previously unreachable vast expanses of ocean! This introduces a whole new level of unpredictability, forcing commanders to be more careful when moving through the seas - enemy ships can now appear literally out of nowhere!

Culture-oriented players should start building Museums ASAP: this will bring them priceless Great Artist points, which will lead to Great Works of special importance in the Eras to come. But even they shouldn't pass up the opportunity to found new cities far from home - after all, it does matter how many Museums you have to house your Works.

Renaissance Era start[]

Technologies[]

Technology Science Science cost Eureka Eureka Infrastructure and units Other unlocks Leads to
Cartography
Cartography
540

600

Build 2 Harbors Casa de Contratación Casa de Contratación
Caravel Caravel
Nau Nau
+1 ( +2) Gold Gold on Fishing Boats. Allows Ocean movement. Square Rigging Square Rigging
Mass Production
Mass Production
540

600

Build a Lumber Mill Shipyard Shipyard
Venetian Arsenal Venetian Arsenal
Industrialization Industrialization
Banking
Banking
540

600

Have the Guilds civic Bank Bank
Grand Bazaar Grand Bazaar
Great Zimbabwe Great Zimbabwe
+2 Gold Gold on Quarries (Vanilla and ) Scientific Theory Scientific Theory
Gunpowder
Gunpowder
540

600

Build an Armory Musketman Musketman
Conquistador Conquistador
Hwacha Hwacha
Malón Raider Malón Raider
Janissary Janissary
+1 Production Production on Quarries Metal Casting Metal Casting
Printing
Printing
540

600

Build 2 Universities Forbidden City Forbidden City +1 Visibility Diplomatic Visibility on all other civilizations
Double Tourism Tourism on Great Work of Writing Great Works of Writing
Military Science Military Science
Square Rigging
Square Rigging
660

730

Kill a unit with a Musketman Frigate Frigate
De Zeven Provinciën De Zeven Provinciën
+1 Movement Movement for Embarked units Industrialization Industrialization
Astronomy
Astronomy
660

730

Build a University next to a Mountain Potala Palace Potala Palace Scientific Theory Scientific Theory
Metal Casting
Metal Casting
660

730

Own 2 Crossbowmen Bombard Bombard
Pike and Shot Pike and Shot
Carolean Carolean
Economics Economics
Ballistics Ballistics
Siege Tactics
Siege Tactics
660

730

Own 2 Trebuchets Renaissance Walls Renaissance Walls
Fort Fort
Tsikhe Tsikhe
Military Science Military Science

Civics[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Exploration
Exploration
400
440

Build 2 Caravels.

Military Policy Press Gangs
Military Policy Native Conquest
Economic Policy Colonial Offices

Merchant Republic Merchant Republic
Humanism
Humanism
540
600

Earn a Great Artist.

Wildcard Policy Frescoes
Wildcard Policy Invention

Taj Mahal Taj Mahal
Archaeological Museum Archaeological Museum
Art Museum Art Museum
Chateau Chateau

(Vanilla and only) +1 Culture Culture to Colossal Heads

Mercantilism Mercantilism
The Enlightenment The Enlightenment

Diplomatic Service
Diplomatic Service
540
600

Have an alliance with another civilization.

Diplomatic Policy Machiavellianism
Diplomatic Policy Wisselbanken

Spy Spy

Resident Embassies

Casus Belli: Holy War, Liberation, Reconquest, Protectorate
+1 Culture Culture to Pairidaezas.

The Enlightenment The Enlightenment

Reformed Church
Reformed Church
400
440

Have 6 cities following your Religion.

Military Policy Wars of Religion
Economic Policy Religious Orders
Economic Policy Simultaneum

St. Basil's Cathedral St. Basil's Cathedral
Golf Course Golf Course
Theocracy Theocracy

Mercantilism
Mercantilism
655
720

Earn a Great Merchant.

Military Policy Logistics
Economic Policy Triangular Trade

Winged Hussar Winged Hussar
Privateer Privateer
Sea Dog Sea Dog

+1 Food Food and +1 Production Production on Camps

Colonialism Colonialism
Civil Engineering Civil Engineering

The Enlightenment
The Enlightenment
655
720

Build 3 Great People.

Economic Policy Free Market
Economic Policy Liberalism
Economic Policy Rationalism


Religious Tourism effects halved

Nationalism Nationalism
Opera and Ballet Opera and Ballet

Tile Improvements[]

Fort Fort
Golf Course Golf Course
Hacienda Hacienda

Units[]

Districts and Buildings[]

Wonders[]

Venetian Arsenal Venetian Arsenal
Great Zimbabwe Great Zimbabwe
Forbidden City Forbidden City
Potala Palace Potala Palace
Taj Mahal Taj Mahal
St. Basil's Cathedral St. Basil's Cathedral
Casa de Contratación Casa de Contratación
Torre de Belém Torre de Belém

Governments[]

Merchant Republic Merchant Republic
Theocracy Theocracy

Great People[]

1 Requires DLC

Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.

Related achievements[]

Renaissance Man
Renaissance Man
Win a regular game with a Renaissance Era start.
A Renaissance Man is someone who is skilled at multiple different skillsets.

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture
Added in the Gathering Storm expansion pack.
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