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The Renaissance Era is the fourth era in Civilization VI. It is preceded by the Medieval Era and followed by the Industrial Era.

Intro[]

New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.

Game Info[]

The Renaissance is really a groundbreaking Era! First and foremost, it opens up the world ocean for your exploration, allowing you to discover and claim for yourself new lands (if you're fast enough, that is); it also provides you with powerful Social policies to support colonies. Second, it enables the two more 'advanced' Tier 2 governments, allowing your civilization a qualitative jump in social and economical development. Religiously-oriented players will be able to adopt Theocracy to support their aggressive proselytizing, while the more general Merchant Republic is suitable for any player which prefers pure economic development. Third, it unlocks the first Spy and the myriad possibilities that Espionage offers! But there's more: many new Great Person-oriented Cards are unlocked here, along with several key Tier 2 buildings for your districts. Military engineers develop to the last ancient city defenses, while their counterparts discover brand new weapons to break them down; Gunpowder starts invading the battlefield and completely altering the way combat is conducted. With development of ocean-worthy sail-based vessels, capable of carrying much more weight (and consequently much heavier weapons), naval engagements become much more interesting. But they also start occupying the previously unreachable vast expanses of ocean! This introduces a whole new level of unpredictability, forcing commanders to be more careful when moving through the seas - enemy ships can now appear literally out of nowhere!

Culture-oriented players should start building Museums ASAP: this will bring them priceless Great Artist points, which will lead to Great Works of special importance in the Eras to come. But even they shouldn't pass up the opportunity to found new cities far from home - after all, it does matter how many Museums you have to house your Works.

Renaissance Era start[]

Technologies[]

Technology Prerequisites Eureka Unlocks
Cartography
Cartography
Shipbuilding Build 2 Harbors Caravel, Nau (Portugal only), Casa de Contratación

+1 (R&F-Only +2) Gold Gold to Fishing Boats

All naval and embarked units can navigate Ocean tiles

Mass Production
Mass Production
Education

Shipbuilding

Build a Lumber Mill Shipyard, Venetian Arsenal
Banking
Banking
Education

Apprenticeship

Stirrups

Have the Guilds civic Bank, Grand Bazaar (Ottomans only), Great Zimbabwe

+1 (R&F-Only +2) Gold Gold to Quarries

Gunpowder
Gunpowder
Military Engineering

Stirrups

Apprenticeship

Build an Armory Musketman, Conquistador (Spain only), Janissary (Suleiman only), Hwacha (Korea only), Malón Raider (Mapuche only)
Printing
Printing
Machinery Build 2 Universities Forbidden City

Provides one more level of Visibility Diplomatic Visibility on all other civilizations. All Tourism Tourism from Great Work of Writing Great Works of Writing are doubled.

Square Rigging
Square Rigging
Cartography Kill a unit with a Musketman Frigate, De Zeven Provinciën (Netherlands only)

+1 Movement Movement for embarked units.

Astronomy
Astronomy
Education Build a University adjacent to a Mountain Potala Palace
Metal Casting
Metal Casting
Gunpowder Own 2 Crossbowmen Bombard, Pike and Shot, Carolean (Sweden only)
Siege Tactics
Siege Tactics
Castles Own 2 Trebuchets Renaissance Walls, Fort, Tsikhe (Georgia only)

Civics[]

Civic Prerequisites Inspiration Unlocks
Exploration
Exploration
Mercenaries

Medieval Faires

Build 2 Caravels Colonial Offices, Press Gangs

+1 Food Food to Pastures

Merchant Republic

Humanism
Humanism
Medieval Faires

Guilds

Earn a Great Artist Frescoes, Invention

Archaeological Museum, Art Museum, Taj Mahal, Chateau

Diplomatic Service
Diplomatic Service
Guilds Have an alliance with another civilization Machiavellianism, Wisselbanken

Resident Embassies, Spy, four new casus belli

Reformed Church
Reformed Church
Divine Right Have 6 cities following your Religion Religious Orders, Simultaneum, Wars of Religion

St. Basil's Cathedral, Golf Course (Scotland only)

Theocracy

Mercantilism
Mercantilism
Humanism Earn a Great Merchant Torre de Belém

Logistics, Triangular Trade

Privateer, Sea Dog (England only)

+1 Food Food and +1 Production Production to Camps.

Hacienda (Gran Colombia only)

Winged Hussar (Poland only)

The Enlightenment
The Enlightenment
Diplomatic Service Earn 3 Great People Free Market, Liberalism, Rationalism

Religious Tourism effects are halved versus your civilization

Tile Improvements[]

Fort Fort
Golf Course Golf Course R&F-Only
Hacienda Hacienda

Units[]

Districts and Buildings[]

Wonders[]

Venetian Arsenal Venetian Arsenal
Great Zimbabwe Great Zimbabwe
Forbidden City Forbidden City
Potala Palace Potala Palace
Taj Mahal Taj Mahal R&F-Only
St St. Basil's Cathedral R&F-Only
Casa de Contratación Casa de Contratación R&F-Only
Torre de Belém Torre de Belém

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Related achievements[]

Renaissance Man
Renaissance Man
Win a regular game with a Renaissance Era start.
A Renaissance Man is someone who is skilled at multiple different skillsets.

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

GS-Only Added in the Gathering Storm expansion pack.

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