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Renaissance Walls are an advanced defensive building in Civilization VI. They are built in the City Center and require Medieval Walls (or one of their replacements).

Strategy[]

Renaissance Walls are the last upgrade stage of pre-modern defenses in Civilization VI. They represent the elaborate defense systems which Renaissance engineers were forced to devise when gunpowder started to invade the battlefield, and the hitting power of modern weapons became too much for simple walls to withstand.

Renaissance Walls can withstand serious sieges from gunpowder-armed units, such as the Musketman (even when accompanied by siege equipment), for some time, but the Bombard will quickly wear them down. If you see an army with this type of unit, do your utmost to prevent them from using it!

As of the Summer 2017 Update, Renaissance Walls provide Tourism Tourism and have no maintenance cost.

Civilopedia entry[]

When cannon came to combat, those old, high, straight city walls didn’t stand up very well. Thanks to the unrelenting warfare in Italy during the Renaissance, military engineers there devised the “star fort” (more properly, the trace italienne) in the mid-15th Century AD. The design of a star fortress is evident from any sketch: a flat, low- and thick- and slope-walled structure composed of many triangular bastions, so positioned as to provide covering fire for each other, all surrounded by a glacis to deflect cannonballs and a ditch to deter infantry. Star forts were used by Michelangelo in his defensive designs for Florence, and later the concepts were refined by the engineer Peruzzi (for Siena) and by the author Scamozzi. Against the oft-invading French and Hapsburgs, Italian cities soon dispensed with traditional fortifications and surrounded their cities with star forts. The efficacious design spread out of Italy in the 1530s and 1540s to become the standard across Europe by the time of the great military engineer Vauban.

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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