Civilization Wiki
Advertisement
Civilization Wiki

BackArrowGreen.png Back to the list of Buildings


Renaissance Walls are an advanced defensive building in Civilization VI. They are built in the City Center and require Medieval Walls (or one of their replacements).

Strategy[]

Renaissance Walls are the last upgrade stage of pre-modern defenses in Civilization VI. They represent the elaborate defense systems which Renaissance engineers were forced to devise when gunpowder started to invade the battlefield, and the hitting power of modern weapons became too much for simple Walls to stand.

Renaissance walls can withstand serious sieges from gunpowder-armed units, such as the Musketman (even when accompanied by siege equipment), for some time, but the Bombard will quickly wear them down. If you see an army with this type of unit, do your utmost to prevent them from using it!

As of the Summer 2017 Update, Renaissance Walls provide Tourism Tourism and have no maintenance cost.

Civilopedia entry[]

When cannon came to combat, those old, high, straight city walls didn’t stand up very well. Thanks to the unrelenting warfare in Italy during the Renaissance, military engineers there devised the “star fort” (more properly, the trace italienne) in the mid-15th Century AD. The design of a star fortress is evident from any sketch: a flat, low- and thick- and slope-walled structure composed of many triangular bastions, so positioned as to provide covering fire for each other, all surrounded by a glacis to deflect cannonballs and a ditch to deter infantry. Star forts were used by Michelangelo in his defensive designs for Florence, and later the concepts were refined by the engineer Peruzzi (for Siena) and by the author Scamozzi. Against the oft-invading French and Hapsburgs, Italian cities soon dispensed with traditional fortifications and surrounded their cities with star forts. The efficacious design spread out of Italy in the 1530s and 1540s to become the standard across Europe by the time of the great military engineer Vauban.

Civilization VI Buildings [edit]

AirportAmphitheater (Marae GS-Only.png) • Ancestral Hall R&F-Only.pngAncient WallsAquarium R&F-Only.pngAquatics Center R&F-Only.pngArchaeological MuseumArena (Tlachtli) • ArmoryArt MuseumAudience Chamber R&F-Only.pngBank (Gilded Vault3Grand Bazaar GS-Only.png) • Barracks (Basilikoi Paides1) • Broadcast Center (Film Studio) • CathedralChancery1Coal Power Plant GS-Only.pngConsulate1Dar-e MehrFactory (Electronics Factory) • Ferris Wheel R&F-Only.pngFlood Barrier GS-Only.pngFood Market R&F-Only.pngForeign Ministry R&F-Only.pngFortress2GranaryGrand Master's Chapel R&F-Only.pngGrove1Guildhall2GurdwaraHangarHeadquarters2Hydroelectric Dam GS-Only.pngIntelligence Agency R&F-Only.pngKeep2LibraryLighthouseMarket (Sukiennice1) • Mass Grave2Medieval WallsMeeting HouseMilitary AcademyMonument (Old God Obelisk3) • MosqueNational History Museum R&F-Only.pngNilometer2Nuclear Power Plant GS-Only.pngObelisk2Oil Power Plant GS-Only.pngPagodaPalacePlague Hospital2Power PlantQueen's Bibliotheque GS-Only.pngRenaissance Walls (Tsikhe R&F-Only.png) • Research LabRoyal Society R&F-Only.pngSanctuary1SeaportSewerShipyardShopping Mall R&F-Only.pngShrineStable (Ordu R&F-Only.png) • StadiumStock ExchangeStupaSynagogueTemple (Prasat1Stave Church) • University (Alchemical Society3MadrasaNavigation School1) • War Department R&F-Only.pngWarlord's Throne R&F-Only.pngWater Mill (Palgum1) • WatWorkshopZoo (Thermal Bath GS-Only.png)

1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Advertisement