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Republic Civilopedia (Civ2).png

Republic is a Government type in Civilization II.

A Republic is an assembly of autonomous city-states under the control of a central government. Although the central government has the ultimate say in matters that affect the society as a whole, the city-states are given a certain amount of latitude in the governing of local affairs. Decisions are made by the ruler, but are subject to review by a group of officials known as the Senate.[1]

Game Effects[]

Switching to a Republic can give an astounding boost to your Beaker (Civ2).pngScience and Luxury (Civ2).pngLuxury revenues, although you will probably be forced to shift some Trade (Civ2).pngTrade to Luxury (Civ2).pngLuxuries in order to prevent unhappiness. However, Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.

Unit Support[]

  • Each unit costs one Shield (Civ2).pngshield per turn.[1]
  • Settlers eat twoFood (Civ2).png Food per turn [1]


  • Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.[1]

Corruption and Waste[]


  • Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.[1]
  • Your senate may force a peaceful solution in a conflict about 50% of the time.[1]
  • Under a Republic, each square that ordinarily produces at least one unit of Trade (Civ2).pngTrade produces an extra unit of Trade (Civ2).pngTrade.


Most rulers are known as "consul" under the republic.

An American ruler is known as a "speaker" under the republic.


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Transcribed directly from Civilopedia
Civilization II Governments