A Republic is an assembly of autonomous city-states under the control of a central government. Although the central government has the ultimate say in matters that affect the society as a whole, the city-states are given a certain amount of latitude in the governing of local affairs. Decisions are made by the ruler, but are subject to review by a group of officials known as the Senate.
Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness. However, Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.
- Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.
Corruption and Waste
- Republics experience a low rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.
- Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
- Your senate may force a peaceful solution in a conflict about 50% of the time.
- Under a Republic, each square that ordinarily produces at least one unit of Trade produces an extra unit of Trade.
Most rulers are known as "consul" under the republic.
- Transcribed directly from Civilopedia
|Civilization II Governments|