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* Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
 
* Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
 
* Your senate may force a peaceful solution in a conflict.
 
* Your senate may force a peaceful solution in a conflict.
 
 
* Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness.
 
* Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness.
 
* Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.
 
* Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.
   
''Not mentioned in Civilopeida: every space that is already producing trade produces 1 extra trade arrow''
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''Not mentioned in Civilopedia: every space that is already producing trade produces 1 extra trade arrow''
   
 
==Titles==
 
==Titles==

Revision as of 14:26, April 13, 2020

Republic is a Government type in Civilization II.

Civilopedia Entry

A Republic is an assembly of autonomous city-states under the control of a central government. Although the central government has the ultimate say in matters that affect the society as a whole, the city-states are given a certain amount of latitude in the governing of local affairs. Decisions are made by the ruler, but are subject to review by a group of officials known as the Senate.

  • Each unit costs one shield per turn.
  • Settlers eat two Food per turn.

Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.

Republics experience a low rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.

  • Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
  • Your senate may force a peaceful solution in a conflict.
  • Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness.
  • Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.

Not mentioned in Civilopedia: every space that is already producing trade produces 1 extra trade arrow

Titles

Most rulers are known as "consul" under the republic.

An American ruler is known as a "speaker" under the republic.


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Civilization II Governments

AnarchyCommunismDemocracyDespotismFundamentalismMonarchyRepublic

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