A Republic is an assembly of autonomous city-states under the control of a central government. Although the central government has the ultimate say in matters that affect the society as a whole, the city-states are given a certain amount of latitude in the governing of local affairs. Decisions are made by the ruler, but are subject to review by a group of officials known as the Senate.
- Each unit costs one shield per turn.
- Settlers eat two Food per turn.
Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.
Republics experience a low rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.
- Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
- Your senate may force a peaceful solution in a conflict.
- Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness.
- Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.
Not mentioned in Civilopedia: every space that is already producing trade produces 1 extra trade arrow
Most rulers are known as "consul" under the republic.
|Civilization II Governments|