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The Research Lab is an advanced scientific building in Civilization VI. It is built in the Campus district and requires a University (or one of its replacements).

Vanilla and Rise and Fall[]

Gathering Storm[]

Strategy[]

The Research Lab is a high-level building that boosts a city's Science Science output. It provides +4 Gold Gold with the Third Alternative policy card (as well as +2 Culture Culture in Gathering Storm), so if you're aiming for a Science Victory and have many cities with Research Labs, you may want to gear your civic development toward discovering Totalitarianism even if Fascism isn't your government of choice.

The Research Lab also increases the yields of specialist slots, so make sure you work those after building it - that is, if the city is only there to generate Science Science. That is the case more often than not if you're going for a Science Victory.

Building a Research Lab triggers the Inspiration Inspiration for Nuclear Program. The Great Scientist Albert Einstein gives all Research Labs +4 Science Science.

Civilopedia entry[]

A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or new products for TV infomercials. Such labs may be publicly funded or run by wealthy corporations looking for profits; research labs may be attached to universities or they may be independent of academic boundaries and ethics. It is pretty clear that “efficient” research labs are the future of research in every discipline. As civilization’s understanding of the world has advanced, the days of the dedicated scientist working alone in his or her basement and shouting “Eureka!” have all but passed. Whatever understanding we may gain of the natural world, whatever new tech toy may grab our attention, whatever improvement of our daily life may come, whatever horrors may be unleashed, it will likely come out of a research laboratory, whether large (CERN’s Large Hadron Collider) or small (computer simulation modelling).

Civilization VI Buildings [edit]

AirportAmphitheater (Marae GS-Only.png) • Ancestral Hall R&F-Only.pngAncient WallsAquarium R&F-Only.pngAquatics Center R&F-Only.pngArchaeological MuseumArena (Tlachtli) • ArmoryArt MuseumAudience Chamber R&F-Only.pngBank (Gilded Vault3Grand Bazaar GS-Only.png) • Barracks (Basilikoi Paides1) • Broadcast Center (Film Studio) • CathedralChancery1Coal Power Plant GS-Only.pngConsulate1Dar-e MehrFactory (Electronics Factory) • Ferris Wheel R&F-Only.pngFlood Barrier GS-Only.pngFood Market R&F-Only.pngForeign Ministry R&F-Only.pngFortress2GranaryGrand Master's Chapel R&F-Only.pngGrove1Guildhall2GurdwaraHangarHeadquarters2Hydroelectric Dam GS-Only.pngIntelligence Agency R&F-Only.pngKeep2LibraryLighthouseMarket (Sukiennice1) • Mass Grave2Medieval WallsMeeting HouseMilitary AcademyMonument (Old God Obelisk3) • MosqueNational History Museum R&F-Only.pngNilometer2Nuclear Power Plant GS-Only.pngObelisk2Oil Power Plant GS-Only.pngPagodaPalacePlague Hospital2Power PlantQueen's Bibliotheque GS-Only.pngRenaissance Walls (Tsikhe R&F-Only.png) • Research LabRoyal Society R&F-Only.pngSanctuary1SeaportSewerShipyardShopping Mall R&F-Only.pngShrineStable (Ordu R&F-Only.png) • StadiumStock ExchangeStupaSynagogueTemple (Prasat1Stave Church) • University (Alchemical Society3MadrasaNavigation School1) • War Department R&F-Only.pngWarlord's Throne R&F-Only.pngWater Mill (Palgum1) • WatWorkshopZoo (Thermal Bath GS-Only.png)

1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.