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A resource is a special commodity that gives bonus yields (such as food or production) to its tile. It may also have an effect across the empire or on cities which have access to it, most notably increased happiness.

The number of resources and complexity of the resource system has steadily increased with each new entry in the Civilization franchise. Some resources such as Peat and Pig have appeared in only one game; others such as Crab, Copper, Sugar, and Stone have been in different resource categories depending on which game is involved.

From Civilization III onward, there are three types of tile resources, some with additional effects apart from increased yield:

  1. Strategic resources, which are required to build certain units and buildings.
  2. Luxury resources (sometimes called luxuries), which increase happiness.
  3. Bonus resources, which simply improve tile yield without other effects.

The Call to Power games use goods, which are similar to resources.

Civilization

Sid Meier's Civilization includes only 10 distinct resources.

Civilization II

Civilization II includes double the number of resources as its predecessor (20).

Civilization III

Civilization IV

Civilization IV introduces terrain features (removing Oases from the list of resources) and the separate tile improvement system for resources (adding a number of improvements that were later standardized into Pastures, Plantations, Camps, Quarries, and Fishing Boats), as well as resources that don't appear on tiles (i.e., Hit Movies Hit Movies, Hit Musicals Hit Musicals, and Hit Singles Hit Singles).

Civilization V

Civilization V reforms the "Hit" resources into Great Works and removes them from the resource system. The concept of unique resources is still present, but instead of being generated by wonders they become associated with special abilities of city-states or civilizations (specifically, Indonesia).

Civilization VI

Civilization VI makes several unique resources available through Great People Great People (specifically, Great Merchants) instead. It also treats Antiquity Site Antiquity Sites and Shipwreck Shipwrecks as a fully integrated part of the resource system. In this game, the number of possible luxury resources is large enough that the number which can actually appear on the map is limited to 24 on Large and Huge maps.

Civilization VII

Civilization VII divides resources into Bonus, Luxury, and Empire Resources, all of which have unique effects. Bonus Resources are assigned to Settlements Settlements and provide small flat yield bonuses, Luxury Resources can only be assigned to cities but provide more significant yield bonuses, and Empire Resources affect every Settlement Settlement in your empire.

Civilization: Beyond Earth

Civilization Revolution

Civilization Revolution 2

CivWorld

C-evo

Sid Meier's Colonization

FreeCol

Civilization IV: Colonization

Sid Meier's Alpha Centauri‎


Other games

Resource is not present in (or the article has not been created for) the following games :

Game Article
Freeciv Resource (Freeciv)
Starships Resource (Starships)


Not in the following games

It has been confirmed that Resource is not present in the following games :

Game
Civilization: Call to Power
Call to Power II

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