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A '''resource''' is a special commodity that gives bonus yields (such as [[food]] or [[production]]) to its [[tile]]. It may also have an effect across the empire or [[City|cities]] which have access to it, most notably increased [[happiness]].
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A '''resource''' is a special commodity that gives bonus yields (such as [[food]] or [[production]]) to its [[tile]]. It may also have an effect across the empire or [[City|cities]] which have access to it, most notably increased [[happiness]]. The number and complexity of the resource system has steadily increased with each new entry n the ''Civilization'' series. Be
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''[[Civilization I]]'' included only 10 distinct resources, a number that immediately doubled in the first sequel.
   
 
From ''[[Civilization III]]'' onward, there are three types of tile resources, some with additional effects apart from increased yield:
 
From ''[[Civilization III]]'' onward, there are three types of tile resources, some with additional effects apart from increased yield:
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# '''Bonus resources''', which simply improve tile yield without other effects.
 
# '''Bonus resources''', which simply improve tile yield without other effects.
   
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''[[Civilization IV]]'' introduced the separate tile improvement system for resources.
''[[Civilization IV]]'' had some resources that did not appear on tiles such as [[Hit Movies (Civ4)|Hit Movies]], but they were reformed into [[Great Work]]s in ''[[Civilization V]]'', and removed from the resource system.
 
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''[[Civilization IV]]'' had some resources that did not appear on tiles such as [[Hit Movies (Civ4)|Hit Movies]], but they were reformed into [[Great Work]]s in ''[[Civilization V]]'', and removed from the resource system. The concept of unique resources was still present, but instead of being generated by wonders abilities they became associated with special abilities of {{link5|City-State}}s or Civilization (specifically {{link5|Indonesia}}). ''[[Civilization VI]]'' made several of them available through Great People (Specifically {{link6|Great Merchant}}s) instead. In that game, the number of possible land resources is large enough that the number which can actually appear on the map is limited to twenty-four on Large and Huge maps.
   
 
{{overview}}
 
{{overview}}

Revision as of 13:18, 26 June 2020

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A resource is a special commodity that gives bonus yields (such as food or production) to its tile. It may also have an effect across the empire or cities which have access to it, most notably increased happiness. The number and complexity of the resource system has steadily increased with each new entry n the Civilization series. Be

Civilization I included only 10 distinct resources, a number that immediately doubled in the first sequel.

From Civilization III onward, there are three types of tile resources, some with additional effects apart from increased yield:

  1. Strategic resources, which are required to build certain units and buildings.
  2. Luxury resources, which increase happiness.
  3. Bonus resources, which simply improve tile yield without other effects.

Civilization IV introduced the separate tile improvement system for resources.

Civilization IV had some resources that did not appear on tiles such as Hit Movies, but they were reformed into Great Works in Civilization V, and removed from the resource system. The concept of unique resources was still present, but instead of being generated by wonders abilities they became associated with special abilities of City-States or Civilization (specifically Indonesia). Civilization VI made several of them available through Great People (Specifically Great Merchants) instead. In that game, the number of possible land resources is large enough that the number which can actually appear on the map is limited to twenty-four on Large and Huge maps.

Civilization

Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization: Beyond Earth

Civilization Revolution

Civilization Revolution 2

CivWorld

Sid Meier's Colonization

FreeCol

Civilization IV: Colonization

Sid Meier's Alpha Centauri‎


Other games

Resource is not present in (or the article has not been created for) the following games :

Game Article
Freeciv Resource (Freeciv)
Civilization: Call to Power Resource (CTP1)
Call to Power II Resource (CTP2)
C-evo Resource (C-evo)
Starships Resource (Starships)

Future technology (CivRev)
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