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A Resource is one of the special commodities in Civilization VII and its expansions that appears in limited quantities on the map. As in all Civilization games, Resources are essential to an empire's development and are an important reason to seize and hold territory. There is a limit of one Resource per tile.

Mechanics[]

Resources are obtained by founding Settlements Settlements near them and placing Tile Improvements Tile Improvements on top of them. Once improved, Resources either provide empire-wide bonuses or contribute yields when assigned to a specific Settlement, depending on their type.

Additional sources include:

Beyond their direct benefits, resource tiles also grant adjacency bonuses to Science Science and Production Buildings Production Buildings. However, no Buildings or Wonders Wonders can be constructed on these tiles, requiring players to carefully consider both the value and location of each resource to maximize their benefits.

Resource management[]

Unlike previous Civilization games, where Resources universally affected an entire empire, most Resources in Civilization VII must now be assigned within individual Settlements Settlements. Each Settlement has a limited number of Resource slots, which determine how many Resources can be assigned there.

Once slotted, Resources can be reallocated to any Settlement within the Trade Network Trade Network, allowing for strategic redistribution between Settlements. However, reassignment is only possible when acquiring a new Resource or when a Settlement gains additional Resource Slots, reinforcing the importance of thoughtful Resource management.

Resource Capacity[]

Resource Capacity starts by default at 1 slot for a Town Town, 2 for a City City, and 4 for the Capital Capital. However, Capacity can be expanded primarily by constructing Buildings Buildings or researching Technologies Technologies. The following is a list of gameplay elements that increase the number of Resource slots in a Settlement:

Type of resources[]

Resources in Civilization VII are divided into three categories:

Additionally, there are two new types of Resources that are only relevant in a specific Age:

Resources over the ages[]

After each Age transition, the effect of Resources rarely stays the same. Some Resources will become better, worse, or be completely obsolete. New ones will be discovered, and some will have their category shifted, with their effects radically changing based on their historical significance:

  • Iron Iron - provides extra Combat Strength Combat Strength to Infantry Units Infantry Units in the Antiquity and Exploration Ages, and becomes obsolete in Modern Age.
  • Silk Silk - provides a percentage bonus to Culture Culture in the Antiquity and Exploration Ages, shifting to a flat Culture Culture bonus in the Modern Age.
  • Salt Salt - increases Production Production toward training Units Units in the Antiquity Age but becomes obsolete in the Exploration Age.
  • Niter Niter - is discovered in the Exploration Age and provides extra Combat Strength Combat Strength to Siege Siege and Naval Units Naval Units, shifting to Ranged Ranged and siege units in the Modern age.
  • Rubber Rubber - is discovered in the Modern Age and provides extra Combat Strength Combat Strength to infantry and Air Units Air Units.
  • Ivory Ivory - initially an Empire Resource, becomes a Bonus Resource in the Exploration and Modern Ages. It takes over Wool Wool's role by providing a flat Production Production and Happiness Happiness bonus.
  • Marble Marble - takes over the role of Wonder Wonder construction bonuses for all terrain in the Exploration and Modern Ages.
  • Horses Horses - initially an Empire Resource, becomes a Bonus Resource in the Modern Age. It takes over Dyes Dyes's role by providing a flat Happiness Happiness bonus.
  • Gold Gold and Silver Silver - act as Treasure Resources in Exploration Age, return to normal in Modern Age.
  • Some Bonus and Treasure Resources - are turned into Factory Resources in the Modern Age, since they can be mass produced.

Note that not all adapting Resources are listed here, but the above cover the majority of dynamic Resources in the game.

Synergies[]

Certain leaders and civilizations have synergy with Resources:

List of resources[]

Videos[]

Resource_management_is_a_gold_mine_in_-Civ7_⛏️

Resource management is a gold mine in -Civ7 ⛏️

Resources Gameplay

See also[]

Civilization VII Resources [edit]
Civilization VII [edit]
Lists
Concepts
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