Resources are the essential elements which you extract from your surroundings to support and expand your faction. There are three types of resource:
- Nutrients, which support your population and allow your bases to grow in size;
- Minerals, which allow you to build units and facilities;
- Energy, the currency of Planet.
Obtaining resources[]
To obtain the resources from any given square, it must be inside your territory, inside the production radius of a base (within a two-square radius, excluding diagonals), and that base must assign a unit of its population to work that square. Unworked squares yield no resources, regardless of their fertility. Your ability to exploit territory is limited by your technology. When you first arrive on Planet, you are generally unable to recover more than two of any one resource per turn. As you acquire new technologies, your production capacity expands until you are fully able to exploit the resource potential of every square in a base's production radius.
Resource production table[]
Underlying Terrain | Nutrients |
Minerals |
Energy | |
---|---|---|---|---|
Raininess | Arid | 0 | - | - |
Moist | 1 | - | - | |
Rainy | 2 | - | - | |
Rockiness | Flat | - | 0 | - |
Rolling | - | 1 | - | |
Rocky | 01 | 1 | - | |
Elevation | - | - | 1-42 | |
Ocean | 1 | 0 | 0 |
- 1 - rocky terrain negates all nutrient production from raininess.
- 2 - in order to harvest energy based on a square's elevation, the square must have a solar collector. Squares with solar collectors yield 1 energy for each thousand meters above sea level, starting at 1 for squares 0 to 1,000 meters above sea level, up to 4 for squares over 3,000 meters above sea level.