Resources are special commodities found in limited quantities on the map. When a resource is "worked" via a tile improvement, it provides a bonus for your colony. Bonuses vary from increased tile yield (production, food, etc.), a strategic resource for military, or by providing Amenities for your civilization.
Basic Resources
Strategic Resources
Resource | Enables | Tile Yield | Improvement Modifier | Notes |
---|---|---|---|---|
Horses | Cavalry units | ? | ? | ? |
Iron | ? | ? | ? | ? |
Nitre |
Luxury Resources
Luxury resources are commodities highly prized by citizens, and thus grant Amenities. Most must be claimed by an empire's city borders, while some are exclusively obtained via suzerainty with certain city-states.
Resource | Tile Yield | Base Yield | Improvement Modifier | Notes |
---|---|---|---|---|
Cinnamon | Available only from Zanzibar | |||
Citrus | ||||
Cloves | Available only from Zanzibar | |||
Coffee | ||||
Cotton | ||||
Copper | Bonus Resource | |||
Crabs | Bonus Resource | |||
Dyes | ||||
Furs | ||||
Gems | ||||
Ivory | ||||
Jade | ||||
Mercury | ||||
Salt | ||||
Silk | ||||
Spices | ||||
Tea | ||||
Tobacco | ||||
Whales |
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |