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Revelation is a Wildcard Policy Card in Civilization VI.


This is one of the first Wildcards available in the game, and maybe the most important one, at least for players that intend to found a religion. It will give you +2 Great Prophet Great Prophet points per turn, even without a Holy Site...or, if you dutifully construct the District District and its first building (the Shrine), 4 GPPs total plus any eventual bonuses. Although this may not be enough to earn the first couple of Great Prophets (considering how ridiculously buffed the AI is in the beginning of the game on higher difficulties), it will ensure you get one soon afterwards.

Remember that in order to use this Card you'll need to develop Political Philosophy, as well as Mysticism (unless you're playing as Greece or as Poland - then you will have a Wildcard slot already and won't need Political Philosophy). Now, Mysticism is not required for Political Philosophy, which means that you'll have to go out of the "straight" way in order to get it. If you choose to do it before going for P. Ph., then you'll be able to slot Revelation immediately after you switch to the more advanced government; otherwise you can do it after that, and use another card in the Wildcard slot for a few turns - both approaches have their merits. In the first case you will get early access to the Oracle, if you wish to construct it, as well as an extra Envoy Envoy; in the second you will get a more advanced government a little sooner, and you'll get to use its benefits.

If you don't care about religion, you shouldn't use Revelation at all. Go for a more generally useful card, such as Inspiration, or else use a non-Wildcard card in this slot to boost another aspect of your gameplay.

The card becomes obsolete after you recruit a Great Prophet, or if all Great Prophets have been recruited, allowing you to change your policies for free even if you haven't discovered a civic.

Civilopedia entry[]

Religiously speaking, revelation is the revealing of some form of truth or knowledge through direct communication with a deity or other supernatural entity through various means – burning bushes, graven tablets, voices from statues, drug-induced dreams, and the list continues. Virtually every prophet from Moses to Mohammed to Joseph Smith has claimed the revelation to them personally of holy writ. Whether confabulation or fact, there is no denying that divine revelations have shaped civilization throughout the millennia. Recent scientific studies by Stanley Koren have sought to understand the phenomenon through the use of the “God helmet,” a device for stimulating the temporal lobes … perhaps soon everyone can have revelations.

Civilization VI Policy Cards [edit]
Military Policy
After Action Reports R&F-Only.pngAgogeBastionsChivalryConscriptionCraftsmenDefense of the MotherlandDisciplineDrill Manuals GS-Only.pngEquestrian Orders GS-Only.pngFeudal ContractForce Modernization GS-Only.pngGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-Only.pngLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-Only.pngRetainersRetinues GS-Only.pngSackSecond Strike Capability R&F-Only.pngStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-Only.pngTotal WarVeterancyWars of Religion
Economic Policy
AestheticsCaravansariesCivil Prestige R&F-Only.pngCollectivizationColonizationCorvéeEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial OfficesColonial TaxesCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-Only.pngNuclear EspionagePolice StatePraetorium R&F-Only.pngRajWisselbanken R&F-Only.png
Wildcard Policy
Aerospace Contractors GS-Only.pngAutocratic Legacy R&F-Only.pngCommunist Legacy R&F-Only.pngDefense of the Motherland GS-Only.pngDemocratic Legacy R&F-Only.pngDiplomatic Capital GS-Only.pngFascist Legacy R&F-Only.pngFrescoesGlobal Coalition GS-Only.pngHallyu GS-Only.pngInspirationIntegrated Attack Logistics GS-Only.pngInventionLaissez-FaireLiterary TraditionMartial Law GS-Only.pngMercantile Legacy R&F-Only.pngMilitary OrganizationMonarchic Legacy R&F-Only.pngNavigationNobel PrizeNon-State Actors GS-Only.pngOligarchic Legacy R&F-Only.pngRabblerousing GS-Only.pngRepublican Legacy R&F-Only.pngRevelationScience Foundations GS-Only.pngSpace Tourism GS-Only.pngStrategosSymphoniesTheir Finest Hour GS-Only.pngTheocratic Legacy R&F-Only.pngTraveling Merchants
Dark Age Policy
Dark R&F-Only.png
Automated Workforce GS-Only.pngCollectivism R&F-Only.pngCyber Warfare GS-Only.pngDecentralization1Despotic Paternalism1Disinformation Campaign GS-Only.pngElite Forces R&F-Only.pngFlower Power GS-Only.pngInquisition R&F-Only.pngIsolationism R&F-Only.pngLetters of Marque R&F-Only.pngMonasticism R&F-Only.pngRobber Barons R&F-Only.pngRogue State R&F-Only.pngSamoderzhaviye1Soft Targets1Twilight Valor R&F-Only.png
Golden Age Policy
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.