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Revelation is a Wildcard Policy Card in Civilization VI.

Strategy[]

Revelation is one of the first Wildcards available in the game, and maybe the most important one, at least for players that intend to found a religion. It will give you +2 Great Prophet Great Prophet points per turn, even without a Holy Site...or, if you dutifully construct the District District and its first building (the Shrine), 4 Great Prophet Great Prophet points total plus any eventual bonuses. Although this may not be enough to earn the first couple of Great Prophets (considering how ridiculously buffed the AI is in the beginning of the game on higher difficulties), it will ensure you get one soon afterwards.

Remember that in order to use Revelation you'll need to discover Political Philosophy, as well as Mysticism (unless you're playing as Greece or as Poland, in which case you'll have a Wildcard slot without Political Philosophy). Now, Mysticism is not required for Political Philosophy, which means that you'll have to go out of the "straight" way in order to get it. If you choose to do it before going for P. Ph., then you'll be able to slot Revelation immediately after you switch to the more advanced government; otherwise you can do it after that, and use another card in the Wildcard slot for a few turns - both approaches have their merits. In the first case you will get early access to the Oracle, if you wish to construct it, as well as an extra Envoy Envoy; in the second you will get a more advanced government a little sooner, and you'll get to use its benefits.

If you don't care about religion, you shouldn't use Revelation at all. Go for a more generally useful card, such as Inspiration, or else use a non-Wildcard card in this slot to boost another aspect of your gameplay.

The card becomes obsolete after you recruit a Great Prophet, or if all Great Prophets have been recruited, allowing you to change your policies for free even if you haven't discovered a civic.

Civilopedia entry[]

Religiously speaking, revelation is the revealing of some form of truth or knowledge through direct communication with a deity or other supernatural entity through various means – burning bushes, graven tablets, voices from statues, drug-induced dreams, and the list continues. Virtually every prophet from Moses to Mohammed to Joseph Smith has claimed the revelation to them personally of holy writ. Whether confabulation or fact, there is no denying that divine revelations have shaped civilization throughout the millennia. Recent scientific studies by Stanley Koren have sought to understand the phenomenon through the use of the “God helmet,” a device for stimulating the temporal lobes … perhaps soon everyone can have revelations.

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports R&F-OnlyAgogeBastionsChivalryConscriptionCraftsmen GS-OnlyDefense of the MotherlandDisciplineDrill Manuals GS-OnlyEquestrian Orders GS-OnlyFeudal ContractForce Modernization GS-OnlyGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-OnlyLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-OnlyRetainersRetinues GS-OnlySackSecond Strike Capability R&F-OnlyStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-OnlyTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-OnlyCollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices GS-OnlyColonial Taxes GS-OnlyCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-OnlyNuclear EspionagePolice StatePraetorium R&F-OnlyRajWisselbanken R&F-Only
Wildcard Policy
Wildcard
Aerospace Contractors GS-OnlyAutocratic Legacy R&F-OnlyCommunist Legacy R&F-OnlyDefense of the Motherland GS-OnlyDemocratic Legacy R&F-OnlyDiplomatic Capital GS-OnlyFascist Legacy R&F-OnlyFrescoesGlobal Coalition GS-OnlyHallyu GS-OnlyInspirationIntegrated Attack Logistics GS-OnlyInventionLaissez-FaireLiterary TraditionMartial Law GS-OnlyMercantile Legacy R&F-OnlyMilitary OrganizationMonarchic Legacy R&F-OnlyNavigationNobel PrizeNon-State Actors GS-OnlyOligarchic Legacy R&F-OnlyRabblerousing GS-OnlyRepublican Legacy R&F-OnlyRevelationScience Foundations GS-OnlySpace Tourism GS-OnlyStrategosSymphoniesTheir Finest Hour GS-OnlyTheocratic Legacy R&F-OnlyTraveling Merchants
Dark Age Policy
Dark R&F-Only
Automated Workforce GS-OnlyCollectivism R&F-OnlyCyber Warfare GS-OnlyDecentralization1Despotic Paternalism1Disinformation Campaign GS-OnlyElite Forces R&F-OnlyFlower Power GS-OnlyInquisition R&F-OnlyIsolationism R&F-OnlyLetters of Marque R&F-OnlyMonasticism R&F-OnlyRobber Barons R&F-OnlyRogue State R&F-OnlySamoderzhaviye1Soft Targets1Twilight Valor R&F-Only
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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