Rise of the Mongols is a scenario in Civilization V that was released with the Civilization and Scenario Pack: Mongols (Genghis Khan). The player plays as the Mongols and is supposed to annihilate (not just take the Capital of) at least four major civilizations before running out of turns.
Intro[]
Scenario Description[]
All hail the mighty Khan, the new ruler of the united tribes of the Central Asian plateau! You have brought the Merkits, Naimans, Keraits, and Tatars under your domain, joining them with your own faithful Mongol Keshiks. Now that you command 5 tribes of horsemen, it is time to bring the rest of Eurasia under the Mongol yoke. But don't think this is necessarily an easy task - you must keep your greedy clansmen happy. They have promised to stay faithful to your Yassa code only if you can provide them adequate spoils of war. So there is no time to waste: journey out across the steppes and let your conquests begin!
Victory Conditions[]
Victory is yours if you can conquer 4 or more major civilizations before 100 turns have elapsed. (On Difficulty Levels higher than Prince, you will need to conquer more than 4.) Tarry longer than the allotted time and your compatriots will grow impatient, causing your once mighty empire to dissolve into squabbling fiefdoms.
Special Rules[]
The spoils you receive from conquest will be numerous and varied, all providing needed boosts and resources to continue pushing forward. For example, the troops of militaristic city states will join your forces. A cultural city state will provide a free social policy. And a maritime city state will provide extra gold for your treasury. Best of all, for conquering a major civilization you will receive a free technology and even greater riches!
Gameplay[]
All of the civilizations in this scenario have access to their standard unique units and buildings. Mongolia is the only playable civilization, and gains unique benefits from capturing City-States. The benefits awarded are dependent on the type of City-State that is conquered: Militaristic City-States award you with a couple pre-selected, but free units; Cultured city states award a free Social Policy; Maritime City-States provide a sum of Gold.
The scenario ends when the required number of civilizations (minimum of 4, increases by 1 per level of difficulty above Prince) have been totally conquered, or when 100 turns elapse. Allowing 100 turns to pass before conquering the required number of civilizations results in failing the scenario.
Civilizations[]
- Genghis Khan (Mongolia)
- Unique Ability: Mongol Terror ( Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.)
- Unique Unit(s): Keshik, Khan (Great Person)
- Starting Cities: Karakorum
- Notes: Begins play with one Keshik, Khan, and four Horseman.
- Catherine (Russia)
- Unique Ability: Siberian Riches (Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity.)
- Unique Unit(s): Cossack
- Unique Building: Krepost
- Starting Cities: Kiev (capital), Vladimir, Novgorod
- Notes: Representing the small Russian principalities.
- Darius I (Persia)
- Unique Ability: Achaemenid Legacy ( Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus.)
- Unique Unit(s): Immortal
- Unique Building: Satrap's Court
- Starting Cities: Urgench (capital), Samarkand, Tabriz, Isfahan, Nishapur
- Notes: Representing the Khwarezmid Empire.
- Gandhi (India)
- Unique Ability: Population Growth ( Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.)
- Unique Unit(s): War Elephant
- Unique Building: Mughal Fort
- Starting Cities: Delhi (capital), Multan, Lahore, Varanasi
- Notes: Representing the Delhi Sultanate, Gandhi should perhaps be renamed Iltutmish, who ruled India when the Mongols first appeared there.
- Harun al-Rashid (Arabia)
- Unique Ability: Trade Caravans (+1 Gold from each Trade Route. Oil resources provide double quantity.)
- Unique Unit(s): Camel Archer
- Unique Building: Bazaar
- Starting Cities: Cairo (capital), Damascus, Aleppo, Mecca
- Notes: Representing the Ayyubid Dynasty.
- Michael VIII (Byzantium)
- Unique Ability: Hellenic League ( City-State Influence degrades at half and recovers at twice the normal rate.)
- Unique Unit(s): Companion Cavalry, Hoplite
- Starting Cities: Constantinople (capital), Thessalonica
- Notes: Uses Greece's colors and unique features.
- Oda Nobunaga (Japan)
- Unique Ability: Bushido (Units fight as though they were at full strength even when damaged.)
- Unique Unit(s): Samurai, Zero
- Starting Cities: Kyoto (capital), Kamakuro, Dazaifu
- Notes: Oda Nobunaga should perhaps be named after one of the leaders of the Taira clan (from whom he claimed to be descended) or the Kamakura shogunate (which ruled Japan throughout most of Genghis Khan's life and the attempted Mongol invasions of 1274 and 1281).
- Wu Zetian (China)
- Unique Ability: Art of War (The Great General combat bonus is doubled, and their spawn rate is increased by 50%.)
- Unique Unit(s): Chu-Ko-Nu
- Unique Building: Paper Maker
- Starting Cities: Hangzhou (capital), Chengdu, Guangzhou, Tanzhou, Xiangyang
- Notes: Representing Southern Song Dynasty, just like in actual history, China will launch an invasion of the Jin Dynasty in an effort to reclaim lost territory.
- Zhangzong (Jin)
- Unique Ability: Father Governs Children ( Food and Culture from friendly City-States increased by 50%.)
- Unique Unit(s): Naresuan's Elephant
- Unique Building: Wat
- Starting Cities: Beijing (capital), Kaifeng, Xian, Liaoyang
- Notes: Uses Siam's colors and unique features.
Special features[]
City-states[]
Type | City-State | Capture Reward |
---|---|---|
Abbasids | 500 Gold | |
Crusader States | 500 Gold | |
Dai Viet | 500 Gold | |
Dali | 2 Pikeman | |
Georgia | Free Social Policy | |
Hungary | Free Social Policy | |
Korea | 2 Crossbowman | |
Lhasa | Free Social Policy | |
Uighur | Free Social Policy | |
Western Xia | 2 Horseman |
Trivia[]
Related achievements[]
Khan
Beat the Mongol scenario on any difficulty. |
Great Khan
Beat the Mongol scenario on the King or harder difficulty level. |
Kublai Khan
Beat the Mongol scenario on the Immortal or harder difficulty level.
|
Khaaan!
Run out of time to beat the Mongol scenario.
|
Civilization V Scenarios [edit] |
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1 Requires a DLC
Added in the Gods & Kings expansion pack. |