Civilization Wiki
(Adding categories)
m (add navbox)
Tag: sourceedit
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
[[File:River (Civ1).png|right]]
Rivers are great sites for starting cities and civilizations dues to the richness of riverbank soils and natural trade routes for boats. Rivers are as good as Grasslands for producing food and always generate trade. River terrain may be [[Irrigation | irrigated]] to increase food production. It was no accident that the first civilizations sprang up along rivers.
+
Rivers are great sites for starting cities and civilizations dues to the richness of riverbank soils and natural trade routes for boats. Rivers are as good as Grasslands for producing food and always generate trade. River terrain may be [[Irrigation (Civ1)| irrigated]] to increase food production. It was no accident that the first civilizations sprang up along rivers. Roads can be built across rivers after Bridge Building is discovered.
   
 
Rivers produce 2 food, either 0 or 1 resource and 1 trade.
 
Rivers produce 2 food, either 0 or 1 resource and 1 trade.
Line 7: Line 8:
 
Rivers offer a +50% defense bonus.
 
Rivers offer a +50% defense bonus.
   
  +
{{Terrains (Civ1)}}
   
 
[[category:Terrains (Civ1)]]
 
[[category:Terrains (Civ1)]]
[[Category:Civilization (original)]]
 

Revision as of 14:45, 13 June 2017

River (Civ1)

Rivers are great sites for starting cities and civilizations dues to the richness of riverbank soils and natural trade routes for boats. Rivers are as good as Grasslands for producing food and always generate trade. River terrain may be irrigated to increase food production. It was no accident that the first civilizations sprang up along rivers. Roads can be built across rivers after Bridge Building is discovered.

Rivers produce 2 food, either 0 or 1 resource and 1 trade.

It costs 1 Movement Point to travel over a River region.

Rivers offer a +50% defense bonus.

Civilization Terrains

ArcticDesertForestGrasslandHillsJungleMountainOceanPlainsRiverSwampTundra