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Any square with a river along its edge produces one extra {{GoldIcon3}} Commerce if worked by citizen laborers within a city radius. Also, rivers are sources of fresh water, allowing [[Irrigation (Civ3)|irrigation]] of adjacent squares without [[Electricity (Civ3)|Electricity]]. |
Any square with a river along its edge produces one extra {{GoldIcon3}} Commerce if worked by citizen laborers within a city radius. Also, rivers are sources of fresh water, allowing [[Irrigation (Civ3)|irrigation]] of adjacent squares without [[Electricity (Civ3)|Electricity]]. |
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− | A city that is built adjacent to a river (or another source of fresh water) does not need an [[Aqueduct (Civ3)|Aqueduct]] to support a population above |
+ | A city that is built adjacent to a river (or another source of fresh water) does not need an [[Aqueduct (Civ3)|Aqueduct]] to support a population above 7 (but still has a maximum cap of 12). |
If a [[Road (Civ3)|road]] is built across a river, the units crossing it will not get the road movement bonus until [[Engineering (Civ3)|Engineering]] is researched. |
If a [[Road (Civ3)|road]] is built across a river, the units crossing it will not get the road movement bonus until [[Engineering (Civ3)|Engineering]] is researched. |