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{{BackArrow|Terrain (Civ6)|Back to Terrain}}
 
{{BackArrow|Terrain (Civ6)|Back to Terrain}}
   
A '''River''' is a type of [[Terrain (Civ6)#Features|terrain feature]] in [[Civilization VI]]. It exists almost everywhere in the world, and runs between tiles.
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A '''River''' is a type of [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. It exists almost everywhere in the world, and runs between [[Tile (Civ6)|tiles]].
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* Provides Fresh Water to nearby tiles
 
* Provides Fresh Water to nearby tiles
* Provides Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub Districts]]
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* Provides Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
* It is a major movement obstacle
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* It is a major movement obstacle
* +1 {{Amenities6}} Amenity for cities who have a [[Holy Site (Civ6)|Holy Site ]]District near a River with the '''River Goddess''' Pantheon.
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* +1 {{Amenities6}} Amenity for [[City (Civ6)|cities]] which have a [[Holy Site (Civ6)|Holy Site]] District near a River with the '''River Goddess''' Pantheon.
   
 
==Strategy==
 
==Strategy==
Rivers are invaluable for city settlement, as they supply fresh water and enable the {{Link6|Water Mill}} to be built. With it, any city may get a good start at growing and producing as early as the [[Ancient Era (Civ6)|Ancient Era]]! An [[Aqueduct (Civ6)|Aqueduct]] built next to it will also supply a nearby city with Fresh Water for {{Housing6}} Housing purposes.
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Rivers are invaluable for city settlement, as they supply fresh water and enable the [[Water Mill (Civ6)|Water Mill]] (and various [[Wonder (Civ6)|wonders]]) to be built. With it, any city may get a good start at growing and producing as early as the [[Ancient Era (Civ6)|Ancient Era]]! An [[Aqueduct (Civ6)|Aqueduct]] built next to it will also supply a nearby city with Fresh Water for {{Housing6}} Housing purposes.
   
But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Desert into paradise by enabling the [[Floodplains (Civ6)|Floodplains]] feature; elsewhere they allow improved farming with the [[Civil Engineering (Civ6)|Civil Engineering]] Civic; they improve Commerce thanks to the additional transport opportunities they provide for merchants.
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But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn [[Desert (Civ6)|Deserts]] into paradise by enabling the [[Floodplains (Civ6)|Floodplains]] feature; elsewhere they allow improved farming with the [[Civil Engineering (Civ6)|Civil Engineering]] Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.
   
Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source wither to another river, or to a large body of water - just follow the flow direction.
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Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.
   
==Civilopedia Entry==[[Category:Terrain (Civ6)]]
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==Civilopedia Entry==
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[[Category:Terrain (Civ6)]]

Revision as of 03:48, December 23, 2016

BackArrowGreen Back to Terrain

A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles.

  • Provides Fresh Water to nearby tiles
  • Provides Adjacency bonus to Commercial Hub Districts
  • It is a major movement obstacle
  • +1 Amenities6 Amenity for cities which have a Holy Site District near a River with the River Goddess Pantheon.

Strategy

Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing6 Housing purposes.

But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.

Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.

Civilopedia Entry

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