Civilization Wiki
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* Provides Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
 
* Provides Adjacency bonus to [[Commercial Hub (Civ6)|Commercial Hub]] Districts
 
* It is a major movement obstacle
 
* It is a major movement obstacle
* +1 {{Amenities6}} Amenity for [[City (Civ6)|cities]] which have a [[Holy Site (Civ6)|Holy Site]] District near a River with the '''River Goddess''' Pantheon.
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* '''River Goddess''' Pantheon: +1 {{Amenities6}} Amenity for [[City (Civ6)|cities]] which have a [[Holy Site (Civ6)|Holy Site]] District near a River.
   
 
==Strategy==
 
==Strategy==

Revision as of 13:54, 19 May 2018

BackArrowGreen Back to Terrain

A River is a type of terrain feature in Civilization VI. It exists almost everywhere in the world, and runs between tiles.

  • Provides Fresh Water to nearby tiles
  • Provides Adjacency bonus to Commercial Hub Districts
  • It is a major movement obstacle
  • River Goddess Pantheon: +1 Amenities Amenities Amenity for cities which have a Holy Site District near a River.

Strategy

Rivers are invaluable for city settlement, as they supply fresh water and enable the Water Mill (and various wonders) to be built. With it, any city may get a good start at growing and producing as early as the Ancient Era! An Aqueduct built next to it will also supply a nearby city with Fresh Water for Housing Housing Housing purposes.

But rivers do more than that. They provide a bulwark against invasions for any commander that knows how to use them; they turn Deserts into paradise by enabling the Floodplains feature; elsewhere they allow improved farming with the Civil Engineering Civic; they improve commerce thanks to the additional transport opportunities they provide for merchants.

Finally, you may use a River as means of finding the nearest sea in your early exploration. Every river flows from its source to either another river, or to a large body of water - just follow the flow direction.